Comments: 30
michaelgamer7 [2018-04-08 01:44:06 +0000 UTC]
Wish I could comment on this piece of work.
But I don't feel like receiving a comment about how much you hate one of my favorite game.
Yes, there is a little of an edge to this, that's because I just discovered the "Sara is Autistic" meme, it isn't a theory, it is a way to shit talk the game and insult everyone on the spectrum at the same time.
Nice work, sorry about the passive aggression, but I am just really tired of listening to people shit talk this game I love. (Especially because most of them haven't even played it)
PS: I came here because I saw a depiction of one of my favorite scenes, then I read your description and the happy feelings went away.
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Zairyo In reply to michaelgamer7 [2018-04-19 20:30:18 +0000 UTC]
It's fine, but take into consideration that while you may have a different way to look at the same product,
something people would call a "positive look" rather than the "negative one" I have, I never said everything they
did with this game was wrong. And I can't justify what went on in the creation of this highly anticipated game.
But it's not only a Mass Effect Andromeda thing, I had LOTS of issues with Dragon Age Inquisition too. So it's a BioWare thing.
You can choose to overlook the anti consumer and anti developer practices that went on with this game. (I have a friend that
constantly says he doesn't care about the politics behind the creation) I don't, just like people glorify the work of Naughty Dog
games but rarely touch on the crunch time stories from the dev team. Nobody wants to release a product they spent so many
years working on, to become a meme just to satisfy an arbitrary deadline imposed by the publisher who previously stated,
they would push back the game if they felt they needed to. I'm not hating on this game to jump on the hate train, I'm not a gamer,
I just play video games and honestly think they are the best medium for story telling.
BioWare was known for its story telling more than its gameplay 'cause lets be honest, Mass Effect 1 - 3 all had issues, but the story
was solid which is why it was infuriating that Mass Effect 3 had such a "bad" ending. And again, I would respect said ending if previously
they hadn't mention that it would have around 16 endings (may be remembering this wrong) There's a lot to be said about stories with
multiple choices/key choices having a binary ending. I am not against them, Life is Strange is one of my favorite games of all time and
its binary ending could be smelled a mile away. Yet a lot of fans were furious with it, I wasn't. The reason is Life is Strange ended in a way
that works for the game and its fans, breaking down what the core story was about to its basic elements and letting the fans figure out the rest.
Mass Effect's 3 ending is quite similar in that regard but they promised something else and unlike DONTNOD, BioWare is huge. By the way, I don't like
Life is Strange Before the Storm, it feels like "a competent fan fiction at best" That's not to say I don't think Deck Nine are bad at it, on the contrary.
Deck Nine should make their own story driven game 'cause they seriously have good ideas and their original characters were pretty good.
So feel free to love Andromeda all you like, but never think I am writing it off 'cause I didn't play/understand or whatever else around it. There are far
too many reasons why I won't support this game or think of it as OK. Other games that have been criticized as harsh or harsher have come back because
the creators believed in them (No Man's Sky, The Division etc). They dumped Andromeda because it made the money they needed it to make. It's not
coincidence the game released right before the end of their fiscal year. It's not my speculation, EA's own statements say this during their yearly investors thing,
the tune changed after Battlefront 2 under performed.
P.S. I did fanart of it, I don't just do fanart of things to hopefully grab a view or two out of popularity. If so I would be drawing Fortnite Battle Royale
right now. No, I did it 'cause I was seriously interested in the game and I do like that scene. I even considered playing the game and replacing what I didn't like
with my own scenes. Thank you for the comment.
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Zairyo In reply to itzikgur [2017-11-22 17:05:41 +0000 UTC]
Thank you
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Zairyo In reply to S42FTW [2017-06-07 01:43:20 +0000 UTC]
Heh, thank you. The moment I heard Cait.. I mean Suvi, I knew I would go for her romance chain. Sadly BioWare set expectations in writing
that are a bit too high (for the current teams it seems) Most of BioWare of old left, but I'm not one to jump to call doom and gloom just
'cause a few talents leave. But honestly while I did enjoy Dragon Age Inquisition, I also think it's not that good of a game.
