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AdeptCharon — Wind type

#beasts #fairy #flying #gyarados #legendary #lugia #pokemon #type #wind #aeroblast #tornadus
Published: 2018-02-27 21:02:58 +0000 UTC; Views: 15113; Favourites: 81; Downloads: 0
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Description UPDATE: added my redesigned Galeon to replace the Eevee-shadow-placeholder.

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As usual... I felt like making a new overview image of my personal favorite new PKMN type idea: Wind.

It'd be nowhere near Fairy in terms of elegant execution this late in the franchise, but I feel like it's the coolest from the ones I can come up with, and the most fun one to think about in terms of retconning it onto existing PKMN.

The main reason for ever taking the idea of a wind type under serious consideration, appeared with the advent of generation 5, specifically the introduction of a Pokémon called Tornadus.
It immediately struck me as odd how Tornadus was part of a typical legendary trio, which often share a secondary type across the group, but differing in their primary type that shows their unique element within the trio.

So my question was, "why would Gamefreak make one member be a single-type, and then have that one type be the shared otherwise secondary type?".
Then I remembered some datamine from generation 4 times, where the typings of single type PKMN were listed twice in order to fill both type slots (for example LUXRAY ELECTRIC ELECTRIC).
This made me realize that Tornadus is actually a Flying type in both senses. Its primary type (and representing element) is Flying, and its secondary type is Flying. It's just that technically being Flying/Flying in practice makes it a pure Flying type.

Although that makes perfect sense ever since, and despite me often asking for more pure Flying PKMN, I feel that it would just look "right" in the context of its trio if Tornadus had a non-Flying primary type.
And that would certainly be the case if there was an actual wind-type, making it Wind/Flying


Most peoples reaction to the concept is: "Flying already covers the concept of wind"
And at first glance it very well does (moves like Hurricane, Tornadus...), but there is a lot of things that are wind-related but don't have anything to do with Flying-type (meaning the wind-concept is not exclusively covered by Flying.. similar to how sand isn't exclusively covered by only Ground or Rock), and of course the core concept of the Flying type is the act of defying gravity by skill, hence the 100% non-elemental name "Flying". Like Fighting or Poison, it's a specific skill-kind of type.

For it to be a good candidate for a new type, it has to do several things:

1. Plausible retcon potential
with 800+ pokemon in existence, there have to already be existing PKMN by now that would make sense to be changed into having the new type (just like there was 1 or two lines per generation that were easily retconned to be Fairy), with enough diversity to show off the different key aspects of the new type.

Of course this is a large part of what the picture is about. Here's some explanations on why certain PKMN are included:
-Pidgeot. It always struck me as the "special" one out of the regional birds, the one I wished had a bigger Sp.Atk and focus on wind-causing moves.. with Mega Pidgeot being a thing, it seems like Gamefreak thought so as well.
-Gyarados, because it honestly has nothing to do with actual flight, other than possibly resembling japanese windsock-balloons called koinobori (and inspiration doesn't necessarily have to express in a PKMNs type if that's all it is). This, coupled with its often mentioned tendencies to cause powerful storms make it a perfect candidate.
-Jumpluff and Drifblim are examples of Pokemon that aren't actually flying, but are easily affected by wind currents and are perfectly comfortable with it.
-Fan-Rotom: couldn't be more obvious, and it also solves the, due to Levitate, useless Ground immunity of its secondary type, while making it stick out among the other handful Electric/Flying types. Like all of its forms, this makes it look like a rare colorful elemental combination.
-Tornadus: main reason for even considering this seriously as stated earlier.
-Lugia: it's the Diving Pokemon and spends its life underwater, where there is essentially zero use of Flying.. honestly the only reason it even has the Flying type can only be due to a possible storm-theme, its signature move Aeroblast and to complement other legendary birds (although it resembles them the least), most of which can be used to argue for a Wind-type instead. If we are already retconning Lugia however, I'd take the opportunity to sneak in the Water type that everyone would consider as an obvious type it should have had all along. But I wouldn't make Water its primary element as a cliche opposite of Ho-ohs Fire, rather I would put the Water type secondary, to represent a contrast to Ho-ohs 100% deserved secondary Flying type.
-Aromatisse/Weezing/Vanilluxe/Butterfree etc. are all included because they rely on spreading something through the air to affect their opponent, whether it's aromatic scents, poisonous gasses, hazardous powder or freezing particles.
-Arcanine is featured mainly for its numerous speed-related references, but it's noteworthy that it is flat out called Windie in japanese
-Shiftry is based on Tengu the wind-demon, so it belongs into this group more than most candidates.
I did however have serious difficulty deciding what type to ditch. I figured that it wouldn't be the first time a PKMN with plant-related features would not itself be a Grass type (Florges, Comfey come to mind), and its prankster nature is more crucial to its concept... but there is still the fact that it evolves with a LEAF STONE that bothers me. Although I guess the whole idea of this type requires a retcon of big enough proportions, that switching out the Leaf Stone for some kind of Wind Stone would be no big deal whatsoever.

