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vwrangler — Atlas G2M in Dynamic Gi

#daz #iray #michael4 #dazstudio #genesis2male #irayrender
Published: 2015-09-20 23:34:26 +0000 UTC; Views: 223; Favourites: 2; Downloads: 0
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Description And also an Iray version of the 3DC Fight Club. Dialspun head and body for the Atlas texture; not entirely sure what's in there. Also used one of the Martial Arts Series poses by Dream Story from RDNA.

For the most part, everything worked fine. I did as suggested in the product information page, froze the sims when done, used collision to clear up small amounts of pokethrough. Since I don't have the full dynamic control, while the pants only took three sims -- the last two because of the belt -- the shirt took something like five or six to settle, mostly because of the area around his hips. As before, I did the pants sim before doing the shirt, to keep them from getting tangled up.

As a side note, lighting the gym itself was ... not the easiest thing in the world. It's got a lot of windows and skylights, as well as overheads that got converted with Iray Real Lights, which somehow leads to a very diffuse light that it's hard to make stronger. In 3Delight, I worked with that by parenting either linear points or spot lights to almost everything; that doesn't work in Iray, for some reason. Spots just don't seem to do much.
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Comments: 4

TinaEvil [2015-09-21 02:51:16 +0000 UTC]

nice! my favorite purchase in quite awhile; i've been playing with it all day. after freezing you can also convert it to subd along with smoothing. the drape on the leg looks awesome here

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vwrangler In reply to TinaEvil [2015-09-21 06:00:24 +0000 UTC]

Thanks! hadn't thought about using SubD. I'm never sure when it helps or when it doesn't, but it probably couldn't have hurt the top. There's a place near his front elbow that never cleared up despite all the sims. Might have helped that look better.

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kittenwylde [2015-09-21 02:28:32 +0000 UTC]

That looks way better than anything I've ever tried with something dynamic.

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vwrangler In reply to kittenwylde [2015-09-21 05:58:29 +0000 UTC]

Thanks! I'd probably use them more often if there were more for the figures I use, but I've done animated drapes, and the process does not appeal. Especially with the dynamic kilts, which wind up splitting more often than not.

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