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# Statistics
Favourites: 163; Deviations: 109; Watchers: 68
Watching: 216; Pageviews: 22206; Comments Made: 390; Friends: 216
# Interests
Favorite visual artist: OriotoFavorite movies: Apocalipse Now
Favorite TV shows: Dexter, Vampire Diaries, Supernatural, The Mentalist
Favorite bands / musical artists: R.E.M., Ramones
Favorite books: Lord of the Rings, Game of Thrones
Favorite writers: Edgar Alan Poe, Terry Pratchett
Favorite games: Megaman 3, Super Mario Bros. 3, Silent Hill
Favorite gaming platform: Playstation 2
Other Interests: Videogames, Programming
# About me
Software Engineer working for HP Brazil through contracteer T&T, developing software products for HP desktop division with focus in UI (Nokia Qt, Javascript/HTML, Adobe Flex, C++).In free time I develop games using my favorite technologies such as SDL and Qt and give a try into creating some art and design for games.
Current Residence: Porto Alegre, RS, Brazil
Favourite genre of music: j-rock
Favourite style of art: Realism
Operating System: Linux Ubuntu
MP3 player of choice: Audacious
Graphical Editors: Paint Tool Sai, Gimp
Browser: Google Chrome
# Comments
Comments: 104
Pedroarthurxyz [2023-11-12 18:31:21 +0000 UTC]
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DiamondKing75 [2022-08-18 19:44:42 +0000 UTC]
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Faid-Eyren [2022-02-17 07:25:35 +0000 UTC]
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DiscreteComputation [2019-09-16 01:30:10 +0000 UTC]
Kind of funky that I haven't been following you on here, despite being in somewhat similar circles.Β I thought I'd give you a follow!Β I hope all is well, have a beautiful day!
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joaquinthecapurro [2019-04-21 00:23:07 +0000 UTC]
hey there iuri. i am an alt account of joacocapurro. i forgot my password and made this new one. anyways, i got bad news: theretrojob gave rockbot, your game, a bad review! i respect his opinion on it, but you? see it:Β nicoevaluates.com/gamerankingsβ¦Β . scroll down until you see the word "rockbot". then, expand it.
NOTE: the mets in this game are hatters, the shield attachers are shielders and the tellieas are spinnasters.
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RetroPixel127 In reply to joaquinthecapurro [2019-07-06 00:33:52 +0000 UTC]
i saw it. i hate this bastard
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AngeloRosales64 [2017-05-26 08:53:34 +0000 UTC]
Aw shit I feel really bad... I made a comment like 5 years ago saying I could help you and I never got back. I was like 13 and had no idea what I was talking about. I don't know if your still working on this or not but I'd actually be interested in helping you this time. For real. I don't know how to use any sort of engine, program, or use famitracker but I've been meaning to learn! However I do know how to do pixel art. If you go to my page you can see the few things I've done so far. If you're still interested or need help I'd actually be interested this time. I'd understand if not though. I'm just graduating high school so I have a lot of free time.
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protomank In reply to AngeloRosales64 [2017-05-26 21:15:14 +0000 UTC]
I actually need Skull Castle bosses concepts. You know, big bosses like Megaman 2's Dragon, machines and such.
Don'ty worry about the time, I know how stuff such as real life can get in the way
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AngeloRosales64 In reply to protomank [2017-05-26 21:31:40 +0000 UTC]
Aight, I'd be glad to do that. Do you want anything specific?
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joacocapurro [2017-02-27 22:54:27 +0000 UTC]
you could create a new rockbot 2 enemy based on motobug from sonic 1
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protomank In reply to Justsomecatheu [2016-06-10 18:03:57 +0000 UTC]
Fixing bugs in code using Rockbot1 running on new engine as test-table.
There are TONS of new enemies from Boberatu, that I need to make drawings to and place into the game. I hope I find some free time to do so soon
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protomank In reply to Justsomecatheu [2016-05-14 11:59:52 +0000 UTC]
Ah. Well, adding enemies int Rockbot 2. A bit boring task
Have to get graphics from boberatu, cut/edit, add enemy, add all frames in game editor, create artificial intelligence for it....
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Luckyducky12 [2015-12-11 09:03:46 +0000 UTC]
Hey! I just wanted to tell you that your game RockBot is actually pretty good in my opinion! Its sad to see that no one wanted to help you out with RockBot 2.
If you still want some mock ideas for RockBot 2 I would be more than happy to oblige you (as long as you give me the proper credits.)
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protomank In reply to Luckyducky12 [2015-12-11 13:13:47 +0000 UTC]
I am actually working on it.
And yes, I need some mocks, mostly interesting stage concepts (just things like the drill in Needle Man's, or some platforms/pits/danger-things, not the whole stage) and also, minions. If you want to help out, please send me an email to protoman@upperland.net, so I can share with you the document I have with stages and bosses descriptiuon and information.
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stoffhimel In reply to protomank [2015-12-22 19:52:17 +0000 UTC]
I will reiterate my offer from before. you may use any enemy I have created and is in my gallery. Its what they are there for. for others to use.
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protomank In reply to stoffhimel [2015-12-22 21:33:35 +0000 UTC]
Thanks, I do have interest in some of them
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stoffhimel In reply to protomank [2015-12-23 00:58:05 +0000 UTC]
You are welcome. Seems you were eyeballing quite a few of them.
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ScoopJohn [2015-07-25 08:28:04 +0000 UTC]
It's Dynamicill from Twitter.
I thought you were dead while i really kept waiting for a new version, i'm glad i'm turned out you're still alive.
Yet i have to wait for the customizable cutscenes and the other stuff...
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protomank In reply to ScoopJohn [2015-08-01 02:19:09 +0000 UTC]
Yeah, the project is alive, but a bit slow due to real life issues
I already started work on the intro/ending editing, but it is a *very hard* thing to implement. Actually, Rockbot itself ended up being much harder because it is editable. You have to think ahead a lot of things, but always forget something and have to convert/refacotr a lot of code and data.
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WhatsIt-ToYou [2014-07-28 20:02:26 +0000 UTC]
Hey there, I've played you're Rockbot game and I wanted to provide a bit of feedback on it.
Rockbot would have been a very good and very interesting game...if only your mission statement of creating a universal Mega Man engine had succeeded.Β Instead, I got a very clunky game that resembles Mega Man in name alone (Indeed, not even the Blue Bomber himself is present; the two playable characters are two new ones named Rockbot and Betabot). From the obvious changes (Such as the player's ability to draw out a shield to block projectiles) to the painful mistakes (The player's jump arc and their knockback) to the silly overlooked nuances (One can hold down the slide command to slide indefinitely), Rockbot is full of little mistakes that make it practically incomparable to Mega Man. For that matter, if a boss isn't too easy to mow down, it's because they have a cheap move that makes them practically impossible to defeat without their weakness and a small stack of E-Tanks (I'm looking at you, Dynamite-Bot).
Overall, I have a hard time finding nice things to say about Rockbot. If forced to assign a rating, I would give the game Five Buster Pellets out of Tenβdefinitely a failing grade. There is no questioning that Rockbot was a huge disappointment, but it was decently fun while you played it, even if in a sort of mindless way.Β A few of the enemies were really interesting, and giving the bosses dialogue when you entered the stage and when you fought them was cool. The game feels like it has soul, the creator loved it, but it is sadly being limited by its hardware. That's really the ultimate key to Rockbot's failure: setting out with the mission statement to create a highly functional and accurate Mega Man engine and returning with this is laughable at best.
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