2. it needs to have potential for a handful of "generic" regular PKMN-lines that would be pure type to give a solid justification for its existence (just as generation 6 added Slurpuff, Aromatisse and Florges to make sure the Fairy type wasn't over 90% represented by secondary typed pokemon), so here are some vague ideas that I have considered but haven't gotten around turning into proper fakemon yet:
-a 3 stage cloud-based Pokemon (think, hybrid design of Castform/Tornadus with a purer and simpler "wind"-element feel to it)
-pseudo aquatic: aquatic creature-based pokemon  that are light enough to substitute the liquid medium with air, swimming in the sky so to speak (imagine flying whale)
-continuous storm generating PKMN (think tornado with some kind of body in its core or base)
-a mystic mammal that runs around on clouds (think Landorus therians feet on a lightweight eeveelution)

3. potential for moves
as seen on the right-side of the image, there is already quite a pool to choose from... so big in fact, that it actually poses a problem, as lots of the moves are of diverse types already. A solution, or rather let's call it an interesting gimmick for the type, would be to make conflicting moves dual typed in the same fashion as Hawluchas move Flying-Press (dual types are a tremendously underused exciting mechanic that may be in need of some refining in order to be "unleashed", which could then cause fundamental changes in roles of quite some existing moves...anything mud-related being Water+Ground, Fighting+element for elemental punches/fangs/etc.)

4. it has to add something statistically unique to the type chart. In other words it shouldn't be a copy-paste of the Flying type with slight changes for example, but as you can see on the picture, I managed to give it extremely unique match-ups, while also attempting to balance the current type chart a bit (buffing Ice and other weaker types defensively, nerfing offensive powerhouses like Ground, Fairy and Fire etc.)


Clearly I've grown fond of the idea at this point... but I'm not expecting it to turn into an official type anytime soon ;O


--Addendum--

I figure I should back up the type match ups with at least some kind of flimsy reasoning so it doesn't seem completely random.

First part that had to be addressed is the interaction between Flying and Wind.
Flying types are masters of flight (duh), hence they can handle "rough weather" better than other types. (resisting Wind)

In contrast, simple Wind-types who are usually light-weight and easy to throw out of balance, are ironically susceptible to their own powers (but not so much that it'd be an actual weakness, this just explains why they aren't resisting themselves, as would normally be the case with ements of this kind). It's only when they combine with a type that resists Wind (Grass, Ground, Flying..) that they are really stable Wind-types (Tornadus for example).

So with Flying being the superior fighters in the air in terms of maneuvering, simple Wind types are easy target for them, it's like a Fighting PKMN beating up a Normal one on the ground. (Flying weakness)

However, being able to get tossed around easily makes them especially vulnerable to 2 additional types:

Dragon (who smack them around like plush toys with their sheer power and rage) and Psychic (lightweight creatures make for great telekinetic practice. Just look at Weezing, a floating gas bomb. If that's not something you'd imagine easily getting quadruple blown up by someone just thinking about it nearby, then I don't know what does)

That covers the weaknesses (note that they're still vulnerable to moves of most other types just like any others are.. weaknesses are about what types are not merely effective but super effective.)

What wind types actually resist however, are primarily types that modify the weather. Wind types are less prone to shifts in temperature and humidity than most other types.
That covers the resistances to all those convenient coverage elements of Water, Fire and Ice.

They also resist Ground for the same reason Bug does, being lightweight/agile. Those kind of moves just don't bother them as much as the average battler.

Onto Wind moves and their coverage.

Wind moves would usually focus on causing storms, using them as a means to turn other things into projectiles (hence the plethora of dual type moves from combining wind with different elements), or using the same power to build unexpected momentum on themselves, enabling them to execute direct hits faster than opponents can react. As with any types offensive side, it of course depends on the individual PKMN how they use the type for offense.

With that in mind..

In addition to Flying types, Wind moves are bad choices against heavy, firm, rooted types like Rock/Ground/Grass/Steel

On top of those, Dragons resist them as well, simply to fit with their gimmick of resisting all the basic elemental types of Water/Fire/Grass/Electric.

Wind moves do less damage to Ice types, as "harsh conditions" are essentially their lifestyle.

