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Xovq — Old Zharcaor Reference Sheet

Published: 2007-11-16 02:13:38 +0000 UTC; Views: 3027; Favourites: 43; Downloads: 0
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Description Here is the new reference sheet

The 'zh' sound sounds like the 's' sound in vision and pleasure.

More Refs and Images That Will Help:

Head and Hair Ref:
[link]

Variability Refs:
[link]
[link]

Transparency Ref:
[link]

Important Notes For Drawing

Zharacor is a very variable character. In fact, I almost consider him an amorphous creature. I just generally draw him like a dragon with a unicorn head, because that's how he appears when my main character comes across him in the story. He changes his shape often, and actually enjoys mimicking the shapes of other creatures. He's not going to end up being the exact shape of what he's copying, because he can't just get rid of the liquid in him, that in his weight makes it so that his limbs have to be thick enough to support him. Also I use the word mimic, instead of copy, because he's still recognizable as himself (as his colors do not change). You can almost think of him as one of those long balloons used to make balloon animals. You can change the shape to resemble many different things, but you can still tell it's a balloon, and even though it resembles another object, it can't be mistaken for the object it's mimicking.

When drawing him, it is OK to change his shape (particularly his head, which is generally the most accurate when mimicking something), when it is a colored picture. The color is recognizable enough to identify him. In pictures that are not colored, it is best to stick with the general shape here. Proportions can vary if you wish (ie length of horn, ears, arms, etc.). The position he is in in the main picture here is a transition from bipedal to quadrupedal. In all of this, just remember these two aspects of him: he is heavy, but fluid like.

Another thing, his mass does not change, meaning he does not gain or lose fluid when he mimics. So if he mimics a mouse, he still going to be considerably larger than it. When compared to most animals, he will probably be larger. If he's mimicking a dragon, he will probably be smaller than it. One technique that can be used to make his body seem smaller is to move the liquid to the tail making it much longer (and if it's too long, it's going to have to rest on the ground).

When I request a drawing of him, I would actually prefer to see your creativity in rendering him, than trying to draw the exact form you see here. Be creative. If I didn't want you to be, then I wouldn't request a character that has a changing form (though if you're uncomfortable changing his shape, you can keep it as you see here).
______________________________________________

More Random Info

(this is from the conversation I had with ~LightningPhoenix . It might sound kind of random and unorganized as this only has my part of the conversation. The whole conversation is in the comments. Also some of the things I describe here are shown in the other two references.)

Generally areas that don't support much weight tend to be more variable as far as their actual shape. Most bones can be built upon.

The most of the vertebrae (with the exception of the vertebrae in the tail) can lengthen (the ribs on the tail vertebrae can change though). The neck vertebrae can lengthen more then the back vertebrae, because they do not hold quite as much weight.

And there is something else I forgot to mention about the differences between standing up and being on all fours: The shape of his rib cage changes. This is possible because at the base of the ribs, proteins can be added in different amounts on either side. This allows one side to be longer than the other, and change the angle of the ribs. When he stands up, his rib cage is wider, like a human rib cage. On all fours, it’s narrower but wider vertically like most quadrupeds.

His hair is quite variable too. If you compare these pictures to the picture of his death [link] you’ll notice that his thick hairs are much longer. The proportion of thick hair to thin hair can change, but you must remember that the liquid has to go somewhere.

His head can pretty much look like anything: any shape, any number or length of horns.
If his ears are particularly long, then a bone formation will grow on the skull to support it, however this prevents the ears from moving around. When the ears are fairly small, they can be moved by changes in the microskeleton.

His joints have to be fit together in a certain way, to move smoothly and correctly, and there are structures in the bone right above where the cartilage starts (which is not shown above) that prevent the assembling proteins from detaching the proteins beyond the starting point of the cartilage, so he can’t entirely liquefy and become like a puddle of water (but he can relax his skin to the point that that he just looks like a blob, not a completely flat blob, but a blob nevertheless.) He can shorten the bones a lot though, enough in fact that most of the bones are not too much bigger than the orb when they are shrunk down to as small as they go. In this state he would look pretty much like a long puddle on the ground (he would not be completely flat though). The issue is moving however. Moving nearly two thousand pounds of liquid with bones (and muscles) this short is very difficult. The microskeleton has to do the moving. This exhorts a lot of stress on the skin, and uses a huge amount of energy, so it’s generally avoided.

