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1wordinsane β€” Mechanismon application: Jaheim

Published: 2013-07-23 03:33:24 +0000 UTC; Views: 1221; Favourites: 23; Downloads: 5
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Description Jeepers Word what are you doing? Another character? Seriously? Stop. You'll never take me alive suckerssssss.

For



Name: Jaheim Jerico

Pokemon: Duskull
Age: 28 years old, contrary to what he might say. He's not infact the incarnation of 100 other Alchemist prior to him.
Rank: F
Level: 5
Type:
Country: Sihir
Class: Bringa of da Wicked Elixers. Nature Alchemist. A specialization off the Alchemist archetype. Nature alchemists use their skills in blending both magic and science to conjure plants. Each plant however is weaker in both durability and innate abilities, for example a plant with healing priorities would have an weaker than the same plant grown in nature. Without the proper tools, preparations and soil, the lifespan of the plants would only last several minutes before they wither and die. However even if all the preparations are done they cannot create all plants instantly, after all they are not gods.

Moves:
-Leer (Type: / Category: Status/ Contest: Smart) Contrary to how Leer is normally used, Jaheim doesn't use his eyes to intimate the opponent. Instead he uses body language and his eyebrows to manipulate the red eye symbol on the cloth around his eyes. Sadly this does not work a lot of the time, for obvious reasons.
-Night Shade (Type: / Category: Status/ Contest: Smart) Jaheim calls upon the ghost energy that flows through his body to create images in the shapes of monstrous Skeletons and other assortment of imaginary demons. This inflicts damage matching to his level.

Ability: Levitate - Because of his ability he can levitate. It's not the same as flying though and he can't levitate that high, nor for a extended amount of time. However because of his ability Jaheim is always light on his feet, you could say he has twinkle toes. With this ability all Ground-type moves and attacks like Spikes, are ineffective on Jaheim.

Accessory:
- An large assortment of pre-prepared potions fixed on his bandolier.
- Six bracelets, three around each wrist.
- Two satchels around his waist, for picking up materials he can use in his potions.
- The cloth around his face with the Red Eye Symbol on it.



Personality: Jaheim is an odd sight to behold. The man always seem to act strange or talk in a bizarre fashion and seem to get a hoot out of the confusion he causes in others. He's a person with a lot of heart though and if it seems his conversation partner is in distress the Duskull will try his best to help out any way he can..Even though he might to more bad than good. Though generally loud and outspoken, you won't hear insults coming from his mouth nor would you rarely hear him talking down on someone.

Jaheim follows his own code of honour, it might seem a bit convoluted at first there is a definite logic. Logic that you'll understand if you take the time to get to know the man and break down his barriers. As loud and happy he seems to be, the male never tends to talk about his past or about his own deeper feelings and keeps his card close to himself.

In general Jaheim is a being that follows his hearts and guts, if his instincts tells him something. He will follow through with it how stupid it might seem at first and with all the consequences that would happen. Even in his alchemy the Duskull is quite chaotic, though really finicky. Going more on feeling and rhythm than actual mathematics and formula's. But this behavior is only seen during the final parts of his alchemy.

Being an Alchemist and just who he is, curiosity is a big part of his personality. Curious to what would happen if he does this, curious to what a person would do, curious what way the sand will fly if he releases it in the evening wind. The Duskull is someone that can appreciate the simple things in life, because of his curiosity. In his mind, the moment when you understand the rhythm the winds blowing through the sands or the message that the rising morning sun carves on your skin, is the moment where you can unravel the greatest mysteries life could throw at you.


Talents:

-Nature Alchemy: From complex formula's to knowing what seed would be better suited for a potion. The Duskul has a way of knowing this, though this information isn't nearly complete and his mental library is always growing. Jaheim enjoys learning about new ways to brew potions and especially experimenting potions, when he knows nothing bad will happen.
His abilities range from conjuring temporary plants in a quick pinch. These plants are always temporary and die off after a couple of minutes. They aren't nearly as strong as his other plants and the biggest plant he could make is the size of a shrub. The strength in this is the ingenious the Duskull uses these plants as well as their growth rate.