At this point Wind sounds like the worst type for coverage moves ever, so it's time to mention some strengths:

Fire normally feeds on oxygen, hence while "blowing it out" can be a really bad idea. But this is the freaking Wind type, so we're not talking about gentle stream of air, we're talking about abruptly separating the flame from the fuel to interrupt the process.

Feels like an obvious RPG element match-up to me, but if I have to pinpoint a reason, Lugia alone is enough. The real master of ocean currents now. It's not Water, it blows Water off the battlefield.

And since Wind is bad against Flying PKMN who are literally the masters of flight, it's at the same time great against their favourite prey, Bugs.

Ghost types, while not literal ghosts, are rather weird creatures which, once you get past the spooky image, have some things in common with wind types. They're not just often lightweight, but even made of gaseous material. Hence the same weakness reason to Wind as Wind itself.

Interestingly, this gives Wind moves a cool coverage spot that isn't present otherwise yet. Unlike Flying, which is great for dealing with a few more physical things, Wind is great for taking care of some basic elements (Water, Fire, Electric)
Related content
Comments: 29

yasmim456 [2023-12-12 19:55:15 +0000 UTC]

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RickyTicky-2743 [2021-04-01 16:37:10 +0000 UTC]

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AdeptCharon In reply to RickyTicky-2743 [2021-04-02 13:34:45 +0000 UTC]

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L0udL0v3r [2020-04-18 22:08:01 +0000 UTC]

Y wooden shiftry B a grass type anymore even though it looks like a tree?

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AdeptCharon In reply to L0udL0v3r [2020-04-18 23:29:54 +0000 UTC]

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Gancanagh22 [2019-12-04 18:35:04 +0000 UTC]

Aromatisse would have been the perfect Fairy / Poison type. I hate they didn't do that!

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AdeptCharon In reply to Gancanagh22 [2019-12-05 18:03:54 +0000 UTC]

Yeah that'd have been a more interesting candidate for the combo than Galarian Weezing is IMO

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NirokentheHedgehog [2019-06-26 03:55:16 +0000 UTC]

No Chimecho? The Wind Chime Pokemon isn't a Wind type?

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AdeptCharon In reply to NirokentheHedgehog [2019-06-30 11:11:57 +0000 UTC]

Considering I also have a Sound type in most of my made-up type stuff, I felt like Chimecho has way more association with sound-related things (being a chime, having echo in its name, a plethora of sound-related moves learned etc.), so when choosing between Sound and Wind, I went with Sound.

The alternate option I see, would be if we scrap the only type it officially has, Psychic, to make it Sound/Wind instead... which might actually be a good idea, or?

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NirokentheHedgehog In reply to AdeptCharon [2019-07-02 02:17:00 +0000 UTC]

Sound/Wind would actually fit it perfectly.

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Gancanagh22 In reply to NirokentheHedgehog [2019-12-04 18:35:45 +0000 UTC]

No, Sound / Psychic is perfect for it! It drives other pokemon/people crazy with it's psychic sounds. 

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VMetalic [2018-11-24 07:57:24 +0000 UTC]

Raikou, Entei and Suicune?

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AdeptCharon In reply to VMetalic [2018-11-24 09:06:39 +0000 UTC]

They literally have clouds on their backs

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VMetalic In reply to AdeptCharon [2018-11-24 16:53:43 +0000 UTC]

And are making insane jumps, granted.

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Fuego-fantasmal [2018-11-24 03:49:13 +0000 UTC]

That's great, but basically I had already made an elementary table for Monsters / Fakemons / Pokemons with its strengths and weaknesses, it has new types. Also, the Wind type is only the Flying type but manifested in the form of ... good wind; so it is unnecessary.

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AdeptCharon In reply to Fuego-fantasmal [2018-11-24 09:18:26 +0000 UTC]

Flying type is about the ability to fly and move freely in all 3 dimensions of an open space.
Wind is an element to be conjured up like other elemental types (Fire, Water, Electric..).

Just because something is good at flying, doesn't mean it has an association with Wind as an element. (Hawlucha, Minior)
And just because something can create powerful storms, doesn't mean it has the ability to fly. (Shiftry, Suicune)

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Fuego-fantasmal In reply to AdeptCharon [2018-11-24 16:14:19 +0000 UTC]

"Flying type is about the ability to fly and move freely in all 3 dimensions of an open space.

Wind is an element to be conjured up like other elemental types (Fire, Water, Electric..)."


Sorry, but no. With that logic, the Pokemon / Fakemon could not conjure attacks whose elements are not theirs. I'm sorry, but those of flying type would have to cunjurar wind that would continue to be Flying type and that would not break anything of logic about it. I know, because I've been trying to make sense of elementary types, movements and skills for years until I got something close to perfection. And although the wind type has some logic it's still unnecessary, no matter what, because of what I said before.


