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ukitakumuki — PLANETSIDE 2 Pre-Viz: Galaxy

Published: 2012-07-27 12:43:08 +0000 UTC; Views: 147880; Favourites: 1815; Downloads: 3878
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Description Concept art © 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link] ) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside!

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
-The Brief was to give Nanite Systems a rather ironic 'corporate sleekness' to the design, since it is an arms manufacturer to the three factions, branding would be important to showcase its presence on the battlefields of Auraxis and beyond. I had lots of fun working in the curves and contrast between what could be made 'pretty' and what had to be left functional.
-Full interior bay and multiple access points can accept the largest tank designed at the time, the TR Prowler. The bay was designed to be modular and can store 2 lightnings, full standard complement of 12 troops(Planetside 1 squad scale).
-AWACS dish can be mounted on tail boom
-Side cabin door mounts can install 'AC-130' style gunship weapon stations, transforming the Gal into a circling killer.
-My favourite of the lot, this is in my opinion the one vehicle that I have 'updated' which closest matches to the original Planetside's version. Most changes were to the cockpit to reflect the 'drone' hardened canopy as well as the muscular back to create a more powerful and graceful view from 3rd person chasecam. I think thematically it speaks to the Galaxy's nature as workhorse airship! It definitely had to command a majestic silhouette when viewed from below, like some kind of avenging angel with its 'angelic' curvy canards and wings, rear slats extended and front loading 'mouth' opening, gunners firing from all ports while soaring down into the battlefield.
Related content
Comments: 96

GungaBoy5000 [2018-10-14 01:04:47 +0000 UTC]

nivver

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ScaryMario [2018-10-14 01:04:19 +0000 UTC]

cool

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xzendor7 [2017-10-11 12:02:12 +0000 UTC]

Very Cool Concept Art.

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BULLETPROOFCHEETAH [2017-01-20 03:20:17 +0000 UTC]

I like what I see but I believe any invading xenos would find the absence of view ports unsettling, this is good work.  

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Sparlayck [2016-05-09 01:10:56 +0000 UTC]

Nice.

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CrwnPrince [2015-08-05 20:14:45 +0000 UTC]

Thats what the Galaxy looks like? I''m going to really have to stop and take a good look at it again...

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JFXAM [2015-05-22 15:31:29 +0000 UTC]

so... all this concept art pics are from sony?

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Frost7 [2014-03-12 03:07:00 +0000 UTC]

Is this drawn or done in 3D? or both?

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BETA368 [2013-08-13 17:11:03 +0000 UTC]

Not very different form the release version. Would be nice if the release version had a cargo latch for transporting vehicles. 

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AntonioAJC [2013-07-19 10:37:15 +0000 UTC]

Ha, I wish that this was in game with the other vehicle concepts.

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henrykhaung [2013-06-14 06:26:39 +0000 UTC]

[link]
please comment,and by the way this is the coolest version of the galaxy!

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Fr0styN1nja77 [2013-06-01 06:02:22 +0000 UTC]

i came.
if planetside 3 yes

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henrykhaung In reply to Fr0styN1nja77 [2013-06-14 06:25:43 +0000 UTC]

ha ha!then,u my friend!.....check out my gallery! XD
and please comment.It helps me alot!

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Fr0styN1nja77 In reply to henrykhaung [2013-06-14 19:52:57 +0000 UTC]

uhh wat?

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henrykhaung In reply to Fr0styN1nja77 [2013-06-18 12:49:37 +0000 UTC]

just check it out please,and comment
[link]

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l0d1z [2013-03-21 17:03:22 +0000 UTC]

well at least the ns logo is in game

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henrykhaung In reply to l0d1z [2013-06-14 06:32:15 +0000 UTC]

Eeehhh...wasn't that logo says(AS),which stands for Auraxis,their planet?

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l0d1z In reply to henrykhaung [2013-07-02 14:50:45 +0000 UTC]

it says Nanite systems right under so, but yes auraxis is the planet.

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TestosteronMan [2013-03-08 10:41:33 +0000 UTC]

Awesome design...which renderer do you use??

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alexus0977 [2013-03-06 14:23:17 +0000 UTC]

dude i wish the galaxy was like this!

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andylc [2013-02-21 08:30:17 +0000 UTC]

What scares me is the idea that some people may actually like the worse designs more than yours, as if evil has seeped into their eyes.

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AtomicReligion [2012-12-29 22:25:22 +0000 UTC]

It's such a cool design. I'm a stickler for specific dimensions when it comes to vehicles. How long would you say the Galaxy is, length wise?

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ukitakumuki In reply to AtomicReligion [2013-03-29 08:27:00 +0000 UTC]

Thank you! Ingame it feels to be around 20-25m?

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godsavant [2012-12-26 04:04:46 +0000 UTC]

So THAT'S what the 'NS' logo stands for! When I first saw that logo on a contested building, I thought it was 'NC' for New Conglomerate, but it started popping up on Terran Republic vehicles, as well. Nice design, but quite confusing.

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ukitakumuki In reply to godsavant [2013-03-28 09:58:30 +0000 UTC]

thanks for the crit! perhaps if it was a 'C' it'd be separate from the N for a clearer read.

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Ludo38 [2012-11-27 20:05:34 +0000 UTC]

Impressive model, and great great layout work...

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ukitakumuki In reply to Ludo38 [2012-11-30 09:39:01 +0000 UTC]

am flattered Thank you!

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JumpSpark [2012-08-27 01:44:26 +0000 UTC]

I am super excited for Planetside 2, and reading your descriptions just sounds like you having the absolute most awesome time of your life.