It's a very literal representation of 2014's games. Mediocre but with potential.
Ignoring the internet, that always focuses on the smallest of things, my main issue with this game is how it was treated. Yes the budget seems high
but for a Mass Effect game it wasn't enough. Not only that but they decided to give the game to a back up studio, AND after they said they would
delay the game if need to, they rushed it out. Yes I know the game had been delayed, but there are two types of delays, one from our calendar and
one from theirs. It made the fiscal year release so they didn't delay it. In fact making the fiscal year was the goal to begin with since they screwed up
the release of Titanfall 2 (and the developers) You can actually see an arrogant presentation of a higher up on EA claiming that consumers would buy both Battlefield 1 and Titanfall 2.
Unrealistic expectations is what killed Mass Effect Andromeda, but it was helped by a bad script (tolerance towards these things varies, I agree) which more than likely was rushed (we see this in TV shows a lot)
no quality control, a few agenda driven comments and even in game actions that were of poor taste. Yes, the combat looks hella fun, but the mission structure looks dull, and the lack of new in a new game
says a lot about the "creative" team. I know they will add to the character creator (not much and it will still be inferior to DAI's) , but what of the Asari? I'm not OK with what they did to an entire race that
now shares a dumb looking face. They were so interesting in the original trilogy, from Liara to Aria and every Asari commando and stripper, they had a lot of pizzazz. Now it's the obnoxious Peebee
(I couldn't watch more of a playthrough 'cause she was too annoying for my taste) the only one that looks different, and she wasn't that well done to begin with.
I may buy it (used) and play it at some point, but for now I'll keep reading what they fix until it's at an acceptable level for the asking price (aware that it dropped to $40 but there are higher quality $40 games)
Look, I sell my drawings, regardless of how my art measures up to other's (or not, most of the time) there is one thing that I need to do, I have to be proud of it. Of course I don't have a publisher that needs to
answer to trigger happy investors (Take Two's stocks dropped after the delay of RDR2 was announced, so yea, they're morons) which is why I'm kind of sympathetic towards the people that made the game
(giving them the benefit of the doubt that the game being rushed is what affected everything else) and had to suffer the internet's wrath when it was a whole bunch of stuff that shouldn't have happened.
Also, keep in mind BioWare was working on a game (Shadow Realms) for quite some time and it wasn't living up to expectations either so they killed it. I won't even bring up the Dragon Age Inquisition that
was originally planned, that thing was amazing.
Still, thanks for the comment, I respect your opinion a lot but felt like explaining myself.
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S42FTW In reply to Zairyo [2017-06-15 13:59:39 +0000 UTC]
I always like to hear other people's opinions on matters. It good to because sometimes my judgment is clouded due to bioware coercion level affecting my judgement, or nostalgia glasses covering the truth. I mean me personally enjoying the game by no means makes it a good game, so Im always curious to see what the masses think. Anyway let me hit some points, sorry for the essay response
Generally the problem with delaying games falls in a couple categories. One problem is that if the delays keep happening the company either runs out of money or hype. Obviously this is not the case for Mass Effect, as it has a established fanbase with a big company backing it. That second point leads the other issue is the stockholder pressure. If a company delays too long stockholders will get mad which can lead to all sorts of issues. Mass Effect definitely fell into this category as it most likely was suppose to be release earlier but with all the chaos got delayed so much. So totally agree with you that EA most likely gave bioware a definitive time to launch or the project would be scrapped as a waste of resources. This is one of the biggest problem with smaller companies being absorbed into bigger ones, as Im sure bioware as an independent studio would have delayed for a better project. On a side note I'm thankful most of the internet has moved to accepting delays as a positive thing rather then getting upset constantly.
Was their extra hype besides the normal one cause honestly it seemed not too massive though I guess I was disconnected for a bit?
