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WickedPrince — Kern the Hunter

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Published: 2017-01-19 06:26:57 +0000 UTC; Views: 2501; Favourites: 18; Downloads: 30
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Description Ok, so the MC, male Mirialan Jedi is based loosely off my Shadow from SWTOR. I'm still actually trying to figure out a good costume appearance for him in-game. Thanks to dpragan dpragan.deviantart.com/ for helping me with the facial tatts.

So my idea here borrows from several bases. Obviously the first one is Star Wars. My original concept was loosely based on stuff published about the aftermath of The Battle of Endor, where Emperor Palpatine and Darth Vader die and the Empire is thrown into disarray. I'll get a bit more into that later. Other influences are the SWTOR MMO and the Star Wars Saga edition game.


The primary idea borrowed from SWTOR is the idea of a Main Character who has a group of friends he can select from to take on missions. In SWTOR you normally can only take one companion with you as you explore and take on various missions. What I borrowed from SW Saga is the idea of the five classes: Jedi, Noble, Scoundrel, Scout, Soldier. I figured I'd give our MC one companion of each of those classes to fill different roles. The five classes copacetically matched up with the number of companions you normally get in SWTOR.


The basic idea works like this: or main hero is the Mirialan Jedi front and center. He started off joining The Rebellion as a scout/pilot just before the Battle of Hoth, where he met the big Zabrak/Cyborg Soldier. The two were partnered for a snow speeder and sent out along with others to delay the Imp Walkers while the Rebels evacuated the base. They were initially successful but ultimately got shot down. The MC ejected but saw that the Zabrak was pinned under the broken rear gun mount, so as soon as he landed he went to pull his new friend out of the wreckage. Unfortunately a walker beat him to the wreckage and trampled it on it's way to the base. Our guy still managed to pull his new friend out and kept him alive despite his critical injuries until another crew could stop and take them to an evac transport. The Zabrak survived but ended up having all four limbs and both eyes replaced along with a few other Cyborg mods installed. The MC didn't know he was Force Sensitive, but he was able to access Force Healing while calling it “sharing the will to live” - he would take on some of the pain of his friends to ease their suffering and make it more bearable.


While the Zabrak recovered our guy was teamed up with the female Cathar Scout/Sniper and performed a few missions with her. Later on the two were joined by the Zabrak and the team was rounded out with a commanding officer, who unfortunately took a fatal hit on a mission and our MC had to take command of the group in order to complete their mission. Afterwards he was given the CO position permanently and the trio began working with a variety of Mission Specialists.


One of these was the female Falleen Noble. Rebels need supplies, those supplies are often Black Market items, so having the daughter of a powerful criminal cartel join the Rebellion was a boon. Falleen are known for being manipulative and selfish. Initially she wasn't very different, she joined the Rebellion though because she foresaw Palpatine's alien-hating Empire as a danger to her family and her people and decided to support the Rebels in order to save her own people. Over time she became more friendly to those she most trusted. To outsiders she can still come across as aloof, cold, and selfish, but her close companions know that this is just a facade she puts on to throw off those she doesn't yet know and trust.


The little R4 droid was assigned to the team initially as co-pilot, navigator, and mechanic for their transport. It took them quite some time to figure out that his entire core programming had been re-written at some point in the past to turn him into a smuggler-captains most loyal and capable companion. His basic core programming had been re-written to turn him into a Scoundrel/thief/hacker without reducing his effectiveness as Pilot or Mechanic. His shell hides a built-in blaster pistol port and a grenade launcher that he only uses non-fatal grenades (smoke, tear-gas, flash-bang, etc) in. The R4 series was created to be a cheap replacement for the much sturdier R2 series. Materials for the R4 series were more basic and less durable than those used in the R2 series, but this reduced the cost enough to make them affordable to many who could not afford the expensive top-of-the-line R2. Besides his software upgrades he has some material upgrades that include a cloaking hologram emitter and an sound suppressor to increase his stealth abilities. With his small size, and the fact that most droids are treated like furniture and largely ignored he's capable of amazing acts of infiltration and espionage.


The last person to join the team was the female Twi'lek. Initially she was a slave owned by one of the black marketeers that the group was sent to negotiate with. When she found out that her master intended to betray them to the Empire, she warned them and managed to sneak them off her master's compound before the Imperials arrived. She was at least partially motivated by the fact that she developed an instant crush on our MC and didn't want to just stand by while the Empire took him and his friends. Our Heroes decided to take her with them and provide her with a new identity as an assistant to the Falleen. Initially she was trained mostly by the droid as a Scoundrel, but later on our hero realized she was also Force Sensitive and began training her as his Padawan – but that's getting a bit ahead of the story. She and our MC develop a bit of an infatuation with each other before realizing they are Jedi. Luke's Order isn't hard core on the old rules like the ones prohibiting relationships.


