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ukitakumuki β€” PLANETSIDE 2 Pre-Viz: SMG

Published: 2012-07-30 05:29:08 +0000 UTC; Views: 76515; Favourites: 996; Downloads: 2554
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Description Concept art Β© 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
[link] <<< Assumed replacement??
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link] ) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside!

More on this piece:
-My favourite of the lot, I referenced the H&K feel of the original Suppressor from Planetside 1, except converted it to a more compact, bullpup configuration reminiscent of the brilliant P90, FAMAS, and other PDWs. Shirow's Seburo, anyone? I took it as an opportunity to homage all my favourites while providing what would hopefully be the a standout amongst the other non-bullpup designs.
-Again like the thumper, the SMG had integrated strapwells to suggest being able to clip to the chest of the player model. The idea was that inventory space could be sacrificed in favour of quick access to the weapon. As demonstrated here: [link]
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Comments: 56

Epithepeppy1997 [2019-04-30 14:48:24 +0000 UTC]

P90 of the future

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BULLETPROOFCHEETAH [2017-01-20 03:15:37 +0000 UTC]

You have a good eye for ergonomics on weapons, this is smooth and believable! Β 

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ukitakumuki In reply to BULLETPROOFCHEETAH [2017-01-26 17:03:24 +0000 UTC]

thank you kindly!!

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Takeda999 [2015-03-25 20:33:23 +0000 UTC]

Stellar! Β Again!

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Kyitsu [2013-01-07 22:40:34 +0000 UTC]

I would've gone with your style of design in everything, looks so much better than the already sweet PS2
Terrific work.

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ukitakumuki In reply to Kyitsu [2013-06-30 15:12:16 +0000 UTC]

honoured!

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elliottc2003 [2012-10-28 19:48:39 +0000 UTC]

Very nice. I'm a bit annoyed at how most PS2 weapons are traditional. (perhaps to appeal to what north american audiences are used to?)

Hopefully we see something more bullpup designs in Planetside 2. It [i]is[/i] the future after all...

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ukitakumuki In reply to elliottc2003 [2012-11-04 13:01:53 +0000 UTC]

Sad to say my friend not even a single alien weapon seems bullpup to me, whatwith their hockey puck ammo canisters loaded into the side and all. I always thought if there was a race that would work with the bullpup look it would definitely be the Vanu! If PS2 does well who knows, the ingame shop has got so much potential

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Chiselbottom [2012-09-21 11:57:13 +0000 UTC]

idiot.

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ukitakumuki In reply to Chiselbottom [2012-09-28 05:33:02 +0000 UTC]

State the reason for your offence?

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hekatoncheir [2012-09-04 04:02:13 +0000 UTC]

Really cool design! May I ask what kind of program you used for the 3D?

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ukitakumuki In reply to hekatoncheir [2012-09-04 14:59:42 +0000 UTC]

Google Sketchup. Thanks kindly!

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hekatoncheir In reply to ukitakumuki [2012-09-04 16:52:07 +0000 UTC]

very cool! Have you ever thought about doing a tutorial for making vehicle/props in sketchup? 'Cause that would be cool too lol.

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ukitakumuki In reply to hekatoncheir [2012-09-07 04:11:45 +0000 UTC]

I think if you checked out you would find more usefulness there

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IVbenjamin [2012-08-25 09:42:05 +0000 UTC]

Cool! Its like a smaller version of a P90 with built in flashlight and lazer sight! OH AND A BAYONET?!

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ukitakumuki In reply to IVbenjamin [2012-08-26 05:14:36 +0000 UTC]

And integrated straps and forward grip and lifetime warranty! You left those out

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IVbenjamin In reply to ukitakumuki [2012-08-27 07:50:50 +0000 UTC]

Dayum! Naaissee~~

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Morgan9 [2012-08-16 08:49:55 +0000 UTC]

You're working on Planetside 2?? I am going to be watching this game like a hawk now.

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ukitakumuki In reply to Morgan9 [2012-08-19 14:17:40 +0000 UTC]

-was- My job with them ended 2+ years ago. But thank you nontheless!!

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templar127 [2012-08-07 15:26:34 +0000 UTC]

COOL!

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qwertyDesign [2012-08-01 19:28:10 +0000 UTC]

Said better by others here, but as always your designs are outstanding and the Planetside work is no exception.

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ukitakumuki In reply to qwertyDesign [2012-08-02 10:37:15 +0000 UTC]

cheers Mike!

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JerryCai [2012-08-01 12:27:25 +0000 UTC]

*gets call *screams like a schoolgirl in washroom

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Shinji2821 [2012-07-31 15:18:25 +0000 UTC]

I love the Communication Design on this, each of the weapons load outs are cohesive, and I love your introduction of info-graphics to "explain" how one might use this weapon system. seems like something you would find in a professional product magazine. Good use of type and Hierarchy. Only thing I notice is some of the lines don't seem to quite line up in the grid structure of your type layout. Great job overall!

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ukitakumuki In reply to Shinji2821 [2012-08-01 16:33:09 +0000 UTC]

thanks man! Appreciate the C&C

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John-234 [2012-07-31 07:34:04 +0000 UTC]

A combination of P90 and Uzi / Mac designs. I dig it!

I suppose it'd have a folding stock in actual use, though?

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ukitakumuki In reply to John-234 [2012-07-31 09:36:15 +0000 UTC]

No stocks this time To be jammed up tight like the P90, spray and pray baby!

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John-234 In reply to ukitakumuki [2012-07-31 09:50:34 +0000 UTC]

Ow!

