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Wampa842 β€” [PMX] Initializing vertices in expressions

Published: 2014-01-21 14:11:41 +0000 UTC; Views: 3352; Favourites: 71; Downloads: 0
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Description I haven't seen a tutorial of this, so I thought I'd share my knowledge. I hope it helps.



The model I used is Natalie, made by me.


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Comments: 12

AnaMadeIt [2015-05-17 18:34:42 +0000 UTC]

This just saved me. Thank you. <3

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BloodyKylie [2015-03-15 16:42:57 +0000 UTC]

It's so easy to open one closed eye, but how about creating blink morph from the wink one? When mirroring, the editor fucks everything up after a long thinking and it never gets perfectly symmetrical. Some vertices on the opposite side simply don't move and I need to adjust them manually.
Now I'm using Keynote to make morps, but I wonder if there's a way to fix it in PMX

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Wampa842 In reply to BloodyKylie [2015-03-15 17:10:34 +0000 UTC]

I don't think there's a fix for that. If you have wink expressions for both eyes, duplicate and merge them.

The way symmetry works in PMX is extremely unpredictable. For each vertex on the right side, PMX looks for a pair at the same YZ and negative X location within a predefined range, 0.001 units by default. When there are two or more vertices within the range, it assigns the first one in the vertex list as its symmetry pair. Try modifying the detection range and see if it works.

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BloodyKylie In reply to Wampa842 [2015-03-15 20:43:35 +0000 UTC]

Yes, the problematic vertices are on the border of two different materials. I found out that these vertices count as two. If changing the detection range doesn't help, I see the solution in separating every material as a model file and reassebling them after mirroring

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StekinoMai [2014-06-29 08:43:15 +0000 UTC]

Wow , up until now I've been doing winks , left blinks Β right blink from the start .. but now that I learned something new , I DON'T HAVE TO DO WINKS AND SUCH FROM THE START

:' D Yey , I'm so happy sorry for the caps, I'm just really happy :'3

Oh Β , one other thing .. will motion datas be able to read the facial by doing morphs this way? Because.. I'm kinda always getting problems like motion datas won't read the facial expressions like A, E , smile , and such.. yus I did gave them the correct japanese names...:/

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asterose [2014-06-15 14:34:45 +0000 UTC]

Finally, I'd seen tutorials on how to make a wink into a blink but not how to do the reverse! Thank you for posting this

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MMD-Sky [2014-01-29 13:50:09 +0000 UTC]

Thanks, this'll be handy!

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Devious-Bunny [2014-01-23 22:49:44 +0000 UTC]

If you split the expression in half instead, you'd get two winks from one duplicated expression.

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Wampa842 In reply to Devious-Bunny [2014-01-23 23:25:55 +0000 UTC]

Making a wink is only an example, emphasis is on the act of initializing the vertices.

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Devious-Bunny In reply to Wampa842 [2014-01-24 08:34:09 +0000 UTC]

I see; that might be useful.

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CloakedSchemer-VI [2014-01-23 22:25:42 +0000 UTC]

If I ever have the time to do this, I will definitely refer to this guide!

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georgewrestling [2014-01-22 03:18:56 +0000 UTC]

this tutorial is great thanks for share it

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