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urimas β€” Mecha Mare V0.2

Published: 2013-10-01 06:23:23 +0000 UTC; Views: 3665; Favourites: 66; Downloads: 0
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Description UPADATE 04/10/2013
Added a new utility Drone thats shoots bullets with you
Added new enemy that fires a missile at you
Edited the stars so they dont stand out so much
Edited the bullets and laser sight to look more like energy and not as solid


pilot sprite hereΒ www.deviantart.com/art/Mechama…

EDIT: Fixed Controls

A demo of a game i might make its unnamed at the moment (for now its called project mecha mare) this is a small side project im working on (final thing wont be a flash game but an downloadable one)
plan to have co-op support with lyra as p1 and bon bon as p2, theres only 2 enemies so far 1 obsticle 4 weapons 1 utility equipment and missile sub weapon.

feed back and ideas are welcome (the GUI is a place holder and Backgrounds will be made as well)

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Comments: 29

roman3000 [2021-05-15 04:56:45 +0000 UTC]

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Pix3M [2013-10-02 17:13:58 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


The game looks promising but in its current form it is very difficult to play.

Be extra considerate of how you use your colors as the stars in the background pops out more than the bullets that are trying to kill you. You want weaker contrasts on elements that are not important, but much stronger contrast on important visual elements crucial to gameplay. Otherwise, it will be quite frustrating if the player can't focus their attention to the things that matter.

You could also have fun effects like rapid color inversion to make bullets even more visible if you start adding in complex backgrounds which you may start having bullets blend into the background.

Otherwise, I an kinda pleased to hear sound effects since silent games are bleh. Post some more progress as you go along. e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="390" title=" (Smile)"/>

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urimas In reply to Pix3M [2013-10-03 11:46:19 +0000 UTC]

to be honest did not expect you to post on my stuff Β 


yes i plan to redo the stars (they where rushed to get a demo level done) with a more fainter blurred version also will ad more brighter colours to the projectiles.

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Pix3M In reply to urimas [2013-10-03 21:59:10 +0000 UTC]

I hide in the shadows too much, don't I?

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urimas In reply to Pix3M [2013-10-04 03:05:58 +0000 UTC]

you a ninja or something

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Pix3M In reply to urimas [2013-10-04 07:11:19 +0000 UTC]

Yep.


brb... LOL.

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CreeperInTheShadows [2013-10-01 12:44:22 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Personally i like It. I have never been to fond of pix-elated games(Cept minecraft) But this runs smoothly,it is fun, and its fairly original. I do think that you should add more instructions. Not that the game play was hard or confusing, but i mean more of a list of what everything is and what it does. Such as if you get (Insert item name here) then it will do this for you (insert description of item here.) See my point? (hope you do) also just a idea, it would be cool if you added more characters to chose from. Though that would take a lot of work so i understand if you chose not to. Also IDK if it's just me but i didn't see and heath packs or anything so you might want to look into that. I look forward to the finished product!

Always Watching,
Creeper

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urimas In reply to CreeperInTheShadows [2013-10-01 14:13:27 +0000 UTC]

thanks i'll add a content page on the main menu later detailing powerups and mechanics.

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Whyfive5 [2015-05-18 21:36:41 +0000 UTC]

Can I help out with the graphical side? HUD and stuff? Let me know if you want me to make anything.

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BrownyCoke [2014-03-24 21:46:34 +0000 UTC]

She's too big.

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MegaPatron [2013-11-06 03:44:39 +0000 UTC]

Lil hard. But fun!

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monkeystrudel11 [2013-10-04 17:20:49 +0000 UTC]

nicely done

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matty4z [2013-10-04 11:34:06 +0000 UTC]

8 kils....yeah i suck good game tho ^_^

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tamalesyatole [2013-10-03 03:57:34 +0000 UTC]

Hmm.. ok, here are my 2 cents:


The white stars moving to the left look too much like enemy fire, so it's difficult to notice the real dangerous green ones; the three different kinds of weapons could have an explanation before the game starts; and the laser upgrade could behave differently for each of these weapons...

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urimas In reply to tamalesyatole [2013-10-03 11:31:40 +0000 UTC]

the laser sight is just a utility to help aim better. and i do plan to fix the stars with more blurred background looking ones.

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blazah99 [2013-10-03 03:52:11 +0000 UTC]

not bad, the stars that fly by look to much like bullets to me (maybe its the shape or the size/brightness). I can't say it wasn't much fun (it was a little). I think its parcially because your character is a bit large and slow and navigating through the enemy fire doesn't feel good, because your waiting for the enemy to stop firing to get a shot on without getting hit (which mostly results in the enemy getting to close to shoot without bumping into it).


I'd like t suggest a shield (with energy use meter/bar) which can be triggered on and off by holding a key down which turns off/powers down when/if the player fires thier weapon. This would allow players to be in the line of fire for a period of time and try and time shots to hit the enemy between the number of shots the enemy has fired (which the player would be in the line of). If you deepen the idea to include that the shield enegery useage drops faster depending on the number of hits it takes then it used be able to play around with the enemy's fireing rate, spread, and damage a bit more freely in the game.

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urimas In reply to blazah99 [2013-10-03 11:30:14 +0000 UTC]

well i could add a Shield Utility power up (same slot the laser sight takes up) and as it takes hits it gets weaker till it falls down. but i did add a shield when powering up the beam attack.

or add a perma shield similar to halo once it run out you need to avoid hits to let it recharge.


the enemy firing pattern was a bit rushed i plan to get that fixed up better (lower enemy rate of fire and less spray.).


stars were also rushed as the main menu stated the level ain't made yet.

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Rutana [2013-10-03 01:54:43 +0000 UTC]

little bit of feedback:

I would go for other keys.

The y and z are switched on the keyboards of other countries, but qwe and asd are always at the same place (which is why wasd is so commonly known in gaming all over the world)

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urimas In reply to Rutana [2013-10-03 11:22:47 +0000 UTC]

i know WASD is the main format but for all the other flash stuff i upload most wanted the arrow keys.....well next update will be WASD & arrows

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Rutana In reply to urimas [2013-10-03 13:11:26 +0000 UTC]

I didn't mean to replace the arrow keys with WASD. The arrow keys are fine as they are. But the items on zxc are troublesome because on european keybords, the y and z are switched. This results in a very uncomfortable hand position while playing the game.
But if you would change the attacks to qwe or asd, no one shpuld encounter a problem as these keys are on the same place on both keyboard versions.

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urimas In reply to Rutana [2013-10-03 15:16:53 +0000 UTC]

i might try and see if it can have controller support.

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Rutana In reply to urimas [2013-10-04 03:23:59 +0000 UTC]

wow, isn't that a lot of extra work? o.O

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urimas In reply to Rutana [2013-10-04 12:12:37 +0000 UTC]

well controller works just not in flash format but in its EXE build it works.

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Rutana In reply to urimas [2013-10-05 01:05:36 +0000 UTC]

Ic ^^

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StardustLive5 [2013-10-02 04:29:11 +0000 UTC]

that was cool, you pretty talent.

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LightningHoofAUS [2013-10-02 00:57:22 +0000 UTC]

sweet

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AsaharuTatsumi [2013-10-01 16:43:59 +0000 UTC]

I like it!

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coyotecyb [2013-10-01 16:07:45 +0000 UTC]

it plays smoothly and has good reaction


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Chickenwhite [2013-10-01 07:09:09 +0000 UTC]

This is way too addicting!...

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