Comments: 13
Mrkirby2 [2012-10-15 07:41:36 +0000 UTC]
Handle is a bit far tilted back isnt it?
if one was to hold it their hand would have to be pretty bent
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543Bs0Za [2012-05-24 14:13:03 +0000 UTC]
Could I 3d model some of your guns please?
Nothing is sold and you get author credit.
I've done this with other members.
Thank you for your time.
I've done this permission thing with other members if you want to ask them about their experiences.
[link]
Thank you
👍: 0 ⏩: 0
543Bs0Za [2012-05-24 14:12:59 +0000 UTC]
Could I 3d model some of your guns please?
Nothing is sold and you get author credit.
I've done this with other members.
Thank you for your time.
I've done this permission thing with other members if you want to ask them about their experiences.
[link]
Thank you
👍: 0 ⏩: 0
Willow-Pendragon [2011-12-17 16:06:26 +0000 UTC]
I don't know much about gun tech,
but i did understand the jamming part of the problem.
All of these weapons are your own designs and such?
How do you come up with the specific properties or abilities each one has?
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VulnePro In reply to Willow-Pendragon [2011-12-17 18:01:03 +0000 UTC]
All of the Theos KE Polemos designs are my own, or other contributing artists when noted. Otherwise, yes, all the designs are mine. As to coming up with how they function I have a pretty good understanding and familiarity with real weapons design. Contrary to how it appears I'm not so much a gun nut as I am simply fascinated by design aesthetics; weapons,architecture, a telephone, whatever.
If you study the real world equivalents (providing there are any) of props you plan to design it contributes immensely to your understanding of how to approach creating them. This may seem like common sense but it's surprising how many people don't do this and simply draw stuff that "looks cool" (in their mind) but often fails to accomplish a convincing sense of reality, implied or otherwise.
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Keydan [2011-12-17 15:29:59 +0000 UTC]
Aww... how cute it is!
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