Comments: 9
K-Pepper [2014-01-23 12:44:07 +0000 UTC]
This is the first time I've seen a texture pack that I actually want to use. This turned out excellent. I absolutely love the way you did the vines. Really great work here!
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13thMurder In reply to K-Pepper [2014-01-23 17:54:43 +0000 UTC]
This update should be out within the week. All that's left to do is fix a few miscellaneous plants i don't quite like, and redo jungle biomes. Beyond that it's just a few item textures before it's ready.
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ColtCoyote [2014-01-15 07:19:43 +0000 UTC]
Very nice effects!
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tigr3ss [2014-01-15 07:17:57 +0000 UTC]
It looks really good, especially the ctm vines. I am surprised at how natural a look you went for here.
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13thMurder In reply to tigr3ss [2014-01-15 07:43:27 +0000 UTC]
I've been going for a more natural look lately... Although, i've been adding plenty of mechanical stuff too. You just have to look a little harder to find it. Nature has taken it back.
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tigr3ss In reply to 13thMurder [2014-01-16 22:49:03 +0000 UTC]
Well, the dreariness suits it, and nature is going to make mechanical stuff stand out more if you choose to build in a swamp.
(don't, the slimes will drive you bonkers).
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13thMurder In reply to tigr3ss [2014-01-16 23:31:51 +0000 UTC]
Oddly, i almost never see slimes in a swamp.
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tigr3ss In reply to 13thMurder [2014-01-17 07:37:22 +0000 UTC]
Really? Did they reduce them? Anyway, last year I lived on a redpower volcano in a swamp biome,and since slime coding avoids open spaces they tended to come up to my house and jump around. Their meaty slapping noises are really loud, so I tried to keep a moat of fire. Eh, I miss my hell pagoda.
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13thMurder In reply to tigr3ss [2014-01-17 07:42:45 +0000 UTC]
In 1.7 you can mute mob sounds while keeping the rest of your sounds on.
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