With proper preparations and the right potions, Jaheim is able to make the soil fertile. Though this soil would be in need of constant care and attention in the form of potions and water. In due time he would be able to grow legitimate plants even in the lands of Sihir. These plants however would take the normal time they would need if they would grow naturally. Any alchemic attempt at speeding them up would only make them wither and die.

-Light on his feet: Primary because of his levitation ability the Duskull has a knack of gliding over the ground, be it sand or stone even barefoot the ground never bothered him at all. In battles this comes especially handy at dodging attacks and keeping his attacker at bay or well running away. Something he's quite proficient at.

-Holding his liquor: Try to out-drink him. You will fail and wake up with a massive hangover the next morning.

-Stealth and lockpicking: Though he generally doesn't do this anymore, because of his past Jaheim is a pretty good lockpicker. He likes to keep his skills sharp by locking chests in his house and hiding away the key so he is forced to open it himself. In lieu of this he's good at keeping silent and more importantly, moving silently. Off course having the ability to levitate is a bit cheating in this regard.

Weaknesses:

-Physical body: being a ghost comes with some perks, having a sturdy body is not one of them. Though earthly things as temperature and the weather doesn't bother him too much. Pain on the other hand does. Jaheim is not the best at taking hits and his punches are weaker than other people.

-Image: Because of his looks, the way he acts and the way he likes keeping his secrets to himself Jaheim isn't the picture child of trustworthiness. Though the Duskull does know how to keep a secret, getting to learn those secrets is a long uphill battle.

-Failure as a ghost: He is absolutely horrible at using any kind of innate ghostly ability. He cannot turn intangible and phase through walls, he cannot turn the tiniest part of him invisible. He cannot levitate using his ghostly powers, he cannot contact spirits that have passed by nor can he sense the supernatural better than any normal person. He can however use his ghost moves perfectly fine.

-Inventory limits: His potions and alchemy are his main way of defending himself, but they're not infinite in amount and eventually they'll run out. It will take time to remake all of them as well.



Background: Born is a big word to use. Jaheim was never born in the traditional sense of the word. Coming to existence would be better. 28 years ago on the shore in Agwa the Duskull found himself waking up with no knowledge of who he is or where he is or what anything was. In essence a newborn baby in the body of a man. The locals found him and took him in, fresh hands to help were always nice after all. Especially if said person was a ghost that could fly through walls, makes stealing so much easier. Jaheim quickly learned the ropes of how things are done in Agwa. His early life was filled with laughter and thrills. Though everyone he knew was greedy to a fault, they were nice people in the end. To their chagrin Jaheim never got the hand of utilizing his ghostly ability. They soon gave up and just taught him the normal things everyone knows: stealing, raids, lockpicking, the works. These he took like a fish to the water.

One day everything changed. The day he met her. Saphira, a lovely Darumaka. She was a Alchemist from Sihir. Wanting to get away from her life and past there. Jaheim met her and it was love in first sight. Because of her he took an interest in alchemy. Admitting at first it was just to impress her, though she wasn't too impressed when she found out the only reason he knew something of alchemy in the first place was that he stole her books and scrolls in the first place. They bonded however and she began teaching him the ropes. More than that she showed him knowledge of life outside of the Agwa lifestyle.

He understood then that the way he always lived, the way he was raised was frowned upon and quite wrong in many other countries. And for the first time since he was 'born' he didn't know what to think of it. For now he just ignored that feeling, that feeling he'll later find out was morality and continued his life as he always did, though with the new addition of Saphira and Alchemy in his life. Soon her books about Alchemy ran out but others took their place, this time books about the world. History, philosophy, mathematics, botany everything Saphira took with her when she left Sihir. The Duskull knew much and he wanted to know even more, though no matter how much he asked he never received any information regarding her country of original. The books about Sihir history were suspiciously missing as well. When confronting her about it he only received an enigmatic smile and the admittance that her loyalty and love of her country would never leave her heart. Something he accepted after time.

