Description
Jonathan is a Nephilim: a being (most commonly one of the first generation) with both mortal and Angelic Ancestry.
Note: In mythology, the Nephilim is considered to be the result of a union between an Angel and a mortal woman. This is similar to the conception of the Demigods in mythology. Just like said demigods, Nephilim can come in forms other than the traditional kind. Said forms would involve being a human who went through a form of ascension, where they became an angelic being themselves . Another form would be a mortal with an Angelic Soul .
As partially mortal, he is more bound to his form than his non-mortal parent, but his personalities and minds are far less defined by his spiritual aspect. In some forms of media, Nephilim are shown to be equal or higher in power than full members of the supernatural race they descended from. This is generally explained with the claim that the human soul enhances the spiritual/divine power gained from their "parent".
Combination of mortal and physical with immortal and immaterial is highly unpredictable, and someone with heritage from both sides can lean on either side of their ancestry. Thus, nephilim can be divided into three broad groups:
Balanced Nephilim are balanced between their heritages, if sometimes rather precariously, and have both free will and good amount of power. There are likely number of definite traits and instincts that draw them toward their inhuman side. Physically, they tend to have at least few indications about their non-mortal parentage, but the amount varies greatly between individuals.
4th Wall Breaching: User is not only aware of the real world from their fictional world and able to interact with it, but can also leave the fiction they hail to enter the real world and interact with it.
Angel Morphing: The user can transform into different kinds of angels, as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into angelic creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.
Angel Soul: Users of this ability are angels among men, their spiritual essence is angelic. Users have supernatural abilities on an angelic level. Some users powers might be dormant due to suppression by a higher power, and may have to be unlocked. Users could possibly ask for new abilities from their higher authority.
Angelic Force Manipulation: The user of this power possesses and is able to use strong angelic power. This ability not only grants the user great strength, abilities, and control over numerous variations of holy energies, but also allows them to overwhelm weaker angels as well as rival that of powerful sacred entities.
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Divine Empowerment: The user is able to draw strength from powerful divine forces of different gods in order to increase their natural abilities. Often times, this occurs when one gives prayer to the gods, comes in contact with a relic of their power, or becomes a conduit of their energy. If the user is deemed worthy, they may be able to keep the powers they are blessed with.
Enhanced Condition: The user's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species, without being obviously supernatural.
Empathic Creation: User can change emotional energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. Each emotion has certain advantages and disadvantages compared to each other, so a wise user chooses carefully which one to use.
Empathy: The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.
Holy Voice: The user can cleanse, purify, heal, or shatter, destabilize, disintegrate, stabilize living and/or non-living things by speaking/singing.
Invulnerability: The user is immune to all forms of conventional physical damage, unable to feel physical pain, is immune to bleeding or loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user.
Photoportation: The user can teleport via light/photons, merging into light and appearing anywhere else from the same element.
Reality Warping: User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics to something inconceivable like logic.
Regenerative Healing Factor: The user can rapidly regenerate . In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stop aging. The rate and amount of healing varies widely (see Levels of Regeneration ); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to healthy state, granting them nigh-inexhaustible stamina and vitality.
At higher levels, users can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as provide a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality .
Regeneration differs from wound healing , which involves closing up the injury site with a scar.
Semi-Immortality: Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal .
Shapeshifting: The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, monsters or by making the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.
Wing Manifestation: User has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Divine Weather Manipulation: The user can assert control over all forms of weather available to divine entities or forces and utilize them in a variety of ways. The user can dominate atmospheric patterns which span over planets at a time and induce powerful forms of weather phenomenon. The user can also manipulate cosmic weather phenomenon, allowing them to assert their influence over patterns beyond that of those limited to planetary atmospheres.
Astrokinetic Combat : The user is able to utilize cosmic energies with their physical combat, granting them both vast power and flexibility to use several different powers. While this makes the user extremely powerful, it may also be difficult to control with fine precision.
Atmokinetic Combat: The user can combine all weather phenomenon with physical combat, including wind blasts, lightning strikes, changing temperatures, etc.
- Aerokinetic Combat: manipulate hurricanes and twisters to enhance physical strikes.
- Cryokinetic Combat: create ice and snow based weapons.
- Electrokinetic Combat: use electricity to stimulate one's nerves.
- Hydrokinetic Combat: form water shields and jets.
- Thermokinetic Combat: generate heat for offense.
- Fog Generation: to blind one's foes.
Cosmic Weather Manipulation: The user is capable of manipulating and creating cosmic weather (also called space weather), ie. the changes in the ambient plasma, magnetic fields, radiation, and other matter in space. They can create cosmic storms, solar flares, geomagnetic storms, cosmic rays, coronal mass ejection, etc.
Divine Lightning Manipulation : The user can create, shape and manipulate holy lightning/electricity that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine lightning may have other properties and abilities, such as healing , Resurrection , summoning angels and/or spirits of the deceased from Heaven to the material plane.