He can’t quite construct entirely new bones, but he can build upon what is already there.

The bones are not entirely made up of the protein, which is why an entire bone can’t be formed. The other parts to the bone are not as easy to take apart or recreate. Also the proteins that are used to construct the bone have to be slightly altered by the assembling proteins before they can be added to a bone. This is to prevent the proteins from spontaneously connecting and forming one large bone while floating around in the liquid. The assembling proteins are meant to stay anchored to the bones already there.

Some of the limitations are due to design. Many of the factors that prevent variability have to do with his size. A great deal is sacrificed for a large size, and this is true for existing animals. A much smaller creature may be able to get around some of these factors, particularly the rearranging of joints.

There is one instance where Zharcaor can have bones on the outside of him. The microskeleton can constrict around the area breaking through the skin, and prevent liquid from escaping. Though only some bones could do this. The tips of his fingers and toes can be shaped into sharp points, and the bone can extend near the base of the bone. This would allow the bone to continue extending after it broke the surface. The tips of these “claws” would be have to be straight though. Proteins could be added in an uneven way at the base to create a curve after the bone breaks through the surface, but the tip of the claw would still be straight. In battle, I guess these claws would be better at stabbing than slashing. These claws could also be small enough to make it easier to pick up and manipulate things.

He can make intricate structures from adding to several bones, though these structures might not be entirely useful, as far as function. For example, Zharcaor could create wing structures like this, [link] , but they would not be able to function as regular wings ( wings not only have bones in the arms of the wings, but also the leading edge, the trailing edge, and the highest area on the membrane of the base of the wing.

He can use extended bones to carry things around (create a basket) since he has to move on all fours.

He would sink in water, but he would not drown. He does breathe, but it’s different from many animals. It’s something between the way a frog breathes and the way a fish breathes. This mainly occurs where the thick hairs are. Thick hairs are lined with vessels along the inside surface. Many of the vessels that transport the oxygen coil along the length of the nerves (these vessels give the nerves a blue color, the blue portion is when the protein in the blood cells contain carbon dioxide, otherwise the blood is colorless. It is the returning vessels that are around the nerves.) The walls of the skin are particularly thin in these hairs to allow oxygen and carbon dioxide to pass though. In order for this to happen the hairs have to be wet. The skin in the areas of the thick hairs secretes water. He obtains water by absorbing it when it’s on the outside of his skin. This is because his skin is permeable to water and the solutes on the inside make him hypotonic to most water environments. If he falls into water, particularly freshwater, he has to get out fast or else he will absorb to much water, and explode (the thick hairs don’t absorb water as easily because there is a thin membrane on the base of the hair that prevents most of the proteins from getting in. There are also protein pumps in the membrane to pump water fast enough into the hairs to make the net flow of water 0 between the areas.

In the case of trying to manipulate an object while standing up, it would seem that he would not be able to get close enough to be able to manipulate it (imagine something like a control panel or something on a table). He does have a way around this. One way is that he could shorten bones and curve his spine a bit while he is right next to the object (his spine is not too flexible though, even in quadruped form). Another way is that when he’s standing up he can lengthen his arms in order to reach, so he does not need to stand as close to begin with.

Also one thing that I forgot to mention is that his orb has some hollow areas where the veins pass through, and the where the nerves connect. The orb also acts as a heart, and pumps the blood through the veins.
___________________________________________

Zharcaor's structure is very unusual obviously. I've gone very in-depth with his anatomy. I have even contemplated figuring out the amino acid sequence for the proteins mentioned. I guess that shows just how nerdy I am.



Please do not use any part of this anatomy with out permission.

Zharcaor is my character. Do not steal him.
Related content
Comments: 45

dakuness [2012-05-30 20:08:22 +0000 UTC]

it would be fun if you joined this group
The-dream-reality
[link]

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NyctoAllyArts96 [2010-11-24 03:57:41 +0000 UTC]

Cool

👍: 0 ⏩: 1

Xovq In reply to NyctoAllyArts96 [2010-11-24 16:21:01 +0000 UTC]

Thanks.

