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ukitakumuki — PLANETSIDE 2 Pre-Viz: SF-1B MOSQUITO

Published: 2012-07-27 06:21:34 +0000 UTC; Views: 152102; Favourites: 2528; Downloads: 3770
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Description Concept art © 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link] ) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside!

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
Related content
Comments: 131

SeekerOfWishes09 [2019-03-22 01:28:40 +0000 UTC]

What is the difference of this and the reaver? Is this like like the tiny and fast Cobra while the Reaver is like the Apache longbow who has more bulk and firepower?

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SHLEEMO [2016-07-14 14:40:58 +0000 UTC]

Epic!

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CrwnPrince [2015-08-05 20:53:24 +0000 UTC]

Look none of these ships look completely familiar.. Cause these are waaaay cool!!!

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JeanLucCaptain [2014-12-17 06:52:13 +0000 UTC]

Shame they didn't keep these as is/much more futuretech than the flying brick/tank look!

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PINKIEDIANEPIE15 [2014-06-03 07:56:08 +0000 UTC]

are you umm in army reserve or something???

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gdpr-18918873 [2013-12-04 01:05:52 +0000 UTC]

is this 3D or 2D?

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AlexHansen-Ralke [2013-08-16 21:14:46 +0000 UTC]

Just gonna say, as a Mossie pilot, I really wish they had gone with your original designs. I think the game could have used a bit of a more down-to-earth feel, as I think the current design looks a bit toony. A bit too bright, not enough edge. That said, it's still a beautiful game, and who knows where they will take it.


Of course, keep up the great work!


~Alex

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Fimconte [2013-07-09 03:43:32 +0000 UTC]

I use the Chrome Glass Decal to make my Mossie more like your concept art.

I don't see why anyone would use Glass Cockpit Windows in 2845~!

I guess it can be handwaved away with "It's nanites".

Either way Awesome work!

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Zakua [2013-05-15 19:07:40 +0000 UTC]

So your the one! haha
Man your concepts are deadly awesome, I'll join the crowd here and say SOE shoulda stuck to your designs hands down!

Your tanks make me drool and this Mossi is sexytime! I fly the hell out of that thing in game lol.

Hope all is going well for you, good work!

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ukitakumuki In reply to Zakua [2013-05-17 03:31:11 +0000 UTC]

Thanks man. May I ask how you first came to know of my stuff?

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Meowmeowmeow21 [2013-05-12 14:46:31 +0000 UTC]

reminds me of the Venom Patrol Craft from Command and Conquer Tiberium Wars [link]

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deez6238396 In reply to Meowmeowmeow21 [2021-08-28 13:05:39 +0000 UTC]

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l0d1z [2013-03-21 17:09:08 +0000 UTC]

The current mossy is very similar to this, only a few differances.

Cheers!

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ukitakumuki In reply to l0d1z [2013-04-29 08:28:49 +0000 UTC]

different enough to bug me but happy nontheless!

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ColdCity [2013-03-06 05:07:24 +0000 UTC]

Wow, you designed the mosquito? I have flown that thing like...200+ times.

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Darkr0nin [2013-01-05 05:55:41 +0000 UTC]

It's too bad the Mozzie launched with the actual game doesn't look nearly as cool as this

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ukitakumuki In reply to Darkr0nin [2013-06-30 15:06:42 +0000 UTC]

As you might imagine its hard to say thank you in this context, but thanks

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Yikari [2012-12-08 09:16:22 +0000 UTC]

And here I thought some of those vehicle designs past and present that are floating around the game's forum looked familiar.

Real shame about the canopy - especially since they are still empty inside even on manned VTOLs in-game. Personally, I think that the 'viewing surface' lighting up as if becoming transparent on the start-up directly after the launching sequence would've been cooler...

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ukitakumuki In reply to Yikari [2013-03-28 09:05:08 +0000 UTC]

right on man!

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Ragnarok6664 [2012-11-26 15:24:10 +0000 UTC]

Sweet design, have flown it in-game [PlanetSide2] aswell, a real treat For the Terran Republic!

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ukitakumuki In reply to Ragnarok6664 [2013-01-10 16:31:02 +0000 UTC]

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KALUHS [2012-11-17 23:24:51 +0000 UTC]

][D.][.][\/][.][D! i like it

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ukitakumuki In reply to KALUHS [2012-11-20 14:58:41 +0000 UTC]

Thanks! Sorry, what does the arrangement of icons spell again? Omg it says P.I.M.P haha nice!

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meganbednarz [2012-11-09 06:45:20 +0000 UTC]

The "hardened cockpit" makes it look kinda like a UAV O_O ... even more protection

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ukitakumuki In reply to meganbednarz [2012-11-20 15:32:35 +0000 UTC]

Yup, that was the idea Glad you like it

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lkj0987654321 [2012-10-29 17:57:36 +0000 UTC]

Heavens, these designs are gorgeous. It really does pain me that they went with more conventional sci-fi aesthetics over the hardened-looking, impersonal vehicle designs I see here, although your Mosquito's silhouette is still in the game. Your infantry designs are delightful, especially that opaque-visor TR uniform.

