KingKaijuice [2016-01-13 07:45:52 +0000 UTC]
Hey, I'm from the forums!
I honestly think the background looks fine. It's actually more detailed and specific than most concept artists and painters go with backgrounds(particularly if they are meant to be character driven). If you want to add more detail go for it! But being that it's not meant to be our focal point, your basically adding "fluff" for the sake of fluff. Which is fine, but not a necessity. But now let's focus on the characters.
What's really throwing me off about your two subjects here, is the shading and light-source. It doesn't feel very consistent and it's hard to figure out where it actually is, thanks to the different areas you've chosen to light. Which really makes for some offputting depth and flat areas. I'll break it down some:
-Looking at the hat, the lightsource is more right and slightly lifted. However if that where the case, Reshiram should have a cast shadow from N onto him.
-Looking at Reshiram, if the light were coming from the area previously mentioned, how come he's receiving so much light from the bottom? Other than the areas that would need to be shadowed by N, you'd expect his lower jaw(mandible) to be shadowed by his upperjaw/skull more, to imply the overlap. Or if anything it shoudn't be recieving so much light in that area at all, Especially being that he's much farther from the light-source than N is.
-Looking at the arm on the right, with out thin the shading line is, it implies that the light is much more in front of us, than coming from the side. It's aided by the fact that you have his other arm partially lit and his torso as well. However it strongly contrasts his face which is shaded right down the middle, his hat, the cast shadow on his face from his hair and the part of his hair that goes behind his shoulder, which implies more light from the right(and in some areas that it's more behind him).
A good exercise for more strategic and thought out light planning, is to avoid painting in the shadows as a method. Instead, put the entire character in shadow as default and paint the lightsources(or erase away the shadow parts) instead. Instead of focusing where the shadows will be, focus on where the light will and wont hit. I think this is a really awesome painting none the less. Your on your way to making really amazing art in the near future!
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Zekrio In reply to KingKaijuice [2016-01-14 08:54:19 +0000 UTC]
Oh god, I knew that something was wrong with the lighting, but you made your post so detailed and thorough! It's a really huge help for me, thank you so much for it!
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