👍: 0 ⏩: 1

NyctoAllyArts96 In reply to Xovq [2010-11-25 19:50:19 +0000 UTC]

You're welcome

👍: 0 ⏩: 0

IceVolvagia101 [2009-05-27 18:30:00 +0000 UTC]

what a strange char nevertheless, its awesome

👍: 0 ⏩: 1

Xovq In reply to IceVolvagia101 [2009-05-27 19:46:05 +0000 UTC]

Thanks.

👍: 0 ⏩: 1

IceVolvagia101 In reply to Xovq [2009-05-27 19:57:52 +0000 UTC]

anytime

👍: 0 ⏩: 0

DawningDevil [2009-03-20 04:56:49 +0000 UTC]

wow that is really amazing!!! The time and effort you put into this is very obvious. Simply amazing!! What an interesting character.

👍: 0 ⏩: 1

Xovq In reply to DawningDevil [2009-03-20 05:18:39 +0000 UTC]

Thank you.

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DawningDevil In reply to Xovq [2009-03-21 01:37:34 +0000 UTC]

you're welcome!

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Trotun [2009-03-17 14:26:49 +0000 UTC]

You didn't actually dissect the creature or anything did you? haha, just kidding. It's really scientific and descriptive.

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Xovq In reply to Trotun [2009-03-17 17:05:35 +0000 UTC]

Thanks.

Well, he's see through, which makes dissecting unnecessary. That's also the reason why I need to include it.

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Trotun In reply to Xovq [2009-03-18 12:44:10 +0000 UTC]

You're welcome

Yeah, you mentioned that fact several times. Guess I still didn't catch it n_n;

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Xovq In reply to Trotun [2009-03-18 15:20:43 +0000 UTC]

That's ok. A lot of people still miss that fact.

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meganbednarz [2008-11-26 04:26:14 +0000 UTC]

Wow, that's a really cool and well-thought-out design for your creature!! I also like putting too much thought into my creatures yay nerdyness!

I didn't read all of it, but the concept is awesome, so I must fav!

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Xovq In reply to meganbednarz [2008-11-26 14:55:15 +0000 UTC]

Thanks.

Well I needed to be detailed with this guy since his anatomy is so alien, and the fact that he's a bit transparent.

I saw you're stuff. Very cool. Keep up the good work.

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meganbednarz In reply to Xovq [2008-11-26 16:48:54 +0000 UTC]

Thanks for all the favs! You like aliens or strange creature ideas a lot, don't you?

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Xovq In reply to meganbednarz [2008-11-30 04:33:02 +0000 UTC]

Yup.

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hakubaikou [2008-04-15 05:56:06 +0000 UTC]

The details on this are really impressive.

And I really like the color scheme.

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Xovq In reply to hakubaikou [2008-04-15 12:13:51 +0000 UTC]

Thank you.

I tried to give him an interesting color scheme, so that even when he changed shape, he was still identifiable as Zharcaor.

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CRAZED20 [2008-04-09 19:44:24 +0000 UTC]

Wow, very detailed. It looks like you put a lot of work into this.

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Xovq In reply to CRAZED20 [2008-04-09 21:31:38 +0000 UTC]

It did take a lot of time an effort. Thank you.

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lennan [2008-03-25 15:47:19 +0000 UTC]

Wow very detailed and fascinating. I like the amount of thought you put into it. An artist after my own heart. >_0

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Xovq In reply to lennan [2008-03-25 22:25:53 +0000 UTC]

Thank you.

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lennan In reply to Xovq [2008-03-26 17:36:38 +0000 UTC]

You're welcome.

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tantus [2008-03-25 05:26:15 +0000 UTC]

I love these refs of yours, so much detail and attention to anatomy. I wish I could figure out things like that, but at the moment I don't know enough about anatomy etc. to make proper functioning things. But I am learning from your refs ^^
Until I learn enough though, I'll claim it's all magical lol.

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Xovq In reply to tantus [2008-03-25 12:22:52 +0000 UTC]

Thanks.

