Comments: 66
Don64738 [2012-05-24 06:05:19 +0000 UTC]
I forgot to mention that the mat is awesome!
π: 0 β©: 1
Don64738 In reply to VickyM72 [2012-05-25 15:21:57 +0000 UTC]
Wow! A cool effect!
π: 0 β©: 0
Don64738 [2012-05-24 06:04:16 +0000 UTC]
Just amazing, Vicky!
π: 0 β©: 1
sed [2012-05-22 00:27:27 +0000 UTC]
Good job!!!!!!!!!!!!
π: 0 β©: 1
VickyM72 In reply to sed [2012-05-22 01:07:59 +0000 UTC]
Thanks Sed!
π: 0 β©: 0
VickyM72 In reply to timemit [2012-05-21 04:02:59 +0000 UTC]
Cheers Tim!
π: 0 β©: 0
Thimix2 [2012-05-18 20:21:12 +0000 UTC]
@.@ trippy
π: 0 β©: 1
iytj [2012-05-18 11:34:41 +0000 UTC]
wonderful as always,dearest!!
π: 0 β©: 1
VickyM72 In reply to iytj [2012-05-18 11:51:09 +0000 UTC]
Thank you Dearest!
π: 0 β©: 1
iytj In reply to VickyM72 [2012-05-18 12:00:17 +0000 UTC]
you're most welcome,hon!!
π: 0 β©: 1
VickyM72 In reply to iytj [2012-05-18 12:55:21 +0000 UTC]
No problem, get well soon!
π: 0 β©: 1
iytj In reply to VickyM72 [2012-05-18 12:57:40 +0000 UTC]
thanks again dear!!
π: 0 β©: 0
ilnanny [2012-05-18 10:55:59 +0000 UTC]
great ,great and great work!!
i love it
π: 0 β©: 1
VickyM72 In reply to ilnanny [2012-05-18 11:13:20 +0000 UTC]
Thank you so much!
π: 0 β©: 1
VickyM72 In reply to kram666 [2012-05-18 11:12:41 +0000 UTC]
Thanks so much Mark!
π: 0 β©: 0
TheBigDaveC [2012-05-18 06:56:44 +0000 UTC]
It has a certain fantastic realism to it. TrΓ©s cool.
π: 0 β©: 1
DarkRiderDLMC [2012-05-18 00:42:35 +0000 UTC]
Fanceee!
π: 0 β©: 1
Ocalapoolguy [2012-05-18 00:10:39 +0000 UTC]
Whoa Nelly !!!! Thats Super Sweet !!!
π: 0 β©: 1
golem1 [2012-05-17 22:44:22 +0000 UTC]
What mystifies me is the colors. I'm guessing it's a refraction effect, revealing shapes that are in the scene but out of frame...
π: 0 β©: 1
golem1 In reply to VickyM72 [2012-05-18 14:54:07 +0000 UTC]
An idea for ya (or maybe for me): Model a brilliant-cut diamond [link] surrounded by point light sources.
Do you happen to know whether refraction in Blender models variation of index-of-refraction with wavelength of light? I think that's what accounts for iridescence in jewelry.
π: 0 β©: 1
golem1 In reply to VickyM72 [2012-05-19 05:02:18 +0000 UTC]
*gasp* something Blender can't do. Just kidding. Nice to know it can be faked. I wouldn't even call it faking, myself, it's an extension not yet standard.
π: 0 β©: 1
| Next =>