In the aftermath of the Battle of Endor Luke starts looking for other Force Sensitives he can bring in to his New Jedi Order. He first starts looking through the various Rebel forces for recruits to start with, and that's where he finds our MC. After giving him a brief training period Luke assigns him to go out into the galaxy and find other Force Sensitives to join the Jedi, and to do good deeds in order to improve the reputation of the Jedi. Our Guy is reunited with some of his old crew to help him.


They leave to try and find out what happened to the Falleen and the Twi'lek, who haven't reported back from their last mission. On the way they receive an SOS from a ship that claims it's hyperdrive malfunctioned, but things feel off to most of our group so they go in with caution. It turned out to be a ploy by slaver-pirates but our guys won out thanks to superior training and gear. They discovered the Falleen being held by the pirates and she informed the rest that the Twi'lek had been traded to another pirate vessel since their capture. Between her own subtle manipulations of the pirates while she was their captive and the R4's “interrogation” of the pirate ships navigation computer they have some strong leads to follow as to the pirates main base.


Our heroes decide to go rescue their missing friend. They are ultimately successful and our MC takes on the Twi'lek as his padawan once he realizes that she too is Force Sensitive. Where our MC chose a more martial but stealthy path of Shadow, she decides to follow the path of the Consular so she can focus on studying the more esoteric arts of the Jedi. She rapidly learns his Force Healing skill along with several others.


Of the rest of the team the Cathar and Falleen have a lose relationship based on the fact that Falleen release strong pheromones that they use to influence other's emotions. Myhr is very susceptible to them because of her superior sense of smell, she really likes the way Zuuri smells. On the other hand Zuuri is cold blooded and enjoys snuggling up with warm people, and Myhr is very warm. Their relationship Is very casual though.


Character names:


Kern: male Mirialan Scout/Jedi Shadow

Hesiod: male Zabrak/Cyborg Soldier

Myhr: female Cathar Scout/Sniper/Tracker

R4M8: droid Scoundrel/Pilot/Thief/Hacker

Seela: female Twi'lek Scoundrel/Jedi Consular

Zuuri: female Falleen Noble/Negotiator.


So my idea is that the group would take on missions, with our MC taking along his padawan and one other team member for each phase of the mission depending on which specialist would be more useful to have along. Thus it would work somewhat like the original Mission Impossible TV show where our MC takes on missions and chooses support personnel based on how he can use them to support the mission, they show up to do
their stuff and then pull out to let the plan follow through while the next person waits for his cue to join in.


This is one of several story ideas I've been playing around with for the last several months. Other than the background though I really don't have any ideas what to do with them.

The time period would be about eight years after the Battle of Endor, the Empire is fragmented by the internal squabbles of the various claimants to Palpatine's throne and the Rebellion took advantage of the chaos to chase the Empire off of Coruscant. Other core worlds, enraged at the Empires destruction of Alderaan, throw off their own Imperial shackles and together with the Rebels declare the rebirth of the Galactic Republic. However many worlds refuse to sign up. Many remember the chaos of the Clone Wars and remember that the old Republic's corruption lead to the conflict. The various Imperial Remnants are beginning to coagulate under a new central authority who shows more interest in building up the economic and technological levels of his territory than trying to conquer more. The Mandolorian's have declared a Protectorate over several systems near their home. The Hutts have taken advantage of the chaos to re-start their own ancient empire. Various criminal forces claim authority in other areas. And largely the galaxy is in a state of flux.

- - -

DAZ4.9: Aiko3 and Hiro3 and various other bits and pieces, please ask.
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Comments: 12

qxvw198 [2017-01-19 15:10:58 +0000 UTC]

Very well detailed background stories.  You have obviously put a lot of thought into this.  I am not familiar with Star Wars RPGs since I tend to gravitate to D&D type games.

Speaking of D&D, for Christmas my son got me an original Advanced D&D Player's Handbook from 1978.  It is very nostalgic to browse.  Now I just need a DM Guide and Monster Manual.  

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WickedPrince In reply to qxvw198 [2017-01-19 21:08:34 +0000 UTC]

I am mostly focused on Fantasy RP stuff myself. Star Wars fits the bill for me because of the Jedi: Glowing Swords and strange mystical powers = sword-mage to me. Star Wars Saga edition was a D20 game that transited between 3.5 and 4e, for the most part it's still 3.5, but they decided to make the mechanics a little simpler by implementing some of the 4e changes on things like skills - IMHO the clunky 3rd ed skill ranks system was... Clunky - I really liked that they polished up the utterly chaotic and mostly useless skill system from the previous editions though. A 4e style change they made was for Force Users and Force Powers. Taking the Force Training feat In Saga Edition allows you to add a number of Force Powers to your Force Suite. You could take Force Training more than once, and take the same powers more than once, adding them to your Force Suite multiple times. You could use every power in your Force Suite once each per encounter per time it had been included in the suite. For instance if you took Move Object three times you could use it three times in each encounter. This limited what Force Users could do, preventing them from completely over-shadowing other characters, while still letting them do cool things.