On the plus side, glass canopies means that we can jetpack on top of the plane, run along the top of it, and shoot the pilot while hanging off of the nose of the plane.
That's totally a feature, right? ( )

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ukitakumuki In reply to JumpSpark [2012-09-02 17:53:25 +0000 UTC]

That should totally NOT be a feature. >:0

Lol in all seriousness though,I'm all for firing cannon rounds into armoured cockpits but glass is cliche imo, contextually speaking. The Planetside Reaver had an armoured shell of a cockpit, whats up with changing that to glass now at least? questions, questions!

But yes, it was a period of my life to be cherished Thanks for the kind reminder.

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JumpSpark In reply to ukitakumuki [2012-09-03 23:07:06 +0000 UTC]

Hey, ride's not over yet. You'll always find something to challenge and excite you. You can totally do anything and go anywhere, and these awesome concepts are proof.

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ukitakumuki In reply to JumpSpark [2012-09-04 15:28:37 +0000 UTC]

Thanks for the encouraging words again! I wish you similar success in your endeavours.

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Eihort In reply to ukitakumuki [2012-12-10 00:39:16 +0000 UTC]

Actually, although that appears in the trailer, you can't actually shoot anyone out of the cockpit. So in the end, although having the pit makes it fun to fly from the 1st person view, this version would have made more sense.

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Chuckdee [2012-08-04 10:53:48 +0000 UTC]

oooOOOOOH I HATE YOU!!! hahaha... AWESOME designs Dude!!! I might have already asked you before, but what software did you use to model these out? awesome concepts Man!!

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ukitakumuki In reply to Chuckdee [2012-08-04 12:50:36 +0000 UTC]

Dudeeee... honoureddd.... !

Google Sketchup! But don't use it man....you'll put us outta business... just stick with your badass lines, they're dangerous enough u_u hahaha


PS: I am playing ARKHAM CITY now... ooooOOOOOHHH I HATE YOU TOO! hahaha

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Chuckdee In reply to ukitakumuki [2012-08-04 23:12:49 +0000 UTC]

Hahahaha.... manoman, you're TOO kind! ... I miss doing 3D models actually (I went to school for 3D animation in the mid-90's), but most of the software I knew is waaaaaaaaay outdated!

were you at SDCC this year?!?

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ukitakumuki In reply to Chuckdee [2012-08-05 14:28:29 +0000 UTC]

Ah! icic!

SDCC, no, but will be attending NYCC Will you be there??? I have this vague impression we asked this same question like twice, but ah fuck, i can't remember! HAHA!

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Chuckdee In reply to ukitakumuki [2012-08-05 23:21:10 +0000 UTC]

heheh, I think you're right, I think we had this "line of questioning" before! ....I gotta get my arse back to NYCC!!! haven't attended in two or three years.... mhhhhhhm wander if it's too late to get a table... mhhhhhhhh

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ukitakumuki In reply to Chuckdee [2012-08-11 17:25:23 +0000 UTC]

haha! is it true what they say? That NYCC is more "by artists for artists" than the now more "sellout" SDCC?

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Chuckdee In reply to ukitakumuki [2012-08-12 03:07:55 +0000 UTC]

I haven't been to NYCC in a couple years, but the last time I went, it felt like SDCC USED to be about 6 or 7 years ago... it was really big, but all the movie studios hadn't invaded yet, so it was still more comic-centric, and not so much about what "starts" were visiting... nonetheless, SDCC is still pretty cool, but it's become a different "Beast" altogether, for the better, AND for the worse!

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ukitakumuki In reply to Chuckdee [2012-08-14 14:39:59 +0000 UTC]

awesome! Well I'm looking forward to it nontheless

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Chuckdee In reply to ukitakumuki [2012-08-15 20:04:28 +0000 UTC]

they're both pretty cool for different reasons, so if you get the chance to hit up both of them, I'd highly recommend it!

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ukitakumuki In reply to Chuckdee [2012-08-19 14:58:29 +0000 UTC]

am going to NYCC in october DREADING THE FLIGHT FML.

Been to SDCC twice now, loved it!

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Chuckdee In reply to ukitakumuki [2012-08-21 02:28:34 +0000 UTC]

gotcha! I really dig the NYC show, and the fans in that city are pretty damn cool too!!! how long is your flight?

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ukitakumuki In reply to Chuckdee [2012-08-26 05:06:37 +0000 UTC]

Lmost a freaking day long in the air.. sucks ass man

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Chuckdee In reply to ukitakumuki [2012-08-26 05:38:45 +0000 UTC]

heheh...I'm one of those lucky bastards that can just fall asleep on looong flights... I usually hate the 4 to 6 hour flights much more! on THOSE I often wanna turn into the HULK!!!

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ukitakumuki In reply to Chuckdee [2012-08-26 14:13:13 +0000 UTC]

... ;( sigh... whatevs ;(

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Chuckdee In reply to ukitakumuki [2012-08-26 21:37:15 +0000 UTC]

... nothing a some whiskey can't fix!!! well... that, or you become an obnoxious drunk on a plane! hehe

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plugz [2012-07-30 19:24:10 +0000 UTC]

That's a crazy trailer. Boosting from jet to jet was brilliant. Your designs look great!

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ukitakumuki In reply to plugz [2012-07-31 05:50:20 +0000 UTC]

Thanks! Wish they kept it closer to the original though, it gets painful to watch at times

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thevampiredio [2012-07-30 05:23:44 +0000 UTC]

fantastic love it!!!

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