Yeah, you do need to know a lot about anatomy, but Zharcaor needed to be really special, because, even before I had figured out how his body worked, I knew he was liquidy and variable. With most creatures, (and most of the rest of mine) do not need such a detailed reference, because it doesn’t really affect how you draw it, and you can use anatomy from already existing creatures (though Zharcaor's anatomy is based slightly off of existing things like cells.) I could have included stuff diagrams going into more detail on the proteins, but that really doesn't affect drawing, and I'm not entirely sure many people will be interested in it, or even understand it. I tried to keep the language here from getting too advanced so I wouldn't have as much off a problem with those last two issues.

And that's just fine, claiming it as all magical, but I like trying to solve problems like these. Though some things I will still leave a magic element to, like his time distortion orb.

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tantus In reply to Xovq [2008-03-25 12:39:30 +0000 UTC]

No prob ^^
Even so, I have a bit of a curiosity with making up things that could actually function in real life, whether it be animals or machines. Like you I kinda like trying to solve these kind of problems. Leaving the magic element to these types of things are fine with me, I like having some of that in there sometimes too.

And if no one else then at least know that I'll be interested in whatever ya have to put on up there. Also, sorry if what I'm writing seems a bit jumbled and confusing or something, I have a hard time writing my thoughts into words lol.

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Xovq In reply to tantus [2008-03-25 22:33:05 +0000 UTC]

Well, it's encouraging to hear that you're interested in this stuff. I'll put up more interesting refs, don't worry. Most of them though won't be quite as detailed as this.

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DRGNCAT [2008-03-25 03:09:47 +0000 UTC]

Ooo, very neat. I like how you explained his entirety and the originality of the character.

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Xovq In reply to DRGNCAT [2008-03-25 03:18:55 +0000 UTC]

Thanks.

I worked very hard on designing him.

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LightningPhoenix [2007-11-17 10:13:43 +0000 UTC]

Amazing concept. Also for the sheer complexity.

Even if he could jump, he would still make quite a hole in any ordinary floor (even one that could take that much weight) unless the floor was sitting directly on the ground. (note to self: reinforce all floors)

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Xovq In reply to LightningPhoenix [2007-11-17 13:31:15 +0000 UTC]

Thanks.

Even if his muscles allowed fast movements, he probably still would not be able to jump while standing up. His legs are a little too short. Even on all fours, he probably still wouldn't jump even if it were physically possible for his legs. The act of jumping is very stressful on his body because it is so heavy.

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LightningPhoenix In reply to Xovq [2007-11-18 08:35:43 +0000 UTC]

The act of jumping would also be stressful on whatever he landed on, so it's probably just as well he can't jump. Query: how much can he shape-change away from the one in the drawing?

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Xovq In reply to LightningPhoenix [2007-11-19 18:55:10 +0000 UTC]

A lot actually, particularly his head. Generally areas that don't support much weight tend to be more variable as far as their actual shape. Most bones can be built upon.

The most of the vertebrae (with the exception of the vertebrae in the tail) can lengthen. The neck vertebrae can lengthen more then the back vertebrae, because they do not hold quite as much weight (though when the neck lengthens, the volume of the water decreases, because the neck will get thinner, so that the bones don’t carry as much weight.)

And there is something else I forgot to mention about the differences between standing up and being on all fours: The shape of his rib cage changes. This is possible because at the base of the ribs, proteins can be added in different amounts on either side. This allows one side to be longer than the other, and change the angle of the ribs. When he stands up, his rib cage is wider, like a human rib cage. On all fours, it’s narrower but wider vertically like most quadrupeds.

His hair is quite variable too. If you compare these pictures to the picture of his death, you’ll notice that his thick hairs are much longer. The proportion of thick hair to thin hair can change, but you must remember that the liquid has to go somewhere.

His head can pretty much look like anything: any shape, any number or length of horns.
If his ears are particularly long, then a bone formation will grow on the skull to support it, however this prevents the ears from moving around. When the ears are fairly small, they can be moved by changes in the microskeleton.

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LightningPhoenix In reply to Xovq [2007-11-20 13:27:40 +0000 UTC]

Evidently dA isn't composed entirely of pure artists. There are at least a few people (such as you) who can both produce good art, and think about these sorts of elaborate, fascinating, details.

