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Ultamisia — Nymph armor Sketch

Published: 2009-01-07 07:53:03 +0000 UTC; Views: 9135; Favourites: 29; Downloads: 359
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Description a sketch a did a while back but don't know if i'll ever finish it.
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Comments: 14

RedWingsDragon [2012-06-20 08:17:41 +0000 UTC]

Awesome work here

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Ultamisia In reply to RedWingsDragon [2012-06-20 15:06:43 +0000 UTC]

Thanks

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Timmy-22222001 [2009-01-11 00:54:36 +0000 UTC]

Truly some amazing armor designs you have here Ultamisia, where do you come up with such creative suits?

Again another one I really pray you finish man, the detail and linework is just begging to be done with color, lol.

Later,

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Ultamisia In reply to Timmy-22222001 [2009-01-11 06:09:50 +0000 UTC]

thanks dude!!

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DemienvanCope [2009-01-07 08:04:26 +0000 UTC]

That looks interesting. Hope you are going to finish it.

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Ultamisia In reply to DemienvanCope [2009-01-07 08:15:09 +0000 UTC]

hope so as well if i get more time^^..that or model her in 3D like i planned..but dunno

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DemienvanCope In reply to Ultamisia [2009-01-08 22:52:58 +0000 UTC]

3D? Wow.
What software you are going to use?

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Ultamisia In reply to DemienvanCope [2009-01-09 02:58:26 +0000 UTC]

well my plan is going to be 3Ds max, then probably import her into Zbrush, add detail, then import into unreal,

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DemienvanCope In reply to Ultamisia [2009-01-11 22:39:00 +0000 UTC]

But remember Unreal Engine has limitation on quantity of polygons. And good and smooth ZBrush models has huge amount of them.

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Ultamisia In reply to DemienvanCope [2009-01-14 05:47:48 +0000 UTC]

well yeah zbrush models are above 100 polys, but that's why god invented normal maps!!!, you'll have almost exact same effect on a 10k poly model (just look at marcus phenix from gears of war)

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DemienvanCope In reply to Ultamisia [2009-01-14 11:25:38 +0000 UTC]

Marcus has only 10k polygons? o_O Wow.
But he looks so great.
I tried to make simple model from that dummy and already got 100k polygons. I hope ZBrush have some function to reduce quantity (I am still learning that soft).

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Ultamisia In reply to DemienvanCope [2009-01-15 00:07:30 +0000 UTC]

aaahhh, well nomral map is a special kind of texture, basically, a game modeller will: 1) create a low poly model that will be used in a game engine, between 5 K -10K polys, 2)then they unwrap the model to texture in photoshop. 3)They use the model file and import it into zbrush and do all the detail 4) they export all that detail as teature and then add it in 3D max..something like this: [link] but not quite he he

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DemienvanCope In reply to Ultamisia [2009-01-15 19:25:25 +0000 UTC]

Oh, I saw that in work. I didn't know how it calls.
By the way great rhino

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Ultamisia In reply to DemienvanCope [2009-01-16 02:30:14 +0000 UTC]

it's not a hot girl but it do ha ha thanks^^

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