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vasilnatalie — proportion by

#blender #eevee
Published: 2020-04-28 01:25:51 +0000 UTC; Views: 604; Favourites: 5; Downloads: 2
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I'm pretty happy with my technical ability.  I'm still not happy with my art skills.  Working on proportion, topology, form.  Gave this a swinging light so I could see the shapes better, see problems (and I do see some.)  Wasn't making this for anybody but myself, but after rendering this I figured I could be happy enough sharing it.


I was counting heads to check proportions and miscounted, thought I'd made an eight head character which didn't make any sense because she looks kinda short, I wasn't really going for statuesque.  But I just miscounted-- it's like six and a half, more appropriate for an anime character like this.  I could probably stand to actually do the arms to the size my sources show, but they just look too big when I do that....

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Comments: 8

RandomationsYT [2020-04-29 20:37:11 +0000 UTC]

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vasilnatalie In reply to RandomationsYT [2020-05-02 15:21:23 +0000 UTC]

Thanks!  Yeah, I'm working on it.  The problem is every time I fix one thing, I break another-- there are a lot of je ne sais quois stuff.  But I figure that any time spent working is time I'm spending learning why things look good or bad-- it's slow for me, but maybe if I work hard, it won't always be.

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Riveda1972 [2020-04-28 14:33:51 +0000 UTC]

oh oh. still alive, so

Do you remember an old journal (or status post) of mine? Right it was about body proportions, and exactly about the fact my goal with C6V3 was to get a character that should be still "cartoonish" but more similar to western style comics than to eastern manga/anime canons.

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vasilnatalie In reply to Riveda1972 [2020-04-28 15:17:16 +0000 UTC]

I don't remember, no.  I remember when you asked for feedback on a model and I suggested it was maybe a bit leggy though   My own proportions have often been pretty wild....  I'm afraid I haven't been keeping up on my notifications, probably for about a year now, I just let them all pile up, no energy for it.


Obviously, comics are a huge influence for me, but I haven't really looked at any for years and years.  It seemed to me that there was already quite a bit of crossover between Eastern and Western styles when I was looking.  It seems to me that a lot of Japanese comics are really limited by the need to just pump it out at such a frantic pace.  Good form, but a lot of reuse, and little suggestion of depth.


I think these arms are too short.  Part of it is the pose, with sharply angled clavicles.  I should look into that.  Probably time to remake the hoodie too, it's not really handling the deformation.

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Riveda1972 In reply to vasilnatalie [2020-04-28 23:58:35 +0000 UTC]

Yes that was after Actually she IS leggy, probably because I've taken some stylized comics as reference when I modeled the legs
Ok, anyway I've imagined her as a tall and slim woman so... I just hope she won't seem a kind of spider

Maybe we should just take Leonardo's virtuavian man as a reference for body proportions

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vasilnatalie In reply to Riveda1972 [2020-04-29 15:58:32 +0000 UTC]

A lot of people do use da Vinci-- he put a lot of work into it.


Had a fright yesterday.  Somebody mentioned the shoulders were bad.  They are.  At first I thought it was just the pose, which I don't care about at this point, but then when I reset, the clavicles were way too low and I thought I had to rebuild a bunch.  Then this morning I looked again and I realized I could just edit it via rotating the shoulders and writing the armature.


Was messing about with a lot of different models in the meantime though.  I'm not good enough to just do it from eye.  Correct the clavicle, and maybe all of the sudden the breast looks wrong.  I guess that's one of the reasons I try to model via modifier (non-destructively) so often.  Takes a bit of time to set everything up, but then I can tweak much more easily and safely.

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animaniac72 [2020-04-28 02:09:27 +0000 UTC]

I like moving lights and shadows.

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vasilnatalie In reply to animaniac72 [2020-04-28 15:19:12 +0000 UTC]

Yeah, I'm surprised how static the lights + camera are in a lot of stuff I see.  Maybe to allow people to tune to a particular light+camera, which makes things so much easier.  But here, it's really just so I can see the shapes in a way that I couldn't from a still.

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