Did you also design the Nanite Systems logo?

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ukitakumuki In reply to lkj0987654321 [2012-11-04 12:59:56 +0000 UTC]

Thank you kindly! Yes, I did design the NS logo. It seemed to work well thematically, slightly cheesy aerospace corporate sci fi look with the whole 'embodiment of progress in the form of an arrow!' that I went and cleaned it up after the first rough draft. The team I worked with 2 years back didn't complain either, so yeah.

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lkj0987654321 In reply to ukitakumuki [2012-11-05 02:37:40 +0000 UTC]

Haha, the fact that it actually contains the parent organization's abbreviation puts it a step above the other logos in the game.

I don't suppose that it was inspired by the logo for the similar-in-role Anaheim Electronics, was it?

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ukitakumuki In reply to lkj0987654321 [2012-11-20 16:50:40 +0000 UTC]

Anaheim Electronics was never used as a direct ref but I am a gundam fan, and I won't deny the possibility it must have stuck But the main thing about the NS logo that made me tune it even moreso in that direction is the fact that the lower tail of the S links up with the N to create the shape of an arrow pointing upwards. That was too convenient not to pass on.

I don't even see other logos in the game Only company names, which is unfortunate. It would have been so cool to actually see thoughtful associations made between gear, facilty, all that fluff. I hope they work that in eventually.

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richarddoble [2012-10-28 02:10:22 +0000 UTC]

you are killing me!!!!!!!!! too good!

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ukitakumuki In reply to richarddoble [2012-11-04 13:09:55 +0000 UTC]

dood, cmon!

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Max-Dunbar [2012-09-04 17:41:48 +0000 UTC]

this is wicked

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RobinTheRude [2012-08-22 19:14:04 +0000 UTC]

As someone who will most likely be spending hour after hour behind the stick of one of these, I genuinely wish these earlier designs had been kept. You should be proud of your and your team's work nevertheless.

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kheng [2012-08-16 07:32:02 +0000 UTC]

Love the design very clean and nice details

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ukitakumuki In reply to kheng [2012-08-19 14:21:24 +0000 UTC]

thanks man! An honour

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kheng In reply to ukitakumuki [2012-08-20 06:12:06 +0000 UTC]

Just wondering, is it painted onto a raw 3d render or purely 2d?

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ukitakumuki In reply to kheng [2012-08-26 05:09:07 +0000 UTC]

The former raw model ia visibile to the left of the presentation, ghosted out

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flaketom [2012-08-07 07:21:31 +0000 UTC]

LOve the overall design, and especially the front!

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ukitakumuki In reply to flaketom [2012-08-11 17:01:31 +0000 UTC]

thanks!! Heavily inspired by Global Hawk and similar drone radome heads Lots of back and forth though, cause at first the team felt it too phallic. Took them a while to get familiar with drone heads haha

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flaketom In reply to ukitakumuki [2012-08-14 07:33:39 +0000 UTC]

Yeah I thought it is a drone, until I had a look at the old design. Only then I realized it is manned. Would've been such a sweet drone.

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sketcheth [2012-08-03 00:07:13 +0000 UTC]

These things are goooorgeous every one and I really appreciated hearing you talk about your perspective on the project as a whole. What an awesome opportunity for you! Congrats, man. Just for the story.

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ukitakumuki In reply to sketcheth [2012-08-04 13:01:53 +0000 UTC]

Very honoured you bothered to read it! Cheers!!

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muimeisan [2012-07-31 15:19:14 +0000 UTC]

Congratulation for you,it's sound cool and so honor to working on a project like this.That's like great leap,the design came out nicely rendering,have strong sense of graphic element like ever and it's quite fun to reading through description it make viewer understand what's behind this design more,excellent .please keep it up.

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a90srtd [2012-07-31 06:26:41 +0000 UTC]

Wow!! it's really nice design

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ukitakumuki In reply to a90srtd [2012-07-31 09:47:20 +0000 UTC]

cheers!

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thevampiredio [2012-07-30 05:44:42 +0000 UTC]

sweet design!! this is un-man right?

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ukitakumuki In reply to thevampiredio [2012-07-31 06:08:23 +0000 UTC]

Manned READ THE DESCRIP

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thevampiredio In reply to ukitakumuki [2012-08-01 03:49:06 +0000 UTC]

lol.

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Archonzero [2012-07-28 19:37:28 +0000 UTC]

Sweet mosq, reminiscent of Deus Ex scifi style futuristic drone craft.

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ukitakumuki In reply to Archonzero [2012-07-29 06:28:05 +0000 UTC]

thanks! It was hard trying to recreate that hunched look. It took the longest to plan, of all the vehicles I had to do

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