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31883milesperhour — Guyver Low Poly Model Sheet

Published: 2012-06-27 11:05:33 +0000 UTC; Views: 5867; Favourites: 63; Downloads: 247
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Description He's about finished.. I know he's not completely accurate to the reference, as I used more than I'm showing there.. still had a ton of fun and glad to call him done..

view the model here

[link]
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Comments: 15

enzoravo [2016-08-05 15:31:48 +0000 UTC]

hello, i'm a big fan of the guyver franchise, your guyver model looks awesome, can i use it in a demo without profit that i want to make using Unreal Engine 4 ? if the answer is no, do you sell this model ? how much it will cost ?
thanks in advance for all your help.

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cube60659 [2016-08-04 08:17:45 +0000 UTC]

i would love to be able to download this re work it a little bit and then 3d print it as an armor if you would like to contact me you can find me at www.facebook.com/steamtowers

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mundonator [2016-03-16 00:01:34 +0000 UTC]

Hey mate, tremendous work on this! I'm working on multiple custom skins for League of Legends on the site www.mapskins.com, any chance you would let me use your work to make guyver a playable character? I would credit you and link to your work obviously, and we get a pretty good amount of views. Let me know if interested! Cheers buddy! Great work in any case!

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kurisama [2014-11-14 03:16:02 +0000 UTC]

Goddamn that's gorgeous!

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Lucithea [2013-01-11 21:33:04 +0000 UTC]

cool 3d model! incredibly cool.

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temik15 [2012-11-11 05:02:48 +0000 UTC]

hi, i want use guyver model in f2p game league of legends, change model from Kha'zix to guyver, do i have chanse to download your model for free? if yes or we can talk about it, please write me:

skype: temik-_-
mail: ilovelags6@gmail.com

thanks

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KrimzonDestiny [2012-07-14 12:19:33 +0000 UTC]

Pretty cool man. I'd bump up his specularity a bit though.

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souske25 [2012-06-30 10:34:29 +0000 UTC]

awesome sauce

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31883milesperhour In reply to souske25 [2012-07-02 23:35:35 +0000 UTC]

Thank ya

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Krusader2031 [2012-06-28 23:01:32 +0000 UTC]

Turned out great! Bout how long in hours do you think it took from start to finish?

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31883milesperhour In reply to Krusader2031 [2012-06-28 23:13:33 +0000 UTC]

Thanks a lot man about a solid week.. I started it on the 21st and some days worked on it pretty hard core, but others not so much.. I'd grind at it for any where from 6 to 14 hours at a time.. was still tweaking a few of the textures up until yesterday.. still need to pose him yet and make a platform for him to stand on and stuff.. will probably throw another full day or two into that then..

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JanicB [2012-06-28 05:44:21 +0000 UTC]

Very cool, nice job

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31883milesperhour In reply to JanicB [2012-06-28 06:41:42 +0000 UTC]

Thank you!

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TV-TonyVargas [2012-06-27 14:10:07 +0000 UTC]

By today's standards...that is a very low-poly mesh! Especially considering you have so many round surfaces.
The silhouette is very clean.

Very nice Guyver, I commend your ability, Sir.

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31883milesperhour In reply to TV-TonyVargas [2012-06-27 20:13:03 +0000 UTC]

Thank you buddy yeah. always trying to see how low I can go w/ the tri count.. it's all about getting that silhouette

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