Sacred Ice Manipulation : The user can create, shape, and manipulate holy ice that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine ice may have other properties and abilities, such as healing , Resurrection , summoning angels and/or spirits of the deceased from Heaven to the material plane.
Sacred Wind Manipulation : The user can create, shape, and manipulate holy wind that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine wind may have other properties and abilities, such as healing , Resurrection , summoning angels and/or spirits of the deceased from Heaven to the material plane.
Weather Empowerment : Users become stronger, faster, more durable, etc. when they through weather, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw strength/vitality from the weather or even slow or stop aging.
Weather Manipulation : User can sense, create, shape and manipulate weather , i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
- § Electric Tornado Creation : The user can generate spirals/vortices composed of electricity. The vortex can be projected as a long ranged attack or as a tornado of electricity for both offensive and/or defensive purposes.
- § Hurricane Creation : The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.
- § Precipitation Manipulation : User can create, shape and manipulate precipitation , any product of the condensation of atmospheric water vapor that falls under gravity, including drizzle , rain , sleet , snow , graupel , ice pellets and hail . Precipitation occurs when a local portion of the atmosphere becomes saturated with water vapor, so that the water condenses and "precipitates". Thus, fog and mist are not precipitation but suspensions, because the water vapor does not condense sufficiently to precipitate.
- § Rain Manipulation : User can create, shape and manipulate rain , a liquid water in the form of droplets that have condensed from atmospheric water vapor and then precipitated, ie. become heavy enough to fall under gravity. Rain is a major component of the water cycle and is responsible for depositing most of the fresh water on the Earth. Forms of rain include drizzle , light showers, downpours and monsoons .
- § Thunder Manipulation : User of this ability can manipulate the shockwaves caused by lightning during a storm, known as thunder, to deal deadly and possibly concussive results. They can release thunder energy to make someone deaf by busting their eardrums, or even make organs burst, killing the opponent.
- § Tornado Creation : The user can create tornadoes, whirlwinds and similar forms of wind storms.
- § Wind Generation : The user can generate winds , or flow of gases on a large scale, of varying intensity.
Weather Sensing: User has the ability to sense what kind of weather will be coming.
Spiritualism: Spiritualism is a belief system or religion, postulating that the belief of spirits of the dead residing in the spirit world have both the ability and the inclination to communicate with the living. Anyone may receive spirit messages, but formal communication sessions (séances) are held by "mediums", who can then provide information about the afterlife.
Astral Manipulation : The user can create, shape and manipulate astral energy, allowing them to project their astral form on physical plane and to the astral plane and interact there, see spirits , making spirits visible to others, astral trapping and potentially harming the dead. They can allow others to be able to use temporarily astral projection or block others from astral projecting, sending them back to their bodies if they had already projected.
Astral Trapping : The user can restrain, trap and/or seal astral beings (including astrally projecting being, ghosts, spirits, psychic entities, etc.) into specific place, item or being (possibly allowing their energies to be tapped by others) or prevent them from entering certain areas or possessing beings/items. They can prevent a ghost from manifesting, prevent an astral projector from entering their body, or force ghosts on or off their plane of existence.
Guidance : The user can call supernatural forces to help them guide the user for almost any scenario, to perform a task, find their way to a location, overcome adversities (personal or universal), etc., they can even be guided to fulfill a certain destiny.
Invocation : User can gain control over the targets (living or unliving) by using names or phrases to manipulate a person or the universe itself, their words provides them with control over who and what they desire to manipulate.
Knowledge Replication : The user can gain/replicate any kind of knowledge, be it knowledge over a subject, a foreign language, or mastery of a fighting style. They can duplicate information from creatures or inanimate mediums of data, such as books, computers, etc.
This may be active (user has to focus) or passive (constant absorption).
Life-Force Conversion : The user can convert their spiritual energy/life-force or those of others into any form of matter or energy for usage. Some users can cause their conversions to have certain properties such as healing.
Mediumship : User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.
Phantasm Manipulation : User can create, manipulate, and destroy ghosts/specters and their energies. They can induce fear into the hearts of others, use spirits to cause great chaos and control the souls of others when they are dead.
Soul Manipulation : User can manipulate the soul , the incorporeal and immortal essence of a living thing, souls are usually most obviously present in sentient beings. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to a soul.
Most users have to learn to control their own soul first and expand from there, some may be able to learn how to tap into the essence of everything living.
Soul Summoning : The user can summon spirits from beyond the grave in order to commune or serve the user.
Spiritual Force Manipulation : User can create, shape and manipulate their own or others' spiritual power, which is generated by every sentient being that possesses a soul, or in places with powerful spiritual influence. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects.
Spirit Physiology : User with this ability either is or can transform into a spirit : a supernatural and conscious (although not necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into a more solid form or by taking a vessel to give them physical shape, which can be done either by possessing an already existing form (either a living being or an object) or by animating and wrapping part of the environment "around" them.
There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits.