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AnimalAsLeader — Sci-Fi Warrior 3

#city #pollution #sciencefiction #scifi #smoke #warrior
Published: 2017-02-08 12:26:00 +0000 UTC; Views: 408; Favourites: 17; Downloads: 0
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Description Third and last design concept. Back to the roots, nothing too fancy.
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Comments: 26

kikoeart [2017-02-26 05:20:41 +0000 UTC]



Hello! Great work! I love the old school sci fi look it has with some parts round(figure) and some flat 2d(buildings and road) Also the colors are very nice. Like the highlights and shading you have on the figure's details ...I would suggest that you add more of that on the upper torso and shoulders, arms...as those parts are much more organic looking(like a human in a grey t shirt), it's a little confusing to be - is this on purpose? If it's supposed to be human- ish...then I would check out some anatomy image references for the shoulder/arm muscles here is one

Maybe I don't know the story behind this so ... 
I would also add a separation between the neck, head and shoulders so that you know he can move his head around...Unless it's like wet-suit material? 

On the head you could add some of that nice shading and highlights you have on the legs...like where the seams are etc.. also on his lelft hand there is less detail than on his right...It would look more 3d with the cool details you have done elsewhere. Also the eye slight is cool. If you wanted it to show more you could have a glowing shine coming off of if...more outwards and a tiny bit of reflections on the head itself.

As for the buildings, I like them kind of stylized how they are...but if you wanted more depth...you can make the buildings further away LESS detailed and LESS saturated in color, not white either cause that's too bright. Or try a different color (slightly) try lots of variations, even darker than the closer one..see what it looks like. I think the building near his butt is the most detailed and sticks out a little too much...either fade it a little more or have that style continue at least till the building in front of him...so it doesn't look like you started painting the building then the figure and then gave up one the rest of the buildings...this way if it continues to the one after him, it looks more intentional. 

Ok great painting! I am only a beginning painter as well so this is just my little perspective on things I hope it helps you think about it in different ways. 

OK FINAL THOUGHT: this is actually the first thing I saw....the left hand...its literally getting cropped off. Please consider extending the size of the canvas or moving his arm a little so that it's all in view. I know its a pain, but this is something I've heard pros talk about a lot, unless its a side character that doesn't matter (cropping those can add drama actually) it will look like a mistake. sorry but seriously this is a cool painting, I hope you take all this as suggestions and not as criticisms without reason

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AnimalAsLeader In reply to kikoeart [2017-02-26 16:35:53 +0000 UTC]

Hey!
Thanks for checking in. I can see what you mean by all the points. I actually used an anatomy reference, but the pose was different so I had to do a lot of guessing work. Usually I don't draw skin-tight clothing (or one that shows the muscles) for men, so it was a new experience for me
As for head and neck, I had really no clue, how to draw an interesting helmet and a smooth transition to the back... Design is really not my thing.
With the buildings, I intended to make them blend into the background the further away they are, and also decrease contrast. :/

And yeah, I should've moved him to the side. Actually, I just typed in a random canvas size and started painting on it right away. I don't really pay attention to this kind of things...maybe I should.

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kikoeart In reply to AnimalAsLeader [2017-02-28 11:34:59 +0000 UTC]

You're welcome!

I think if you do a rough sketch first, you will avoid cutting off your characters  

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ArtemisArturion [2017-02-09 20:15:41 +0000 UTC]



Hiya, I’m from Project Comment! For starters I would just like to say I love the wiring in the arm. It’s very well done and stands out nicely without taking attention away from the rest of the piece. The grey you’ve chosen for the main colour scheme is great as well, definitely very ‘sci-fi’. The red/pink in the sky is a good colour choice as well because it does give it a dystopian kind of feel – but the buildings look a little pale against the sky. It’s not a big thing but depending on the distance from your warrior the background should take on some of the atmospheric colours, perhaps if you’d shaded them with a red-brown colour to match? Although they do get lighter the further you get away and it is done well, it’s just that the light blue seems to… draw away from the main focus of the picture? It’s difficult to explain.

It still looks fantastic. The background does work well and gives more depth to your warrior. The warrior himself is amazing and you’ve done really well with the anatomy of his upper torso, very masculine and realistic. The slight blue glow of his ‘eye slit’ further enhance the sci-fi feel of the warrior. The details down his back and over his legs are amazing as well and shaded very well. There’s real depth there, you can tell that these shapes are protruding or etched in and not just drawn on and that’s wonderful. I love the extra detail at the back of the warriors knees, the wires?, they look amazing and it’s fine little details like that, that really make a picture amazing. Great work, really great work.

The background thing? Is just a teeny tiny detail. This pic is amazing, easily 9/10 in my books  

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AnimalAsLeader In reply to ArtemisArturion [2017-02-09 21:08:10 +0000 UTC]

Hey and thanks for the kind words! A different color on the buildings is definetely something I'm gonna try out.

