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VNPilot12L4 — [FP remake] HMS Dias Irae

#airship #battleship #fantasy #steampunk #flame_phantom #handdrawn #pencildrawing #warship
Published: 2023-07-03 07:43:09 +0000 UTC; Views: 1312; Favourites: 36; Downloads: 3
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Description As the arms race's starter, Empire of Albion did not sit back and look as its opponents started building more battleships. However, with the Juggernaut, they had to reconsider their old doctrine, eventually came to a new one, a doctrine emphasizes on speed and maneuverability of certain squadrons. In order to do so, they standardized battleship designs with a common pattern: One large fusion jet engine at the back, along with a strong anti-gravity device to control the effect of gravity and g-force on the hull and its interior, and the ability to strike from far away with high accuracy thanks to radars. For radars themselves, most of them are now hidden inside the hull to give them further protection against EMP and other attacks that can easily damage antennas.  

Thus comes the HMS Dias Irae.

Launched in 1918 as the newest battleships of the Royal Albion Air Force, Dias Irae-class super Juggernaut is the first of this kind in RAAF. It is a bit larger than the Juggernaut, armed with much heavier armament, shields and armors, but the most important thing is the high level of automation, nearly reaching the Empire's level of "Letting computers do all the jobs and aeronauts just need to watch". A series of analog computers make up the ship's "main frame", which is protected inside its armored citadel right next to the CIC, control other systems and machineries thanks to cables and magical lines leading to steam and hydraulic machines. They control everything via analog computers, from main guns to fusion reactors, thus the ship requires a much smaller crew than older vessel of similar size and armament.

Name: HMS Dias Irae.

Class: Dias Irae-class super Juggernaut.

Size:
- Length: 480 m.
- Width: 60 m (main hull), 80 m (between bulges).
- Height: 120 m (lowest to highest).
- Mass: 406000 metric tons (standard), 4660000 metric tons (full).

Armaments:
- Main guns: 8 x 3 BL 510 mm/45 Mk VII.
- Secondary guns: 24 x 2 BL 127 mm/50 Mk XXIX.
- Point defense:
   +) 16 x 2 QF 100 mm.
   +) 20 x 4 QF 40 mm.  

Armors:
- 300 mm hull.
- 410 mm at conning towers.
- 510 mm at main gun turrets and barbettes.
- 600 mm at bulges.
- 1000 mm at citadel, reactor and engine compartments.  

Speed:
- Cruising: 285 knt.
- Max (paper): 310 knt.
- Max (reality): 316.3 knt.

Shields: 7 layers of independent shields.

Complement:
- 2300 enlisted.
- 400 officers.
- 120 airbornes.

Brings along:
- 6 recon vimanas.
- 10 unmanned, autonomous vimanas.
- Unknown amount of lifeboats.

On the hull, there are 4 vectored jet engines used for quick maneuverability. As they can rotate 360 degrees around the pivot, they can be used as reverse thrusters to quickly move backward, an ability that most jet-powered airships struggle to do. Unlike propeller-driven airships, which can simply go "reverse" and let their props rotate on the opposite direction, jet-driven vessels require dedicated thrusters. Since most people don't want to sacrifice armor thickness integrity for a few more thrusters, instead relying on their anti-gravity devices, airships like that have a very slow "backward" speed.

A special thing about the Dias Irae is its armament: While still using conventional, chemical naval guns, the Dias Irae is armed with guided munitions. They're fed with datas from radars then after fired, a rocket engine at the back is activated, along with its retractable wings, the shell can "fly" to its target thanks to active guiding from either shipborne radars or its RV-6 Condor unmanned, autonomous vimanas (UAVs). Typically, the Dias Irae will only guide its munitions for a short distance, then shells will take information from a nearby Condor, a Condor can guide up to 10 different shells aiming at one target with an effective signal range of 200 km using a special, classified bandwidth. In the last several dozen seconds, shells enter fire-and-forget mode, they fly on their own guiding systems such as infrared, radar and magic sensors. Test fires give a hit rate of 93% against large, relatively stationary (comparing to shells) and defenseless targets, but more experiments need to be conducted against targets with active defense.
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OverseersMastermind [2023-07-24 20:07:41 +0000 UTC]

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