Books were read and knowledge was gained, more and more each day, each month, each year. As time went on Jaheim went less and less on raids and spend more and more time with Saphira. It was only natural that they fell in love. They married and they were happy. Though she was less than happy with the Agwa lifestyle, she warmed up to it somewhat. Life was good...But it wouldn't stay that way.

Alchemy was still a big part of Saphira's life and it became a big part of Jaheim's they experimented much and learned quite a lot over the years. Though they only found the most interesting thing on complete accident. On day the Duskull was brewing a mixture and by accident knocked some Aloe vera, herbs he used to threat burns, into the brew. He was fully expecting it to blow up he was not expecting the and Aloe vera plant to sprout out of the mix. Though the plant died soon after it was something new, something exciting. Something he and Saphira would explore for many years to come, but it was not meant to be.

One night, Jaheim was doing an experiment while Saphira was soundly asleep. He wanted to push the boundaries of what they knew and his curiosity got the better of him. The Duskull was going to a mix that was quite violate if done incorrectly. Saphira warned him before not to do this, when he first suggested the mixture. But Jaheim was stubborn and confident in his abilities. He was sorely mistaken. The inevitable happened and the mixture exploded, throwing the Duskull out of his home with a massive force, severely injuring him..But not killing him. The explosion wasn't alone though, it caused a chain reaction with everything else in the home and in seconds a massive fireball was where once stood Jaheim's home. It was the last thing he saw before he lost his conscious.

Jaheim woke up weeks later. It took a long time for his wounds to heal, but it left scars on his body. Scars that he hid with tattoo's of bones. He learned that Saphira's was dead and all their belongings were lost. In one night he has lost everything but his life, because of his own pride and curiosity. Life went on but he couldn't stay in Agwa anymore. He lost interests in the raids, in thievery and he just felt like this was not his home anymore.

The Duskull packed up and left, where too but to Saphira's land of origin, Sihir. Off course he was met with much animosity and distrust. But it took a practical presentation of his nature alchemy for him to be allowed to live in the desert country. After all in this barren land the ability to conjure plants would be quite appreciated. Here he would continues his research into alchemy, to perfect his skill. As a homage to his love and as his penance to the mistake he made. Luckily for him Sihir is the perfect place to just do that.

Other:
-Jaheim isn't a fantastic battler, though he is good at running away and dodging attacks he has a horrible defense and his own strength isn't anything to write home about. He is however good at being a supportive fighter. Sniping in with his one move and generally being a nuisance with his conjured plants. Though he cannot possibly grow a tree in an instant, having brambles grow at your feet can be annoying and distracting.
-Though the Sihir heat can be compared to the blistering heat in Agwa the change in temperatures from night to do are nothing alike. The temperature and sun are things Jaheim definitely had to get used too, though him being a ghost it wouldn't bother him as much as it would with a normal living person.
-The only reason why he can hold his liquor so well is because he drinks himself to forget the pain in his heart when those feelings become too much for him to handle.
-He loves the feeling of the rising sun on his skin, it reminds him of his time with Saphira.
-He has a pretty good green thumb. Though that's a given with his profession.
-He accepted his fault in Saphira's death and knows that there will be nothing that he could do to make up for it. But he also realizes that wallowing in pain and misery is not the way she would want to live, nor would it be the Agwa way of life. As such he tries his best to go through life with a smile. It seems to work.
Personal Quote: Ho 'bout ya throw down sum wicked Elixah.
Theme song: Unbreakable-Fireflight



Jaheim @ ~1wordinsane
#Mechanismon @ *furm4nek
Duskull and pokemon @ Gamefreak, Nintendo
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Comments: 19

Contrast-Kitsune [2013-09-11 03:58:35 +0000 UTC]

holy sheeeeeze this looks so great! Definitly the most bad ass duskull i've seen to-date!! it's been great seeing all thisΒ art from you recently! good luck with the new group

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1wordinsane In reply to Contrast-Kitsune [2013-09-11 09:54:21 +0000 UTC]

Lol thanks

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Gates-of-Time [2013-07-23 13:08:08 +0000 UTC]

I LOVE THIS THIS IS GREAT

Awesome design and everything!