In SWTOR the Jedi Knights first companion is T7-01: www.swtor-spy.com/companions/t…   He's a scrappy little droid who finds mechanical ways to duplicate many of the Jedi Knights powers - like using a personal jet pack to duplicate Force Leap. He's amusing because he's trying very hard to be as much like his Jedi Buddy as he can. You are left wondering if he understands that he's not becoming a Jedi, or if he's simply happy in being able to emulate his buddy. But for the most part he acts as if he's your padawan. Entertainingly, every Force User in SWTOR ends up with a Jedi Padawan as a companion. The Sith Warrior manages to convince a Jedi Padawan that her Master isn't as free from anger and hatred as he tries to pretend and this causes her to rethink her allegiance. The Sith Sorcerer finds a Jedi Padawan who believes that you cannot fight evil while sitting on your bottom contemplating like her Master(s) insist and she decides to join the Sorcerer in the hopes of fighting the worst aspects of the Sith from within. Both Jedi PCs get their own padawans at some point. All Jedi Padawans are female, and all except for the one that the Sith Sorcerer gets are human (or near-human - Nadia Grell comes from a human colony that was lost for a long time and evolved their own culture) and use double-saber/saber-staffs. Also amusing is that the Smuggler's original healer companion is Guss Tuno: Failed Jedi Padawan, who stole his masters lightsaber and waves it around threateningly in combat (although he actually uses a blaster pistol) and yells "Don't make me use this!" He uses conventional healing technology and then says "I healed you, with The Force!"

Very nice on the AD&D book. I still have all of my 1st ed originals, and now that I'm plastic-crating up all of my packed stuff I might find them again. I used to spend hours just looking at the artwork and imagining scenes involving them.

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Uncle-Ben [2017-01-19 07:55:31 +0000 UTC]

Nice. This feels ready to tell stories with.

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WickedPrince In reply to Uncle-Ben [2017-01-19 20:06:09 +0000 UTC]

Yeah, unfortunately my imagination ended with who they are and how they got together. They all need some more personal information to help give them more personality though.

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Uncle-Ben In reply to WickedPrince [2017-01-19 21:44:28 +0000 UTC]

And by "them" and "they", I mean pick one or two of your characters and tell a story from their back story or a mission, whether a mission to happen later or one that is unimportant. Basically, pick something that will have that character be the star and see what happens when you use their voice. (Wow, that went longer than I had intended.)

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WickedPrince In reply to Uncle-Ben [2017-01-19 21:54:59 +0000 UTC]

I had an idea for extending the brief stories I included for how our MC meets each time member and expanding it into a chapter. I was planning to start with that. Ultimately though the idea would be to sprinkle these back-story chapters into the main story. I just don't seem to have a main story to weave them into. I am thinking that their assault on the pirate base to rescue Seela might work. Once they rescue her, their goal will be to shut down the base completely and rescue everybody else that they can who is being held prisoner.

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Uncle-Ben In reply to WickedPrince [2017-01-20 03:03:00 +0000 UTC]

I agree whole backstories are good for flash backs and stuff. But that doesn't mean you can't pre-write them. Write them and keep them for yourself. Then you'll have the details and in-jokes later when you need them while working on the main story.

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WickedPrince In reply to Uncle-Ben [2017-01-22 07:24:37 +0000 UTC]

That's kind of what I was thinking. I could pre-write them and then eventually use what-ever details worked best for the whole story.

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Uncle-Ben In reply to WickedPrince [2017-01-19 21:28:41 +0000 UTC]

Have you considered writing a story with them in it? And just listening to their voice and let the story flow where it may? That might tell you more about their personal information and personality ...

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WickedPrince In reply to Uncle-Ben [2017-01-19 21:57:13 +0000 UTC]

I usually work best if I have a starting point on how that person thinks. So I need to have at least a bare minimum of personality thought out. I'll put some thought into it.

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Uncle-Ben In reply to WickedPrince [2017-01-20 02:49:47 +0000 UTC]

Maybe you do?

You mentioned some of the ways ... Crap, gotta go look ... Cathar and Falleen deal with each other (romantically), you think you can use those details to get some more details and maybe their voice if you tell a story with them "in bed" and out. Personally, I'd prefer them out and about, and I'd image that how they treat each other when the doors are closed would carry over and influence how they treat each other on a mission or other. (I feel like I'm not saying enough, but I can't think of anything else to say.)

What do you think?

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WickedPrince In reply to Uncle-Ben [2017-01-22 07:52:15 +0000 UTC]

Well I have some really thin concepts on who each character is, but I don't know them well enough yet to have a voice for them.

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