I suppose I meant "Is he restricted to shapes with a skeleton that can be made by resizing the bones on his current one". If he can reduce or increase the size of his bones, that suggests that he could remove them enough to gradually flow through a small space (presumably the orb in his chest is a limit). Or he could add new bones, to create wildly different shapes. That would be subject to rearranging the joints though, which would be difficult if done while moving. Or even rearrange himself so that the "bone" is on the outside - giving very strong armour, albeit at the cost of mobility (I know you said elsewhere that physical destruction doesn't kill him, but it's still rather inconvenient). Or look approximately like a Piersons Puppeteer: Two one-eyed heads, three legs, and a body that looks rather like a large cushion/footstool if the heads and legs are ignored.

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Xovq In reply to LightningPhoenix [2007-11-22 05:38:19 +0000 UTC]

Well I'm glad someone enjoys these details. I tend to get really detailed in anything I make (creatures, cultures, languages, etc).

Joints have to be fit together in a certain way, to move smoothly and correctly, and there are structures in the bone right above the cartilage (which is not shown but it’s pretty transparent anyway) that prevent the assembling proteins from detaching the proteins beyond the cartilage. So he can’t entirely liquefy. He can shorten the bones a lot though, enough in fact that most of the bones are not too much bigger than the orb (in the previous reply, I said that the tail vertebrae can not lengthen (or shorten), but I did not mention that the ribs on these vertebrae still can change.) In this state he would look pretty much like a long puddle on the ground. The issue is moving however. Moving nearly 12,000 pounds of liquid with bones (and muscles) this short is very difficult. The microskeleton has to do the moving. This exhorts a lot of stress on the skin, and uses a huge amount of energy, so it’s generally avoided.

He can’t quite construct entirely new bones, but he can build upon what is already there.

The bones are not entirely made up of the protein, which is why an entire bone can’t be formed. The other parts to the bone are not as easy to take apart or recreate. Also the proteins that are used to construct the bone have to be slightly altered by the assembling proteins before they can be added to a bone. This is to prevent the proteins from spontaneously connecting and forming one large bone while floating around in the liquid. The assembling proteins are meant to stay anchored to the bones already there.

Putting bones on the outside is an interesting idea, but it’s not going to work with Zharcaor, because this would require breaking his skin, which would let all the liquid out.

Well I hope I answered your question that time.

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LightningPhoenix In reply to Xovq [2007-11-24 09:34:23 +0000 UTC]

Yep, you answered the question. It's a shame that the laws of physics and chemistry appear to prevent the most interesting forms of shapeshifting. Still, some of that might be a limitation of Zharcaor's design, rather than really general (but I doubt it). Unless an entity with wildly different body chemistry could work around issues like the liquidity of one's insides.

One large bone would be awkward, certainly, but I'm sure there's a use case for being able to form one.

For earth-type environments on land (would he sink in water?), the existing skeleton is probably sufficiently, but it does have the problem that he might have trouble standing close enough to things to use his hands, because he can't walk while standing upright, but shortening bones, and really curving his spine, might fix that (I dislike the idea of anthro dragons sized similarly to traditional non-anthro dragons (huge), simply because it doesn't seem like they would be able to keep their balance, or move, due to their size).

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Xovq In reply to LightningPhoenix [2007-11-24 16:32:51 +0000 UTC]

Some of the limitations are due to design. Many of the factors that prevent variability have to do with his size. A great deal is sacrificed for a large size, and this is true for existing animals. A much smaller creature may be able to get around some of these factors, particularly the rearranging of joints.

I’m not so sure about the armor thing though. If there was some bone that had a portion of it on the outside of the skin permanently, and there was a hollowed out area inside of this bone that allowed liquid on the inside, there might be a way to create armor on the outside. This armor would be able to extend across the skin, but not away from the skin. That might work, but it would limit the variability of the form even more if the creature was fully armored.

Now that I think about it more, there is a way that some bones could get on the outs side of Zharcaor. The microskeleton could constrict around the area breaking through the skin, and prevent liquid from escaping. Though, in Zharcaor’s case, only some bones could do this. The tips of his fingers and toes can be shaped into sharp points, and the bone can extend near the base of the bone. This would allow the bone to continue extending after it broke the surface. The tips of these “claws” would be have to be straight though. Proteins could be added in an uneven way at the base to create a curve after the bone breaks through the surface, but the tip of the claw would still be straight. In battle, I guess these claws would be better at stabbing than slashing. These claws could also be small enough to make it easier to pick up and manipulate things.

