Comments: 22
The-3DArtist [2004-11-14 04:07:21 +0000 UTC]
I think it's really great. The HDRI sets up a great fill light effect but I still think a strong secondary light is needed to really bring some interesting shadow and light play into the room.
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Damon27 [2004-08-01 07:29:03 +0000 UTC]
This is very realistic, but I think it really dosnt express anything, however, you could just be trying to re-create a room. I just think it really dosnt have an idea behind it, in terms of a statement.
-27
I think radiosity might just be a Lightwave term. Is it?
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vexinc In reply to noviq [2004-05-26 01:48:53 +0000 UTC]
Lucky u!
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ssjgohan4life [2004-04-18 22:47:20 +0000 UTC]
Its hard to explain, you see I make multiplayer maps for Soldier of Fortune and the floor reminds me of the textures we use in those.
It looks like a poor resolution of a carpet, it just dosen't look real lol.
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ssjgohan4life [2004-04-18 21:46:38 +0000 UTC]
God damn thats good 3D! I couldn't do that kinda stuff with Swift if I had hte powers of god.
If it weren't for the carpet I would say it was real!
Your definitly getting a DeviantWatch+
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bluespeed9 In reply to vexinc [2004-04-18 20:46:57 +0000 UTC]
Nine hours? What kind of machine are you running where a 640x480 render takes nine hours? Yet, it appears that you are using radiosity which would account for that insanely long time...
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bluespeed9 In reply to vexinc [2004-04-18 22:42:43 +0000 UTC]
I am assuming "Final Gathering" is radiosity?
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vexinc In reply to bluespeed9 [2004-04-18 22:44:20 +0000 UTC]
Pretty much I guess...
Boucing "rays" of direct and indirect light mapping.
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bluespeed9 In reply to vexinc [2004-04-18 22:48:17 +0000 UTC]
Yeah, that's pretty much what radiosity is. Have you considered turning down the number of bounces until your final render so the radiosity takes a lot less time?
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