Description
Viper is an Archdemon, also called the Seven Princes/essess of Hell, the demonic counterparts of heaven's archangels. While beings similar to archdemons are found in a number of religious traditions (including Zoroastrianism), they are usually associated with the Abrahamic religions, Judaism, Christianity and Islam.
- Spiritual Demons are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.
Contract Bestowal: The user can give a person a power, an object of power or change nearly any event within their power to something as trivial as transporting them to a location or as simple as knowledge on something. Some other uses include being their servant till they die or something as extreme as giving them a plot coupon. They can also create their own contract granting something within a contract's payment being as no payment. The user can take anything from a contracted client be it their powers, emotions, memory, soul or event in their past or future and maybe even someone connected to the client who they can choose to make him or her their servant. The contract can be fulfilled by doing some task or arduous payment. The user can bend the agreement to their own desires limited only by his/her power and therefore they can change the contracted into a monster as a way to give him or her a power. As long the agreement didn't say they could not perform a certain action their restraints are somewhat relative. The user can also simply agree to grant the person what they want without telling them what their payment is or when they will pay it.
Cosmic Awareness: User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.
- Intuitive Perception (to anything related to the user)
- Sensory Tracking/ Detection
- Can be used internally to detect potential illness, e.g. cancer.
- Detect threats to user from anywhere in a universe.
- Perceive changes that affect user from anywhere in a universe.
Curse Inducement: User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death. Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects. Curses are well known to create and induce supernatural anomalies, especially autonomous ones which function all by their own. Both normal to living anomalies are capable of warping reality too, such as dimensional rifts appearing on any surface like the ceiling, wall, or floor, and among other things like various objects appearing out of thin air, etc.
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Demon Morphing: The user can transform into different kinds of demons as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into demonic creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.
Demon Soul: Users of this ability are not demons in human bodies, rather their spiritual essence is demonic in origin. Users have supernatural abilities on a demonic level. Some users powers might be dormant due to suppression by a higher power, and may have to be unlocked.
Demonic Arm: The user has a physical manifestation of demonic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of demonic powers the arm possesses: Demonic Arm of plagues may allow Disease Manipulation , while ones associated with earthquakes grant Earth Manipulation .
Demonic Combat: The user is able to incorporate demonic power into physical combat.
Demonic Element Manipulation: The user can manipulate elements with/of/from demonic origin. They would be able to do all kinds of unholy things with their unique type of element.
Demonic Empowerment: Users are able to acquire power from demonic forces. Often times, they're cursed with the evil from unholy items, spirits, or concepts. Sometimes their bodies are warped and twisted into a hellish parody of their previous state, becoming demons. Some are able to switch in and out of their new forms at will. Those who are too weak to control the power will lose their sanity as well as their souls.
- Demonic Force Manipulation: Control incredible demonic forces.
- § Demonic Conduit: Acquire demonic powers by channeling the essence of malevolent entities.
- § Demonic Source: Possess a wide array of demonic powers.
- Demonic Magic: Control demonic forms of magic.
- Demonic Weaponry: Wield powerful demonic weapons.
- Theurgy: Call on the power of stronger demonic forces.
Demonic Energy Manipulation: User can create, shape and manipulate energies of demonic origin. They would be able to do all kinds of unholy things with their unique type of energy. Things like creating blasts to creating or summoning beings of demonic energy. Users would even be able to summon demons themselves, through ritual use of the energy.
Demonic Lightning Manipulation: The user can create, shape and manipulate lightning derived from the deepest pits of Hell, sporting the capability to destroy nearly anything it strikes with absolute malevolent intent. In addition, demonic lightning is capable of inflicting excruciating pain; both physically and spiritually tormenting the victim, has the potential to corrupt one's soul, and is very effective against the holiest of supernaturals, such as angels. More powerful users can even ultimately summon /resurrect /create evil spirits, elemental entities and/or demons from Hell, as well conjure and control hellish thunder storms.
Demonic Telekinesis: The user can manipulate matter using demonic energy/power.
Demonic Technology: User can combine technology with the energies of the infernal realms, demons, devils, and those things related.
Divine Slayer: The user can kill a deity/deities or any divine embodiment they may choose to get rid of. They are resistant to the effects of a deity and are capable of killing the specified deity. The user may be a deity with vast or corrupting powers or a being higher than a deity. Because deities are powerful and numerous, it may require instigating a war to kill them all at once.
Fear Inducement: The user can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals. The target’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even seen as a monster.
- Fear Augmentation: enhance any feelings of fear until the victim literally dies of fright.
- Fearful Scream: scream with fear echoing in every sound-wave.
- Insanity Inducement: making others feel fear to the point they will become traumatized.
- Killing Intent: control one's own killing intention and use it to intimidate the victims.
- Paralysis Inducement: make the target literally 'paralyzed with fear'.
- Unknown Inducement: cause a fear so powerful that others tune users presence out of sight and mind.
Flowmotion: The user can fluidly move around on both land and air. This allows the user to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically, the user can easily use their environment to their advantage.
Hatred Empowerment: User becomes stronger, faster, more durable, etc. by hatred of oneself and others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the hatred or even slow or stop aging.
