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zelphie00 — Is just Riven

Published: 2013-04-18 01:11:55 +0000 UTC; Views: 3046; Favourites: 61; Downloads: 32
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Description and the base that will be colored...
Darn...i pilled up so much to do... ._.
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Comments: 7

demacry [2013-04-19 23:24:26 +0000 UTC]

I really like this exploration of poses you seem to be doing. You did a really good with the way the body flows and pulls on its weight and points. The only problems I really see with this piece are her cape as well as the anatomy/proportions of her hands/glove/sword.

I really like the level of detail in the rest of her clothing though. There's great detailing and attention to the ruffles of the cloth and the weight and pressure of her corsette and armor.

The lighting on her clothes is well done but the highlights in her eyes kind of confuse me; I'm not sure what direction the light source is in.

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zelphie00 In reply to demacry [2013-04-19 23:31:23 +0000 UTC]

the light source come`s from the front (like the flash of a camera), is confusing cuz she`s looking to the side at the same time.
The glove`s proportions will be always a trouble for me LOL (like Vi`s Hands)... i just cant make them bigger :U
But all of those little things can change if i add color to it, isnt it(?) :>

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demacry In reply to zelphie00 [2013-04-20 20:20:30 +0000 UTC]

Coloring might fix a couple of the issues but a few of them like the cape and hand anatomy would need to be redrawn to be "fixed".

I get the impression from the picture that Riven is strafing to her right (towards the cape). In this scenario it would make more sense for the cape to wrap around her shoulder and arm.

Her left-hand-thumb looks like it's attached to the knuckle of her index finger. Also the hand itself is very flat when there should be a bit of a curve to it considering the pose of the arm. (That last bit is just personal preference, I suppose you can strafe with taunt or loose muscles)

My big issue with the glove is less its size and more that it looks like a solid piece attached to her arm. All her other clothes have folds and layers but the glove is just there. Adding some ruffles and folds at the crevises would make it more convincing. (Also her right hand has no thumb, I can't imagine anyone have a firm grip on a sword as large as hers with the thumb sitting under the hand)

Also the sword itself has a small issue with the blade not lining up properly with the guard or the hilt. It's difficult to get a real impression since so little of it is seen but the whole thing also looks very flat and thin. At the very least the hilt should be thicker and more rounded.

I can kind of see the lighting being directly in front of her (maybe a little scewed to her right/our left). With the orientation of her head it would probably be a little more accurate for the shine on her right eye to pointed down and center instead of off to the right. It would also probably take up more of the eye, the thin highlighting and position do make sense for the left eye though.

I still really like this piece overall. Are you ever going to experiment with monochrome coloring for a full black and white piece?

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zelphie00 In reply to demacry [2013-04-22 14:40:09 +0000 UTC]

i see i get all of those things u mentioned before, and is true, i might need to re do this.
If i were to do some monochome coloring, i would probably pick another champion for it, like syndra or lissandra

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demacry In reply to zelphie00 [2013-04-22 21:45:27 +0000 UTC]

Hah this piece is far from "needing" a rework. It's still a very nice portrayal.

I comment on your pieces as much as I do because your style has changed and developed so much in such a short time. It's been a ton of fun watching it change and you've kept it interesting by regularly trying new things and staying active.

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zelphie00 In reply to demacry [2013-04-23 21:20:28 +0000 UTC]

[link]

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zelphie00 In reply to demacry [2013-04-23 20:23:05 +0000 UTC]

i still changed a little the file---
Can u tell me if u notice the fixes (so i can be sure that i understood those tips u told me about XDU)

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