Now for missions structure, I will agree with you on that as it runs into a similar issue I kinda had with DAI. Since bioware has moved into having massive areas to explore (which don't get me wrong is awesome) they ran into the typical mmo problem of trying to fill the area with content. This generally involves filling the area with nonsense filler quests that slightly tell a story but mostly feel more like fetch quests. This is the one aspect I miss in older bioware games, as since they were way more linear in level design so they had a lot less quests. But with less quests, each quest seemed to be given more treatment as it had interesting dialogue, characters, and reason for it existing. Now a lot of these filler quests are "hey were in hostile area, lets weaken hostile forces by doing x 3 times then going to area for a fight". I will admit they did improve on it in MEA but it still is one of the things that weakens the experience from a DAO bioware game.
Totally agree with you on peebee she was honestly my least favorite companion cause she was kinda just annoying instead of the loopy girl they were trying to make her (I guess kinda like Sera but more selfish, but less crazy). If I'm being honest though I was never a huge fan of Asari (hides in fear while I watch Mass Effect fans get their pitchforks). I did not really enjoy Liara, though she did grow on me a little in ME3. On a side note I kinda hated how it feels like she overshadowed other characters and species in fan-art as to me it feels like 70% of Mass Effect art (least art with companions/romance) includes her (not enough Kelly art poor Kelly forgotten in citadel dlc). Personally Turains and Quarians are my favorite as Garrus was the best Mass Effect companion ever (maybe of any bioware game though DAO has some strong contenders, [Leliana is bae, Alister is so funny... god DAO was so good]) and Tali also for me was high up there.
Also sadly the news of that doesn't surprise me too much as it kinda adds up. We kept hearing about all the crazy stuff happening at bioware with so much of their staff shifting around. EA/bioware obviously not wanting to cause panic and hide the real reasons for their departure which makes sense. If I heard all this new during its development I would be doubting the game to be the product I expect. So I can't fault them for making a good business decision, despite the results of it being so shitty to the fans in the long run.
I have to stop their my fingers are sleepy XD (sorry for any bad grammar above). Also your art is very good it definitely measures up to other artists.
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Zairyo In reply to S42FTW [2017-06-19 04:04:36 +0000 UTC]
Thank you, that was a very good read
I agree with you, Garrus is the best companion of any game.
Doesn't surprise me Ubisoft went with that voice actor for ISAC. (AI in The Division)
I mean you hear ISAC talk a lot, so if it's not on point, you're going to hate it.
Tali and Legion I feel were the most developed. It's more impressive with Legion
since it took 2 games to get his entire arc, but Tali's growth from the first game,
to the particulars of the second one and finally having her back in ME3 with
one of the funniest lines in the game. Not to mention she's the only romance option
that can romance someone else if you don't show interest. That to me was brilliant
and I hate it when other games don't do this.
(Persona 5, I love you, I really REALLY love you but come on, you needed this too)
I don't know, perhaps I'm getting old(er) or my tastes have changed a lot but, when I
play narrative driven games I expect more narrative less shooty shooty you know.
It's actually my beef with The Last of Us, all sorts of gameplay mechanics that would fit
that universe and all you do is shoot and kill things over and over. Character's deaths in that
game didn't carry any weight to me (except the first one, and there was no shooting arena
on that one, coincidence?) because there weren't enough quiet moments. I may bash DAI
for not being as fun to play as it should have been or falling short of that promise from an early
build, but they got party banter right. Yes you were doing a lot of fetching and combat but
from point A to point B there were quiet moments in which insults were thrown, and as they
kept traveling together, a sense of understanding came into place. Character growth, relationships,
that's what I want in my narratives. To keep it BioWare, I want to care when a character dies
like Mordin, Legion, Anderson, Kelly (she died on my first playthrough 'cause I didn't feel ready for
that last mission so I did one more to level up) Legion's death had a weird impact as I barely used him,
but when it happened I felt weird. Keep in mind I played all 3 games blind, so I had no idea that would
happen or that I could mess that up big time (glad I didn't)
Yea, combat is great, it's the most video game part of a video game, but I want an evolution of them
not unlike what Witcher 3 did. It had a lot of quiet moments, plenty of character development.