Human Disguise: The user can take on an ordinary human appearance to blend in with modern society. This power is designed for non-human individuals to hide their non-human traits and appearances to avoid detection.
Immortality: User possesses immortality : an infinite life span, as they can never die, never age , and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable , while others are the regenerative type , surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining , free from all bodily necessities.
- Cannot age once reaching a certain point.
- Immune to diseases, toxins and drugs.
- Wounds, even crippling or fatal ones, heal near instantly.
- Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
- May apply only to biological immortality, as the mind and/or soul may remain mortal.
- Immortality power may be removed, rendering the user mortal once again.
Invisibility: User can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.
Mediumship: User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.
Mental Manipulation: The user can manipulate, modify and control the thoughts, mindsets, and upper brain functions, allowing the ability to render others unconscious, suppress their memories, and negate the use of abilities, increase/decrease mental capacity, modify minds to be agreeable, control minds, sway sensations to induce altered perception, bestow/heal mental disorders, create/penetrate mental barriers, etc.
Natural Weaponry: The user possesses some form of natural weaponry, including claws , fangs , horns , beaks , clubbed tails, etc., and knows how to use them.
- Claw Retraction
- Horn Protrusion
- Prehensile Tail
Nightmare Manipulation: User can create, shape, enter and manipulate the nightmares of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, observing nightmares and turning dreams into nightmares. The overwhelming shock, fear, anxiety and terror can prove too suffocating for the victim in which their hearts might explode or brains might die.
In some cases, the user's power extends to the real world, such as wounds inflicted on a sleeping victim and even pulling someone from the waking world into the dream world.
Pain Inducement: User is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means.
Shapeshifting: The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, monsters or by making the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.
Sin Embodiment: Users become a physical personification or manifestation of the sins of man that brings them down and gain power from sins and vices of others and oneself as well as the very concept of Evil . Users can use sins as a power source to extend their life span, use it as a weapon or cause others to sin/be evil, it can also be displayed by their physical, spiritual forms. The user can commit any sin they want and can also augment their inducements on a victim until they are rendered completely insane or dead.
Soul Absorption: User can absorb souls, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves , gaining the drained power , using it as power source etc., either temporarily or permanently.
Common advantages include adding the target's skills and abilities to users, or using the absorbed souls to augment user's own powers.
Spirit Physiology: User with this ability either is or can transform into a spirit : a supernatural and conscious (although not necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into a more solid form or by taking a vessel to give them physical shape, which can be done either by possessing an already existing form (either a living being or an object) or by animating and wrapping part of the environment "around" them.
There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits.
- Flight
- Illusion Manipulation
- Intangibility
- Possession
- Telekinesis
- Teleportation
Summoning: The user can transport person, creature, or object of choice by means of Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner.
High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.
The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.
Supernatural Assassination: The user can perform assassination beyond the normal limitations of an average killer, dispatching their targets without any struggle or being near them and covering their tracks.
- Camouflage
- Disguise Mastery
- Enhanced Stealth
- § Enhanced Hiding
- Existence Erasure
- Hidden Arsenal
- § Concealed Weapon Proficiency
- Killing Intuition
- Psychological Intuition
- § Body Language Analysis
- Sense of Strength
- Shadow Camouflage
- Silent Movement
- Social Cloaking
- Supernatural Athleticism
- Supernatural Combat
- Supernatural Concealment
- Supernatural Senses
- Supernatural Stealth
- Supernatural Tracking
- Weakness Detection
- Weapon Improvisation
- Unrestricted Murdering
Supernatural Condition: User's physical and mental abilities are glaringly, obviously and super/unnaturally superior over others in their universe because their capabilities are far beyond natural levels, making them immensely stronger, faster, durable and smarter than regular beings (in that verse).
Telepathy: User can read/sense another person's thoughts, communicate with them mentally and/or affect their minds/thoughts. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from one mind to another, and Telepathic Perception, which is the ability to receive information from another mind.
Unhealing: User can undo any wound, disease, injury on another living being that that has been healed or cured. This can be done to impair an opponent, or undo cures that get rid of diseases. With some skill, some users can even make it so that the wounds and injuries undone not only heal again slowly, but make them not heal at all as well.
Vice Inducement: User can bring out the worst vices and sins in people. Doing so causes the person to completely forget everything around them to perform the Seven Deadly Sins. Usually this results in the victim's death or insanity.
Usually performed by demons on "lesser mortals". More than likely Demons would target people who were well on their way to Hell in the first place.
Weather Manipulation: User can sense, create, shape and manipulate weather , i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
There are four main factors of Weather manipulation:
- Air Manipulation - for wind and related effects.
- Electricity Manipulation - lightning in all variations.
- Thermal Manipulation - make it cold or hot.
- Water Manipulation - rain, snow, fog etc.
Wing Manifestation: User has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
- Flight or Gliding
- High level users can achieve High-Speed Flight
Worship Empowerment: Users become stronger, faster, more durable, etc. by the worship of other beings, be it prayer, rituals, and other actions, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the faith or even slow or stop aging.