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ArtemisArturion In reply to AnimalAsLeader [2017-02-09 23:07:39 +0000 UTC]

It is really awesome and I'm going to check out more of your art when I have time

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VenomQuill [2017-02-09 16:24:05 +0000 UTC]

Oooh! This is pretty cool! You got down the shiny part, that's for sure! The futuristic design makes it all the better. But, ah, the colors seem a bit off. If I may lend you a critique?

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AnimalAsLeader In reply to VenomQuill [2017-02-09 16:56:19 +0000 UTC]

Whatya mean by "off"?
And sure, why not?

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VenomQuill In reply to AnimalAsLeader [2017-02-09 17:24:34 +0000 UTC]

What I mean by that is the background is more of a flint or pewter while the sky is a smokey cinder color. The body itself is stark silver and gray with a few reds/greens/yellows in the wiring. However, though the silver is a good color for a reference, it stands out too much. It doesn't look like part of the environment. He almost looks like he's by a green screen. The lighting on him is straight silver and white as if its coming from an artificial light source. Try using the sky and natural light color as a highlight. (as the sky is orange, try a bit more of an orange lighting) The piece is already good. Smoothing the foreground character into the background should make him even better!
His body outline is very sharp and very big contrast. So, again, it looks like he was cut out and pasted there. Try smoothing out the outside lines. Even sharply contrasting pieces aren't that 'black-on-white' so to say. I mean, the legs look good in this aspect. But you can really see it in the arms and shoulder.

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AnimalAsLeader In reply to VenomQuill [2017-02-09 21:04:30 +0000 UTC]

Yeah, I get what you mean. I will certainly try out a more colored lighting on his armor.
However, I wanted him to stand out from everything else, almost give the viewer the feeling like the character does not belong there. Actually it's going to be the main character of a game I'm working on, where the character is exploring a ghost city, trying to determine why the inhabitants of this supposed paradise turned on and massacred each other.

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VenomQuill In reply to AnimalAsLeader [2017-02-09 21:38:59 +0000 UTC]

Oh! Okay, that actually sounds pretty cool. He does certainly stand out. Haha I was wondering if it was a broken city or not. I saw the smoke, but the buildings looked much too uniform and relatively undamaged.

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AnimalAsLeader In reply to VenomQuill [2017-02-10 17:08:03 +0000 UTC]

Mh, the city is not broken. Actually its meant to be surprisingly intact, hence the smoke is not from fires, but rather from power plants

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VenomQuill In reply to AnimalAsLeader [2017-02-10 17:29:53 +0000 UTC]

That's what I was thinking. /heh

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TurkBurg [2017-02-09 14:55:23 +0000 UTC]

WELL DONE lineless art!!!

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AnimalAsLeader In reply to TurkBurg [2017-02-09 15:41:32 +0000 UTC]

Thanks! (and for the watch btw )
What do you mean by "lineless"?

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TurkBurg In reply to AnimalAsLeader [2017-02-09 15:49:03 +0000 UTC]

"lineless" art, is when you don't have those black lines around the drawings!

And it's mostly quite difficult to draw without lines!

My art is all lined art for example

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AnimalAsLeader In reply to TurkBurg [2017-02-09 15:58:48 +0000 UTC]

Umm, there's an easy way to do it:
I drew the lineart on one layer and drew everything beneath it, then when I no longer needed the lineart, I deleted the whole layer and what's left is the pic without any lines

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TurkBurg In reply to AnimalAsLeader [2017-02-09 16:01:54 +0000 UTC]

oh that's cool!!

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TeiOuja [2017-02-09 12:05:36 +0000 UTC]

I love this guy's design. It fits so well in a futuristic setting, yet it looks so Medieval at the same time. The helmet's a nice design.

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AnimalAsLeader In reply to TeiOuja [2017-02-09 12:42:15 +0000 UTC]

Thanks
I still don't like the helmet

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TeiOuja In reply to AnimalAsLeader [2017-02-09 12:45:03 +0000 UTC]

I dunno. I kinda dig the pseudo-Bucket Helmet look.

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AnimalAsLeader In reply to TeiOuja [2017-02-09 15:41:15 +0000 UTC]

As long as someone likes it, it seems fine

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TeiOuja In reply to AnimalAsLeader [2017-02-09 21:56:54 +0000 UTC]

XP

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MrSkittlesXD [2017-02-09 09:50:22 +0000 UTC]

I must say, marvelous work right there. It is well shaded, the depth is well thought, the details are brilliant, and the background fits with the character well. I feel disturbed with the size of the right hand. It doesn't seem right. Maybe widening it would make it seem reasonable. 

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AnimalAsLeader In reply to MrSkittlesXD [2017-02-09 10:37:28 +0000 UTC]

Ye, I get what you mean... It is not the whole hand, just the fingers, but it certainly does look weird

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MrSkittlesXD In reply to AnimalAsLeader [2017-02-09 10:38:49 +0000 UTC]

It's the only problem/flaw I pointed out! Rest of it is cooool!

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