I'm currently looking forward to Detroit and crossing my fingers the next Watchdogs game keeps the
great parts of the second and dials down the unnecessary killings done by our supposed heroes.
Good story telling marrying lazy game design doesn't work. Anyway, nice chatting with you, feel free to
do so whenever.
Thanks again
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S42FTW In reply to Zairyo [2017-06-23 02:02:58 +0000 UTC]
It is really nice when there are side romances going on, it helps make the characters seem like real people. I'm honestly surprised they don't do that more often, though I guess it can be tricky when you have the option of never locking in romances until you feel like it. I know in DAO that BlackWall has a major crush on Josephine if you don't romance him (though he will never steal Josie away from me as she is kinda my Leliana substitute since you can't romance Harding DA5 plz ). Another funny moment with romances was if you romanced Leliana with a female mage warden, who Cullen has a crush on in DAO, in the war room he will ask details about the fun stuff they did . Heres a link, its funny how awkward he gets XD. [www.youtube.com/watch?v=6i60PV…
Never actually played any Persona games, what exactly are they about
I agree combat not being perfect is not the biggest drawback for me, if a game doesn't have a good story its value to be drops heavily with some exceptions such as Mario Kart or Smash Bros (Though some games like LOL have good lore without a story so that kinda can substitute). I actually started with Mass Effect 2 so when I went back to Mass Effect 1 it was a tad painful. I loved the story so much that I don't care about that anymore, but it's hard to get other people into the franchise with the weak combat in the first game. I told friends to start with 1 but they found it too slow, then had them start 2 but then they complained about being confused >.< (I can't win). Same thing happens with DAO, though never phased me the three times i played the game as I loved it so much XD.
Party banter wise I agree that Dragon age is king in that. Even in 2 the arguably weakest dragon age, the dialogue was still funny. The characters did have distinct personalities and no one was that annoying (Warning: Carter never survived for me as I didn't like playing mage back then and also would feel so bad if i let Bethany die).
It does help having three companions out at once though, as their are way more combinations of dialogue. There were times in Mass Effect that I exhausted all the dialogue of the two companions on a planet I was going through, so kinda wish it was possible to bump it up to three companions.
Honestly thats the biggest let down (this isn't the best way to say this can't phrase this right though) in MAO is the lack of these smaller details. I can't really fault them because this is a reset, but still it weakens the experience a tad from what I kinda come to aspect from bioware games. Though their is some stuff that talks about the past (Its from a quest line kinda), I can't go into big details since it is heavy spoilers but that path line was really interesting.
The Witcher series was such a good example of fantasy games done right, with only Elder Scrolls coming pretty close (Why no new ES at e3 though =-c ).
Detroit looks interesting, but I need to see more details until I'm completely sold as lot of the infinite possibilities games have lacked on the actual options over the recent years. Honestly I am most excited for Metriod Prime 4, Mario Odyssey, and biowares new IP!
It's my pleasure, it is always fun to "nerd out" with people over this kinda of stuff!
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LastPatriot1776 [2017-05-24 18:09:50 +0000 UTC]
Just bought the game a few days ago and it looks much better than the original release. Found it for $39.
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Zairyo In reply to LastPatriot1776 [2017-05-26 10:05:31 +0000 UTC]
Hope you enjoy it, I'm still waiting to see if they really patch the character creation like they said, with the current skeleton crew. I'm also not willing to pay more than $25 for it but I have different reasons than those of the haters. Regardless of what I think of the story and the characters in this game, there are so many things that I can't support.
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Rextimina [2017-04-15 00:32:13 +0000 UTC]
could you maybe draw my Ryder with suvi?
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Zairyo In reply to Rextimina [2017-04-16 21:23:57 +0000 UTC]
Commission? maybe.
Free? sorry, can't.
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LETMESEEBEUTY [2017-03-30 16:39:06 +0000 UTC]
Mass Effect is cool
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arkbishop [2017-03-27 23:11:10 +0000 UTC]
ooooh awesome, my Sara Ryder also likes Suvi
also you should absolutely get the game at full price, it's super super addictive, you won't be able to stop playing, the issues with facial animation will be left behind in the first ten minutes
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Zairyo In reply to arkbishop [2017-03-28 00:28:19 +0000 UTC]
The facial animations issues are secondary to the massive problems this game has. They ARE important though, I mean this is a story driven game released in 2017 on a new engine (that they have worked on before)
The amount of bugs, the script, the complaints from DAI that weren't addressed, the character creator etc etc etc. Besides, it tarnished the career of a lot of people involved in the project, all so that EA can make some
quick cash after they fumbled the release of Titanfall 2. I don't believe they spent 5 years on the game when people have recreated most of the bugs on it, this was rushed out the door for the fiscal year to show investors X amounts of earnings. So not only am I not going to get it at full price, I will try to buy it used. For now my money is on Persona 5, then between Horizon, Nier Automata or Shadow of War. I'm glad you're enjoying it though.
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CommanderKorra [2017-03-27 02:51:19 +0000 UTC]
I like Suvi a lot, but they should have made Cora bi, their hasn't been on bi female human squadmate in any of the Mass Effect games. This is beautiful are of Ryder and Suvi.
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Zairyo In reply to CommanderKorra [2017-03-27 04:30:18 +0000 UTC]
Thank you, didn't notice that point, on my male playthrough I went with Ashley on ME1 then Miranda in ME2 and 3 since Ashley pretty much dumps you in ME2.
With my FemShep it was Liara all the way.
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CommanderKorra In reply to Zairyo [2017-03-27 06:50:51 +0000 UTC]
I love Liara too, but it is sad they never have human female squadmate romances for the female protagonist Ashley,Miranda,Jack, Cassandra from DA:I and now Cora. Though I like Suvi, Peebee and Vetra, I was hoping for a bi human female squadmate for once.
Hope you do more Mass Effect art, it looks beautiful.
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Zairyo In reply to CommanderKorra [2017-03-27 12:27:20 +0000 UTC]
Thanks, we'll see. If I can find it at $30 or less I may get the game and replace the important scenes with my art.
(not saying my art is better, for me it is but it's all about personal preference I guess)
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CommanderKorra In reply to Zairyo [2017-03-28 04:28:00 +0000 UTC]
It is a great game, and I think you art makes it even better.
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pagengamer [2017-03-26 17:23:52 +0000 UTC]
Don't give up hope, animation fixes are the hardest and Bioware has already said they are working to fix the problem.
In the meantime, I hear there are 3rd party mods that fix some of the issues, at least when it comes to appearance of characters
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Zairyo In reply to pagengamer [2017-03-27 04:33:27 +0000 UTC]
Animations aren't really the worst part. I can't stand the script and it has WAY too many bugs. Also I play on consoles so no mods for us, still I am looking forward to see modders fix the characters like they fixed DAI.
Thanks for the comment
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theunknownemo [2017-03-26 11:02:34 +0000 UTC]
hahaha that one killt wean i saw it in game suvi cool good art
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kittizak [2017-03-20 22:43:43 +0000 UTC]
The salarian was right "Kill. Me. Now."
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Zairyo In reply to City-of-Zeroes [2017-03-21 05:20:59 +0000 UTC]
While EA today means Early Access with how unfinished they release their games, the A should stand for Arts. I obviously blame 50% of what went wrong in this game on them, but the other 50% is the damn finicky greedy investors. So what if they fucked up the release of Titanfall 2 and didn't make the money they wanted to for the fiscal year, releasing a Mass Effect game to cover that, ahead of time, won't be any better. Granted, the rush only applies to the bugs and animations 'cause the script is still terrible.
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