Comments: 40
TheAntsaBoy94 [2017-11-30 12:46:03 +0000 UTC]
In actuality, those mixes are not (the correct) arithmetic means due to the simple fact we save RGB values in a logarithmic scale, not linear. See this to learn what this means in practice.
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vroomvro0om [2015-04-03 05:57:23 +0000 UTC]
What if you used a section that cuts straight through the middle, perpendicular to the greyscale axis?
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Maiden-In-Black [2014-07-01 08:48:09 +0000 UTC]
The truth is that I noticed these difference between SAI and PS but I didn't know what were exactly. In fact, it's the main reason why I sketch more in the first one.
Thanks for this tutorial ^^ I found it really interesting
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MiraKial In reply to Aliciane [2013-08-14 22:59:33 +0000 UTC]
Crazy = genius, my dear c:
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rpm45 [2013-06-29 18:39:47 +0000 UTC]
Fascinating work! Thank you for putting all this together. It's really clear, and useful. I knew it was averaging colours but I'd never really thought about the consequences. (Nothing wrong with thinking scientifically about art! Understanding your tools can really help your creativity, actually.)
You got me thinking, so I decided to look into how the actual RGB and HSB numbers are behaving when we mix colours. I've posted my results here: [link]
(One interesting result: You don't always want to use the most saturated version of the mix colour. If your original colours aren't 100% saturated, your mix shouldn't be either (in general!).)
I'd love to hear what you think!
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Aliciane In reply to rpm45 [2013-08-14 20:32:48 +0000 UTC]
Hey, you've pointed out very interesting facts about the HSB notation !
I never thought that (128, 0, 128) and (0, 0, 128) had the same brightness, might explain why I've never been able to understand how to compute those numbers. I thought the brightness was something like (R+G+B)/3
Therefore you suggest to mix colours by keeping an eye on the hue & saturation values ? Indeed, since those values are easily available in most digital art program, yeah it's easier just to increase them manually than by painting over with a blending mode or a more saturated colour This adjustment is waaaay easier than what I'm doing, I'll play with it and then add it at the end of the tutorial !
I also tried to play with blending modes, I thought too that "add" would be similar to an additive mixing... But it only really works with the primary colours, like you noticed too. I like "overlay" though, even if I don't understand very much what it does, it almost always raises the saturation whatever colour you choose.
(Very sorry for the lateness, I'm not very active on DA, not really an excuse though )
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ECVcm [2013-06-20 11:52:37 +0000 UTC]
Dommage que ce ne soit pas en Français.
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Aliciane In reply to ECVcm [2013-06-21 12:39:09 +0000 UTC]
Je l'ai fait en anglais pour que ça parle à la majorité de l'audience de DA, mais si tu veux je peux refaire une version française, je dois déjà corriger les fautes dans celle-ci, alors je peux traduire au passage ^^
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ECVcm In reply to Aliciane [2013-06-21 14:30:45 +0000 UTC]
Super tu es un amour,on a toujours besoin d'aide nous les francophones.
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Bluewyrm [2013-06-19 00:00:42 +0000 UTC]
and THIS is the reason I'm saving up cash for SAI.
I'm done with the whole 'wonky photoshop blending' thing...
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LimeGreenBunny [2013-03-14 02:01:48 +0000 UTC]
This. Is the most eye-opening thing I have read in a long time. 0_0 see my eyes are way opened. Heh.
So when you say "pick the associated pure hue" do you mean to pick the color, but with no black or white added?
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zerda [2013-03-09 13:07:41 +0000 UTC]
Brilliant tutorial!
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bookaddicted [2013-02-24 06:30:13 +0000 UTC]
I can honestly say that that is the most detailed tutorial on colour choices I have ever read
It's excellent, thank you for this... it gives us new ideas to mull over
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Gnewi [2013-02-23 22:57:56 +0000 UTC]
Great reference! And I love your thoughts on color! I am terrible and have never looked at it quite so technically before! This is great! Thank you!
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