He would not necessarily have just one big bone. He can make intricate structures from adding to several bones, though these structures might not be entirely useful, as far as function. For example, Zharcaor could create wing structures like this, [link] , but they would not be able to function as regular wings ( wings not only have bones in the arms of the wings, but also the leading edge, the trailing edge, and the highest area on the membrane of the base of the wing.

I guess he could use extended bones to carry things around (create a basket?) since he has to move on all fours.

Yes, he would sink in water, but he would not drown. He does breathe, but it’s different from many animals. It’s something between the way a frog breathes and the way a fish breathes. This mainly occurs where the thick hairs are. Thick hairs are lined with vessels along the inside surface. There are vessels along the nerves that transport the oxygen (these vessels give the nerves a blue color, the blue portion is when the protein in the blood cells contain carbon dioxide, otherwise the blood is colorless.) The walls of the skin are particularly thin in these hairs to allow oxygen and carbon dioxide to pass though. In order for this to happen the hairs have to be wet, which I guess I forgot to mention in the ref. The skin in the areas of the thick hairs secretes water. He obtains water by absorbing it when it’s on the outside of his skin. This is because his skin is permeable to water and the solutes on the inside make him hypotonic to most water environments. If he falls into water, particularly freshwater, he has to get out fast or else he will absorb to much water, and explode (the thick hairs don’t absorb water as easily because there is a thin membrane on the base of the hair that prevents most of the proteins from getting in. There are also pumps in the membrane to pump water fast enough into the hairs to make the net flow of water 0 between the areas. )

Sorry for going off. That’s probably way more information than you needed.

Not only would he shorten bones and curving his spine help, but once he’s standing up he can lengthen his arms quite a bit, so he does not need to stand as close to begin with.

I know what you mean by people making biped creatures too big. I don’t like it either. I also don’t like it when people make a creature bigger than a house and have its legs positioned like a cat or a dog, when they should be straight like tree trunks. Though I do break this rule for creatures on planets with a lower gravity than Earth’s (that’s why the Detark have to use different bodies, their actual bodies are too fragile to do much.)

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LightningPhoenix In reply to Xovq [2007-11-28 08:12:14 +0000 UTC]

I don't mind having too much information. It's fascinating.

It's good that Zharcaor can reach stuff sensibly when standing up. I suppose it's normal for a basically liquid, rather permeable, entity to explode in pure water. Being able to just generate and extend claws when needed and not have them cluttering up one's paws when not needed sounds really handy, as well.

Creatures bigger than a house in a Terran gravitational field, I would expect to have very strange bones (unless the house was small), or not to have legs, to spread the weight over more area (this is why bandersnatchi seem more possible than house-sized dragons and the like). By strange bones, I mean metal, or some ultra-strong material that hasn't been invented yet.

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Leonca [2007-11-16 06:25:19 +0000 UTC]

Great job, this must have taken you forever to design!

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Xovq In reply to Leonca [2007-11-16 12:37:23 +0000 UTC]

The reference sheet it's self didn't take to long to design. 10 days I think, but before I started putting it together I worked on the pictures. The profile picture I did back in the beginning of October. It took me about 3 weeks to do that, because all those layers shown in the ref sheet are actually in that picture.

As far as figuring out the anatomy, I actually figured that out in a few hours actually. I was thinking about what the anatomy would be for a creature with a variable shape, and then it just came to me so suddenly I had to draw it. I didn't end up using all of those pictures, but I used the better ones.

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RubbaliteWolf [2007-11-16 02:30:54 +0000 UTC]

wow... now that's detailed

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Xovq In reply to RubbaliteWolf [2007-11-16 04:44:39 +0000 UTC]

Thanks. I spent a really long time on this one, but I did simplify it. If I make more ref sheet for my characters, they won't be this long. I think the only one that would be longer would be Raghun's, and that wouldn't even have any internal anatomy.

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