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World-of-NoeL — Sirdeka Forest

Published: 2014-06-26 13:24:46 +0000 UTC; Views: 8000; Favourites: 144; Downloads: 80
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Description Mockup for a game, with 50% transparent tile-based canopy shadows and Photoshop fairies/bugs and algae bloom for SUPER AWSOME FX!!!

For Dormant Sky: www.kickstarter.com/projects/4…
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Comments: 22

Pixljuice [2019-08-05 12:38:41 +0000 UTC]

Luv it!

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mustafa505 [2017-12-03 08:14:25 +0000 UTC]

Man the tiles are amazing! Did you make these yourself?

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World-of-NoeL In reply to mustafa505 [2017-12-03 08:27:36 +0000 UTC]

Of course! And thank you.

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NeoNecroNightmare [2016-03-04 00:56:07 +0000 UTC]

This is so awesome and beautiful! My brother is trying to learn how to create something like this. Is this for a game? And if so what is the name of it and can I play it! This would be exactly my kind of video game!

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World-of-NoeL In reply to NeoNecroNightmare [2016-03-04 03:46:26 +0000 UTC]

It's for an upcoming RPG called Dormant Sky. Keep an eye on it!

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NeoNecroNightmare In reply to World-of-NoeL [2016-03-04 23:15:27 +0000 UTC]

Thanks!! I definitely will!

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AzKai [2015-07-03 11:54:44 +0000 UTC]

Reminds me of Seiken Densetsu! But to be honest I dislike the 50% transparency... I think creating different shadow tiles would have looked better. More like old school games. But that's subjective Overall, who wouldn't love this!?

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World-of-NoeL In reply to AzKai [2015-07-14 23:33:12 +0000 UTC]

Well Seiken Densetsu and pretty much every other SNES RPG had transparent tiles, so I think it works fine. But like you said, all subjective. Thanks for the comments!

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AzKai In reply to World-of-NoeL [2015-07-15 20:17:41 +0000 UTC]

True! I only saw it used in Matango--er, that was Secret of Mana though. Still SNES tho! xD And no problem~

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Korwynze [2014-07-06 12:48:30 +0000 UTC]

for which game is this?

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World-of-NoeL In reply to Korwynze [2014-07-06 14:15:05 +0000 UTC]

Hmm, not sure I can say just yet but I should be ok to reveal it officially in a couple of days. I'll keep you posted.

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Korwynze In reply to World-of-NoeL [2014-07-06 14:18:22 +0000 UTC]

because i think it would be an awesome game

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World-of-NoeL In reply to Korwynze [2014-07-24 00:58:13 +0000 UTC]

www.kickstarter.com/projects/4…

www.kickstarter.com/projects/4…

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Kradakor [2014-06-27 17:02:44 +0000 UTC]

Sheesh dude! Incredible tileset!

Would you mind telling me about the "rules" for SD3 tilesets that you mentioned over Pixel Joint?

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World-of-NoeL In reply to Kradakor [2014-06-28 06:53:29 +0000 UTC]

Just a few things I picked up from a quick study of SD3's art, like how the ground tiles repeat, how the cliff tiles interact with each other (though mine work slightly differently), how nothing has "outer" corners, and a few other things.

The mountain rules would be a bit tricky to explain, but the ground is made up of a grid of 2x2 tile "blocks", with each second column of blocks being vertically offset by one tile. This seems to be how grass, dirt, sand/snow all work in that game. lparchive.org/Seiken-Densetsu-… shows it pretty clearly - see how the "s" patterns in the sand tile vertically but not horizontally?

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Kradakor In reply to World-of-NoeL [2014-06-28 06:55:11 +0000 UTC]

Yes, I kinda see what you mean. Thank you for the pointers, I shall take this info to study and practice!

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pickledtezcat [2014-06-27 13:36:48 +0000 UTC]

Looks awesome. Is it all hand placed? I'm quite interested in tile/sprites based games, but mostly those that work with procedural generation. I guess you could handle the ledges and multi level parts by having a multi level map array, then place each tile with an offset to represent its height. It gives me lots of ideas. Thanks, very inspirational.

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World-of-NoeL In reply to pickledtezcat [2014-06-28 06:33:12 +0000 UTC]

Yeah, all hand placed. This is just a mockup in Graphics Gale. I build a scene as I'm going to see how the tiles work together.

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pickledtezcat In reply to World-of-NoeL [2014-06-28 06:52:48 +0000 UTC]

Cool, I'm trying to teach myself about tilesets.
The ones I've made so far are pretty bland, but I've been mostly focusing on the code to get them to fit together automatically based on a procedurally generated map.
I like the cliffs and bridges, maybe a 3d array would allow them to be generated, and then placed with an offset so they are displayed correctly.

Hmmm.. I'll have to go and try it out.

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Nebelstern [2014-06-27 10:39:33 +0000 UTC]

"50% transparent tile-based canopy shadows" .. okay why not? ^^ sounds interesting..
anyway, looks very forest-y... in fact: adorable.

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Emskeleton [2014-06-26 16:49:49 +0000 UTC]

Wow that looks really cool!

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kutoal [2014-06-26 15:48:40 +0000 UTC]

Mate it looks pretty Amazing

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