vasilnatalie In reply to ToadieOdie [2018-01-18 16:30:30 +0000 UTC]
> it's the normal map that is creating the look and feel I'm wanting (the sense that there are individual strands of hair in there) rather than the actual shape of the hair asset
Yeah, that's right. If I wanted to, I could instead create a height map from that strand mesh and apply it as displacement to vertices on the hair, but that would require something like 20 times more vertices to pull off. (But come to think of it, it might not be a bad technique, might be one I want to try sometime to see if I can use it to create something good.)
> Is that compatible with MMD/MMM?
No. It's for rendering in Blender only. You can use it to create textures for models, writing whatever it outputs to a texture image using a mesh's UV coordinates (that's what 'baking' is) but you'd lose all the view-dependent effects.
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ToadieOdie In reply to vasilnatalie [2018-01-18 18:49:38 +0000 UTC]
See I thought there was something significant to the term "baking" that I just didn't get. I guess I won't mess with that for the time being and stick with the method of making textures I know. Better to focus on baby steps I think.
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