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UnusualAweProd — A.A.R.R.C. Tac-Med (project)

Published: 2023-10-27 18:11:56 +0000 UTC; Views: 158; Favourites: 4; Downloads: 0
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Description Vote for which side are you on? by UnusualAweProd on DeviantArt                                                                                Tac-Meds/Medics are almost weaker in combat due to them lacking the former's direct offensive capabilities. Because of this, the Tac-Med/Medic AI is scripted to improve its own survivability in combat by forcing the unit to stick with their comrades as appropriate for their role. Tac-Meds/Medics tend to hide behind other advancing units (which serve as their meatshield) that soaks up the incoming damage from the armed-criminals, while they themselves will heal any damage the crew may have inflicted upon the frontliners. Tac-Med's/Medic's Friendly allies are being healed will sport a bright green outline, Tac-Meds/Medics have a cooldown in between heals and cannot self-heal, though two Tac-Meds/Medics can take turns healing each other. The Medic should be treated as a priority target if one is spotted in the field. (with lightweight armor vest (with carry of deliberator & other medical-packs, hazmat suit for safety from infected.) They are being capable of refreshing any of their injured allies, which is further made worse by their tendency to hang behind said units during a shootout. Tac-Meds/Medics tend to stay in or behind groups of enemies for cover and generally do not pursue armed-criminals.  (A.A.R.R.C.-T.E.M.S. and F.S.C.I. (read here down below) by UnusualAweProd on DeviantArt )                                                                                                                                                                      If you like this page & backstory on down below that it was cool, then please, you may have a comments down below, and/or please add favorite if you want. Thank you
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