"Just because something is good at flying, doesn't mean it has an association with Wind as an element. (Hawlucha, Minior)"


Dude, you just mentioned everything that's wrong with Gamefreak, because they do not even follow their own rules.

First. Minior should be of the Rock / Psychic type with levitation ability; NO Flying type. Gamefreak refuses to turn on the lesson and each time they contradict each other more often.

Second. Haulucha simply has a design like all Pokemon from third generation onwards, so it does not count, and even so Haaulucha's example does not make sense.


"And just because something can create powerful storms, doesn't mean it has the ability to fly. (Shiftry, Suicune)"


First. Shiftry can conjure up flying-type attacks on the part of its appearance that indicates that it can possibly conjure up Flying-type attacks because it is still windy. And no, it does not make sense that this Pokemon can use the Hurricane movement, instead of some other not-so-powerful Flying type attack, because to Gamefreak.


Second. Suicune should be Ice / Normal at this point due to its appearance that has to do with a quadruped mammal but, again, Gamefreak does not give a shit to fix all the inconsistencies, and because of that Pokemon games get worse with each new generation.





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AdeptCharon In reply to Fuego-fantasmal [2018-11-24 18:28:12 +0000 UTC]

"With that logic, the Pokemon / Fakemon could not conjure attacks whose elements are not theirs."
Why couldn't they? I have no idea how you got to that statement or its relevance to discussing what a type is about.

"And although the wind type has some logic it's still unnecessary, no matter what, because of what I said before."
All you said was that wind is a manifestation by Flying types.
With this we could go about removing a bunch of other types then, by saying they are manifestations of those types (like Ice-Water, Rock-Ground..), but I do think the types we have so far are distinct enough to justify their existence.

"Haulucha simply has a design like all Pokemon from third generation onwards, so it does not count"
This is a joke right? Otherwise I don't see us getting anywhere by continuing the conversation much longer about anything relating to PKMN to be honest.

"Gamefreak does not give a shit to fix all the inconsistencies, and because of that Pokemon games get worse with each new generation."
Rightttt.

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Fuego-fantasmal In reply to AdeptCharon [2018-11-24 20:19:30 +0000 UTC]

"With that logic, the Pokemon / Fakemon could not conjure attacks whose elements are not theirs."

Why couldn't they? I have no idea how you got to that statement or its relevance to discussing what a type is about.


Because it has to do with this, for that very reason.


"And although the wind type has some logic it's still unnecessary, no matter what, because of what I said before."
All you said was that wind is a manifestation by Flying types.
With this we could go about removing a bunch of other types then, by saying they are manifestations of those types (like Ice-Water, Rock-Ground..), but I do think the types we have so far are distinct enough to justify their existence.


No, because the Flying type, as well as the Bug type and the Dragon type, allude to something related to a certain species and / or a certain physical characteristic that is only present in that type. For me, those of Flying type that have the appearance of flying beings and that are adapted for that purpose, those of the appearance of bird, bat and probably winged reptiles (Aerodactyl); they are the ones that really count.


"Haulucha simply has a design like all Pokemon from third generation onwards, so it does not count"
This is a joke right? Otherwise I don't see us getting anywhere by continuing the conversation much longer about anything relating to PKMN to be honest.


Pokemon designs from the third generation onwards were getting worse and worse, and I'm not the only one who says so. Basically the designs are simpler and without that level of detail that used to be present in the first and second generation; it is a fact.


"Gamefreak does not give a shit to fix all the inconsistencies, and because of that Pokemon games get worse with each new generation."
Rightttt.


Good.

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RadiumIven [2018-10-10 12:00:03 +0000 UTC]

Flying type is actually wind type.
Flying=Wind
Just saying.

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AdeptCharon In reply to RadiumIven [2018-10-13 10:17:02 +0000 UTC]

To be a Flying type, you just need to be able to fly. So I see it as an ability/power, like Fighting, Psychic, Poison...
Wind is an element that can be magically created or manipulated, like Fire, Electric, Ice...

My main go to example that puts the equivalency into question is Shiftry. Being a wind demon, storms are central to its concept, but at the same time, it would never be a Flying type.

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RadiumIven In reply to RadiumIven [2018-10-10 12:05:53 +0000 UTC]

Also, wind is created by friction of air. So commonly, flying objects created wind. Not to mention, the move Whirlwind is a normal type because in Japanese, it is actually called "Blow Away", which anything can blow.