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1wordinsane In reply to Gates-of-Time [2013-07-23 13:42:27 +0000 UTC]

Aaah hehehe >w< Thank you very much I'm glad you like it /o/

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Gates-of-Time In reply to 1wordinsane [2013-07-23 14:58:45 +0000 UTC]

No porblem!

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Sylverade [2013-07-23 10:43:21 +0000 UTC]

Everyone loves Sihir I guess xD You're already four inhabitants xD

However, he's a bit creepy :0 But it's cool. Really cool. And all the tattoos on his body are just awesome. (And the levitation ability. He can be really scary in the night time xD)

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1wordinsane In reply to Sylverade [2013-07-23 10:50:02 +0000 UTC]

Aaah because Sihir has le magicsΒ  hurhur. But I was debating on a Landermacht character, they needs some luv man hahaha.


Aaah thank you >w< I'm glad you like him. Even if you think he's creepy lol.

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Sylverade In reply to 1wordinsane [2013-07-23 10:58:28 +0000 UTC]

Magic~ Well, guess you're right.Β 

My next character will live there, sure. Aldonza and Feuille are all alone now... Poor them xD


You're welcome ~

(and... well... he is creepily cool. If that even has a sense <.<)

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1wordinsane In reply to Sylverade [2013-07-23 11:07:01 +0000 UTC]

Hahaha I think my next character would live there too..That or in Agwa >w>Β 


And yeah I understand what you mean with creepy cool, I have a knack at making characters like that pff >w<Β 

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Sylverade In reply to 1wordinsane [2013-07-23 11:28:23 +0000 UTC]

For me... maybe Gainnerun. Cold and icy. So misterious xD

And Agwa, islands. Sea. Hot.

I think all the Countries are cool in their way.Β 


You're really good at making that type of charas! :QΒ 


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1wordinsane In reply to Sylverade [2013-07-23 11:30:22 +0000 UTC]

Yees >w< sounds coolio owo bΒ 

Hmmhmm I totally agree, so different and real >w< totally cool yes.

Pff thank you >w<


I also like your character btw owo

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Sylverade In reply to 1wordinsane [2013-07-23 11:34:56 +0000 UTC]

Really.Β 


Mistery: No Man's Land. We will explore it somewhen? (we, like a group)


You're welcome~


You're too kind Γ².o

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k-times-two [2013-07-23 06:17:46 +0000 UTC]

Your shading just keeps getting better. :,D I love it~

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1wordinsane In reply to k-times-two [2013-07-23 10:29:34 +0000 UTC]

Bwaah thanks hun but shh that shading isn't good >w>

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TamarinFrog [2013-07-23 05:03:41 +0000 UTC]

Aah, those groups and their skills at making us to create characters!

Anyway, he looks amazing!

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1wordinsane In reply to TamarinFrog [2013-07-23 10:29:16 +0000 UTC]

Yes exactly all these groups with those amazing skills


Aaah thank you very much >w<

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xBobaBunnyx [2013-07-23 04:03:11 +0000 UTC]

*pets the beautiful art* I swear you keep getting better and better, Word. >w<

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1wordinsane In reply to xBobaBunnyx [2013-07-23 10:28:36 +0000 UTC]

Shhh *pets back* you're getting better as well but thank you >w<

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xBobaBunnyx In reply to 1wordinsane [2013-07-23 18:40:37 +0000 UTC]

Aw, thanks. ^^

πŸ‘: 0 ⏩: 0