Really though, from experience it is a little bit too short. I've used all the guns mentioned. I would put some sort of stock extension on it~

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Norsehound [2012-07-31 06:37:10 +0000 UTC]

buried-barrel bullpup weapons are still so uncommon in science fiction that they can still look amazing IN science fiction. Really a shame this didn't appear in the trailer... then again... it's a shame that hardly anything of yours appeared in the Planetstorm 2 trailer. A game with you as lead visual designer would be kickass Kai, just waiting for it to happen.

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ukitakumuki In reply to Norsehound [2012-07-31 09:46:21 +0000 UTC]

I think a little Freudian slip there with Angels fall First: Planetstorm But haha, I can see why.

Thank you kindly nontheless, it was an honour to design for a game franchise I loved.

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XimonR [2012-07-30 22:46:57 +0000 UTC]

Ahh that one is very cool
great work

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ukitakumuki In reply to XimonR [2012-07-31 05:35:10 +0000 UTC]

Thanks bro!

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Dill-n [2012-07-30 22:25:22 +0000 UTC]

Love the design, so sleek and square. Great job!

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ukitakumuki In reply to Dill-n [2012-07-31 05:44:24 +0000 UTC]

thanks man! glad you enjoy the aesthetic

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BETA368 [2012-07-30 19:37:07 +0000 UTC]

For some reason, it invokes the Magpul PDR...

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ukitakumuki In reply to BETA368 [2012-07-31 05:48:56 +0000 UTC]

fair comparison! I love magpul stuff. esp their inspired FMG-9 SO awesome.

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BETA368 In reply to ukitakumuki [2012-07-31 10:21:38 +0000 UTC]

Yep.

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MeganeRid [2012-07-30 07:47:34 +0000 UTC]

that assumed replacement looks so generic! haha XD anyway loved the square form and gits-ish look

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ukitakumuki In reply to MeganeRid [2012-07-30 16:38:52 +0000 UTC]

hey, honoured man! I must be doing something right when I get azns and europeans liking this stuff Often the hardest crowd to please, eh?

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MeganeRid In reply to ukitakumuki [2012-07-31 05:56:28 +0000 UTC]

indeed all more satisfying when you pull it off

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Panzerfan93 [2012-07-30 07:43:04 +0000 UTC]

is this an acctual weapon ingame or just a concept by you
either way an awesome design

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ukitakumuki In reply to Panzerfan93 [2012-07-30 16:39:39 +0000 UTC]

It was an official concept, as for its status ingame I presume its unused In the description you'll find a link to its presumed successor design.

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Aks47 [2012-07-30 07:38:49 +0000 UTC]

looks like a P90!

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Adalore [2012-07-30 06:35:03 +0000 UTC]

I am surprised how many concept people for video games I have started watching, and then I notice again when you guys post this stuff.
And same attitude about BFR's, except with Mag-rider PLATOONS riding around giving disproportional holes to them. I considered myself a fair aim with the gunner seat. Ah the youthful years of, ...(14?) Crap I feel old now.

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ukitakumuki In reply to Adalore [2012-07-31 06:07:38 +0000 UTC]

That makes you what, 23? I'm 27 naow Tell me about feeling a lot older!

Mag Riders were the SHIT, I loved them but then now I just dislike the new vanu art direction, what happened to the sexy knight like MAX ((((((

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Adalore In reply to ukitakumuki [2012-08-01 01:17:36 +0000 UTC]

I am 21 atm. I am just guesstimating.

I like most of the new art direction, still dunno what I think about the vanu stuff, but they are getting the pewpew lasers and alien'ish design though at least.

This time around though I am going to end up playing TR, for various reasons including "fastest plane" for one.

The only thing I wish they would add atm though is a common pool med weight two man gunship that isn't liberator big but not as small as the other planes. Just to round out the plane types.

I also haven't seen the lightning enough to decide if I like it or not.

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ukitakumuki In reply to Adalore [2012-08-01 14:47:52 +0000 UTC]

Hmmm... that 2 man gunship idea is cool. But judging by the videos I see and all, I feel the game is headed towards a noob friendly environment, like modern for-the-masses games that give the driver most of the primary weapons to control and not just play a driver role, and depend on others to act their part out as crew to stay alive. I know I'd love to fly gunship ala Battlefield style, but I doubt the devs will tune the new Planetside 2 in that direction. Too risky methinks!

Also, yeah, I used to love the Vanu cause of their knight-like MAX and low-visibility colours and awesome hover drifting magriders and general sleek feel. Used to love doing amphibious assaults with those magriders too. But I have no idea what the hell happened with their art direction this time round, its just so busy now and less sleek/minimalist than before.

Lightning, I just wish they didn't flatten out the treads as a default look. It looks way too long that way and unagile. The idea for the flexible spine on the Lighting was to have it go into a flat-racer mode to supercruise across flat terrain. Once it went onto rocky bits the spine would hunch and give more clearance and suspension to act somewhat like a mountain climbing vehicle. In principle, anyway.

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Adalore In reply to ukitakumuki [2012-08-01 16:50:32 +0000 UTC]

I completely understand why they gave the driver the main cannon, I might not like it but they did.
It's because of the battlefield series. At least in one part the tank driver's visibility sucks so he needs a gunner if he is going to survive worth a crap.

I remember the amphibious assaults, those were fun.

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Draconic-Myopia [2012-07-30 05:43:13 +0000 UTC]

Oh my god this is for Planetside 2? I can't wait to use it!

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ukitakumuki In reply to Draconic-Myopia [2012-07-31 06:09:53 +0000 UTC]

Hate to burst your happy bubble there... but... seems not..

Its officially for them, but whether they use it or not is another story. I have posted links to what I think is the 'successor' gun in the current game version.

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