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Gottmagier In reply to RadiumIven [2019-05-12 12:51:14 +0000 UTC]

That does not make Wind an element of flying exclusively and no Wind is caused by Atmospheric pressure that comprises the Air to Wind, while Birds and flying creature only use this Wind and air to glide through it, they don't create it, they use it. Even then, by your logic Steel type is the Normal-type or fighting type, because it's used by Knights( who are warriors and because of that fighters), it's fighting type.


When we speak about the Wind type, we speak about the Element, NOT their causes you mispresented.

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RadiumIven In reply to Gottmagier [2019-05-13 00:25:01 +0000 UTC]

Arn't all types are elements like Fire, Water, Electric, Grass, Ice, etc?

There are a lot of things consider Flying type as Wind, moves like Air Slash, Air Cutter, Tailwind, Hurricane, these moves are made out of air of wind, not birds. You also have Rotom fan, which is a fan that use for blowing wind consider a flying type, is a flying type because of propeller. Propeller uses it's force to create wind to help helicopter and aeroplane to fly by using the wind to push itself into the sky. While birds use wind to glide, they need to flap their wing to sore them up to the sky with a help of force of wind to push themselves up.

Also, Knight's consider as Steel and Fighting, because Steel is represent their equipment and Fighting is base of their fighting technique.

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Gottmagier In reply to RadiumIven [2019-05-15 18:24:02 +0000 UTC]

Not at all, not all types are based on the Elements, some of them are based on classes of Mythological creatures ( Dragons & Fairy ), some aspects of Humanity( Psychic, Ghost, Dark, Fighting and Normal) and nature( Bug, Poison, flying, and Normal again). They are not based on the Elements in classical and Alchemistic thoughts or Hindu mythology like Fire, Water, Earth( in PKMN, they are separated into the Ground and rock), *Wind*, steel in the case of Chinese teachings of the Elements and Ether, which is Magic or the stuff that made reality possible if you so will.


Also, these moves you mentioned are only secondary flying types moves to shoehorn them into a type, that was more than qualified to be its own thing, but because the creators of the pokemon games have gotten lazy with the types and with a lot of other things in this franchise, they completely missed many opportunities to create a type based on Wind, Air and clouds, instead of being only a part of the Flying type, which should have never existed,  I mean, it was just supposed to be the Bird type, until they realized that Birds are not the only flying creatures, leave alone Objects. Another point that needs to be stressed out here is that there are also a lot of moves that are wind-based, yet are not even belonging to the Flying type at all! Vortex, for instance, is a Dragon Type attack, not flying as is Whirlwind and Omnimous Wind, none of these moves are remotely flying type moves. Flying types and flying Creatures, in general, are about using the Air around them to glide through it, but they themselves are not connected to the Element of Wind on a spiritual or even Elemental level like for instance the Water type. Water-type Pokemon are not just creatures that use Water, but they also are creatures with a magical connection to it and even are in some way compromised of water like Blastoise or for a different elemental example, Fire types like Charizard or Grass-types like Serperior. This is not the case with Flying types in Pokemon ( except the Unovan flying bros), they only use Air as meanings of performing Manevours in the air by creating wind around them, but have no connection to the element of the Wind like for a non-Pokemon Example Appa from Avatar, the flying Bison.


The argument you made regarding Knights, actually proves my point about Wind being a separate element from flying, because Knights aren't just warriors, they also are Humans covered in steel. If Pokemon was lazy, they could have just called Knight-like Pokemon FIghting types because Warriors and martial artist use Steel weapons in combat, and yet they are double typed. Besides, If ground and Rock are separate types instead of becoming one Earth Type, why not Make a Wind type and keep the Flying type? A Win-Win for all of us.

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ericgl1996 [2018-03-01 06:16:18 +0000 UTC]

You forgot to add both Pheromosa and Kartana on there because they have Wind type too you know.

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AdeptCharon In reply to ericgl1996 [2018-03-01 20:36:19 +0000 UTC]

I left out quite a few. Felt like I want to give a more basic overview of the wind type idea with this image, rather than a final suggestion, but cool that you remembered those from the other image

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ericgl1996 In reply to AdeptCharon [2018-03-01 20:45:04 +0000 UTC]

Yeah, I did remembered those from your other image that you made.

Will you upload both Aquatic, Plastic, Sound and Cosmic type pics like when you uploaded Wind type on there.

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AdeptCharon In reply to ericgl1996 [2018-03-04 17:10:40 +0000 UTC]

made Sound as well now. Don't think I'll make the other 3 anytime soon. Feel like they're less realistic than these two.

Maybe I'll do Plastic some time, because that one is completely unexpected and unique xD

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