Comments: 82
Steely23 [2016-08-27 01:48:29 +0000 UTC]
Cool *-*
👍: 0 ⏩: 1
FridayJew [2016-07-27 09:00:42 +0000 UTC]
This mod have animations for models ?
👍: 0 ⏩: 1
sonicdash759 [2016-06-03 00:00:50 +0000 UTC]
...since when does Luna have a pet??
👍: 0 ⏩: 0
giantessbeowulf [2016-04-26 22:40:44 +0000 UTC]
Tiberius isn't cannon.
👍: 0 ⏩: 2
MasterGraveheart [2016-04-26 19:57:28 +0000 UTC]
Tiberius!! Winona!! D:
👍: 0 ⏩: 1
bubbles46853 [2016-03-28 15:16:28 +0000 UTC]
PLEASE tell me they're on the workshop! They're so cute!
Winona looks like she's in Paw Patrol style!
👍: 0 ⏩: 1
bubbles46853 In reply to yoksaharat [2016-03-30 04:46:43 +0000 UTC]
I don't know how to. I have some models made by a friend I downloaded...but I don't know how to get them in the game...so...never mind.
👍: 0 ⏩: 1
NavyBr0wnie In reply to bubbles46853 [2016-04-27 14:16:55 +0000 UTC]
Step 1: Download and extract .rar/.Zip/.7Zip file
Step 2: Figure out if you got 1 or 2 files out of the extracted .rar
Step 3a: if you have one file, click through it there should be two files in it saying "Gmod" and "SFM"
or
Step 3b: if you do not have the "1" file starting out, but instead have two they should still be named "Gmod" and "SFM"
Step 4: once you have figured out if you have 1 folder or 2, open both the "Gmod" and "SFM" hub folders in new windows so that you can easily see and access the "Models" & "Materials" within them.
Step 5: open a new folder window
Step 6: in the new folder window go to steam files
Step 7a: Follow this path if you're using Gmod -> (your drive):\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod
or
Step 7b: Follow this path if you're using SFM -> (your drive):\Program Files\Steam\SteamApps\common\SourceFilmmaker\game
Step 8a: if you're using Gmod drop the two folders "Models" and "Materials" from the "Gmod" hub file into final garrysmod folder marked "garrysmod"
Step 8b: if you're using SFM drop the two folder "Models" and "Materials" from the "SFM" hub file into final SourceFilmmaker folder marked "game"
---
This is about as simple as I can make it.
👍: 0 ⏩: 1
bubbles46853 In reply to NavyBr0wnie [2016-04-29 16:40:35 +0000 UTC]
Okay. Because I got models of my characters and I never figured it out. Oh well.
👍: 0 ⏩: 1
NavyBr0wnie In reply to bubbles46853 [2016-04-29 17:47:43 +0000 UTC]
I just explained how to install them into your GMod or SFM.
👍: 0 ⏩: 1
bubbles46853 In reply to NavyBr0wnie [2016-04-29 19:18:01 +0000 UTC]
Yeah...but it's still confusing to me. I only know how to get them from the workshop...
👍: 0 ⏩: 1
NavyBr0wnie In reply to bubbles46853 [2016-04-29 21:53:55 +0000 UTC]
Eh, alright, theres' honestly no simpler way to explain it without actually being there to show it.
But alright, you do whatever work for you I guess.
👍: 0 ⏩: 1
Fauna-Joy [2016-03-14 03:09:04 +0000 UTC]
I've been working with the Winona model a bit, and none of the posing for the eyes is working. I was also wondering why there's no option to close the eyes?
👍: 0 ⏩: 1
yoksaharat In reply to Fauna-Joy [2016-03-14 06:41:16 +0000 UTC]
i didnt put them for her.
👍: 0 ⏩: 1
Fauna-Joy In reply to yoksaharat [2016-03-15 03:38:08 +0000 UTC]
Would there be any way to? Maybe borrow some flexes from the pony models?
👍: 0 ⏩: 1
yoksaharat In reply to Fauna-Joy [2016-03-15 13:50:55 +0000 UTC]
It is not the same flexes as pony has
👍: 0 ⏩: 1
Fauna-Joy In reply to yoksaharat [2016-03-16 03:45:48 +0000 UTC]
Oh. Sorry, I don't know much about model coding.
👍: 0 ⏩: 0
Rayheart4 [2015-11-30 21:34:02 +0000 UTC]
All right just in time thank you I've been wanting models like these for a long time ^^
EXCELLENT WORK
YOU ROCK!
👍: 0 ⏩: 1
NavyBr0wnie [2015-11-19 01:32:56 +0000 UTC]
I coulda sworn Luna's pet was a possum, also wasn't working On some of these?
👍: 0 ⏩: 1
yoksaharat In reply to NavyBr0wnie [2015-11-19 02:37:54 +0000 UTC]
I have no idea,If he was making them.
👍: 0 ⏩: 0
Pika-Robo [2015-11-18 22:48:35 +0000 UTC]
Great job! I always wanted to make the rest of the pets, nut didn't think I could do them justice. I also tested them in SFM the the move great, however a couple of them need fixing. Owlowiscious's beak doesn't open properly/ all the way and Winona's face flexes don't work at all. Actually, I think Winona could use just a LITTLE bit more work the most. Nothing changed though; the models themselves are perfect. I would add a few more face flexes for Winona and Tiberius and a couple more eye flexes for Philomena (other than the mouth opening problem I mentioned earlier, Owlowiscious is fine), especially Winona, just because of how 'animated' she can be.
Just little things like that can be very useful and would be easier to implement on models that are small like these. They don't immediately need all of the flexes that the ponies have, but more would be good. So if you plan on doing an update those would be great to add. (Fixing Winona and Owlowiscious is a priority though.) Again, these are great, and a LOT better than what I could have done, I'm just offering ways they can be improved.
👍: 0 ⏩: 1
yoksaharat In reply to Pika-Robo [2015-11-19 02:42:10 +0000 UTC]
Well,thanks for report but the problem with winona's flexes.
I think it works fine.
👍: 0 ⏩: 0
The4thaggie [2015-11-18 14:50:48 +0000 UTC]
You saved me the work of trying to make Philomena for Argo's FOE video. Thanks. With the upcoming medical stuff and work, I don't have the time for a lot of stuff anymore, and it's a bit of relief to see it was done.
👍: 0 ⏩: 1
yoksaharat In reply to The4thaggie [2015-11-18 15:24:29 +0000 UTC]
I know how you feel but I was waiting for her to be made for 5 years and no one seem to be making her,soooooo yea.
Here goes 5 years.
Good to know this news by the way.
👍: 0 ⏩: 0
drweegee1337 [2015-11-17 15:10:08 +0000 UTC]
It is now confirmed that nobody in the universe, me included, actually seems to know how Twilight's owl's name is spelled.
👍: 0 ⏩: 0
AeridicCore [2015-11-17 06:24:33 +0000 UTC]
Dat Philomena, though.
👍: 0 ⏩: 1
Asa-Izumi [2015-11-17 06:21:29 +0000 UTC]
Sweet! XD
👍: 0 ⏩: 1
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