Comments: 22
Pixljuice [2019-08-05 12:38:41 +0000 UTC]
Luv it!
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mustafa505 [2017-12-03 08:14:25 +0000 UTC]
Man the tiles are amazing! Did you make these yourself?
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AzKai In reply to World-of-NoeL [2015-07-15 20:17:41 +0000 UTC]
True! I only saw it used in Matango--er, that was Secret of Mana though. Still SNES tho! xD And no problem~
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Korwynze [2014-07-06 12:48:30 +0000 UTC]
for which game is this?
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World-of-NoeL In reply to Korwynze [2014-07-06 14:15:05 +0000 UTC]
Hmm, not sure I can say just yet but I should be ok to reveal it officially in a couple of days. I'll keep you posted.
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Korwynze In reply to World-of-NoeL [2014-07-06 14:18:22 +0000 UTC]
because i think it would be an awesome game
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Kradakor [2014-06-27 17:02:44 +0000 UTC]
Sheesh dude! Incredible tileset!
Would you mind telling me about the "rules" for SD3 tilesets that you mentioned over Pixel Joint?
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World-of-NoeL In reply to Kradakor [2014-06-28 06:53:29 +0000 UTC]
Just a few things I picked up from a quick study of SD3's art, like how the ground tiles repeat, how the cliff tiles interact with each other (though mine work slightly differently), how nothing has "outer" corners, and a few other things.
The mountain rules would be a bit tricky to explain, but the ground is made up of a grid of 2x2 tile "blocks", with each second column of blocks being vertically offset by one tile. This seems to be how grass, dirt, sand/snow all work in that game. lparchive.org/Seiken-Densetsu-… shows it pretty clearly - see how the "s" patterns in the sand tile vertically but not horizontally?
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Kradakor In reply to World-of-NoeL [2014-06-28 06:55:11 +0000 UTC]
Yes, I kinda see what you mean. Thank you for the pointers, I shall take this info to study and practice!
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pickledtezcat [2014-06-27 13:36:48 +0000 UTC]
Looks awesome. Is it all hand placed? I'm quite interested in tile/sprites based games, but mostly those that work with procedural generation. I guess you could handle the ledges and multi level parts by having a multi level map array, then place each tile with an offset to represent its height. It gives me lots of ideas. Thanks, very inspirational.
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World-of-NoeL In reply to pickledtezcat [2014-06-28 06:33:12 +0000 UTC]
Yeah, all hand placed. This is just a mockup in Graphics Gale. I build a scene as I'm going to see how the tiles work together.
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Nebelstern [2014-06-27 10:39:33 +0000 UTC]
"50% transparent tile-based canopy shadows" .. okay why not? ^^ sounds interesting..
anyway, looks very forest-y... in fact: adorable.
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Emskeleton [2014-06-26 16:49:49 +0000 UTC]
Wow that looks really cool!
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kutoal [2014-06-26 15:48:40 +0000 UTC]
Mate it looks pretty Amazing
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