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argodaemon — Hall of the Elements Map v2 [SFM Resource]

#download #elements #mlp #mylittlepony #remembrance #resource #sfm #sourcefilmmaker #halloftheelements #elementshall
Published: 2018-04-30 04:09:39 +0000 UTC; Views: 41382; Favourites: 1243; Downloads: 1180
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Description As seen in Remembrance !
If you liked the video, also check out the audio drama by Ashley H !

Only 3 years late! Please read the novel of text below! It should answer most questions! I will try to help people where I can, but if you get confused with anything regarding SFM use (i.e. how gobo textures work, how to re-texture, etc.), try searching YouTube for tutorials first.

Just warning you that what the map looks like is not what it looks like in the video most people know it from. Each shot was custom lit in the video to get the effect needed. This is why the lighting was kept low. Nonetheless, with some TLC, you can get the same look here.

The map has a lot of issues with it as it was built for the sole purpose of Remembrance. There are some holes in the wall that appeared for no reason, areas outside the hall are super minimal/crappy, and the building looks like poop from outside. If anyone wants to go and fix up the map, clean it up and/or upgrade it, by all means go ahead. This was my first map ever and ended with me loathing Hammer.   Hence, I stick to scenebuilding everything lol.

File Includes:
Element Hall Map [mlp_element_hallway]
Stained Glass Window models [7 in total, search "glass_"] (Created by BeardedDoomGuy )
Element Door [door, door_frame, door_lock] (Created by GunGryphon )
Hanging Flags [element_flag] (Created by myself)
Flower Pots [flower_pot] (Created by GunGryphon )
Gobo Textures for Window Lights [search "stained_"]
Template Save File [mlp_elementhall_template.dmx]

Various Tips:
- First off, there was a LOT of custom work done with lighting, textures and particles in the final version of Remembrance within SFM. This map is not going to supply all that. It only has the minimum. It will take some work on your part to buff it up.

- To install, just drag all files (besides the Read Me file) from within the ZIP file into your "usermod" folder. Do not modify their structure in any way. Just grab them all and drop it in "usermod".

- If you are looking for the Twilight pentagram circle model thing, that can be found here . Created by The4thaggie  

- There is a save file called "mlp_elementhall_template" that has the door and some lighting set in the main area as a quick example of how you could do the lighting yourself.  Feel free to use it as you want.

- If you are not using the template, the doorway and window areas will be open. You will need to either load the models manually or put something else in its place. The door is separate so you can grab the bones for opening and such. The Mane 5 windows were separate as they can explodes.

- The streaming light from the windows is not actually being created by passing through the windows.  To make the volumetric window lights look like that, you have to apply a gobo texture to a light.  Included with the file are 7 in total: 5 for each of the Mane 5 windows and 2 for each of the ones in the hall. They are pre-blurred for optimum effect.

Credits:
Stained Glass Textures: nenuiel
Custom Models: GunGryphon , BeardedDoomGuyThe4thaggie  
Other Models/Textures used: friagram  & Snazzysummary from MLP Canterlot Castle
Final Testers for Release: yaashoTsuriaDragon , and many others from the livestream on 4/27/18.

Note: This was intended for use in Source Filmmaker. I can not guarantee its use in any other medium (namely GMod).

Update Log
v1: Release (29APR2018)
v2: Corrected a gobo texture linking issue on the save file DMX. No map changes. (30APR2018)
Related content
Comments: 72

klickdude20 [2020-10-17 08:32:49 +0000 UTC]

👍: 1 ⏩: 1

argodaemon In reply to klickdude20 [2020-10-18 04:58:11 +0000 UTC]

👍: 1 ⏩: 1

klickdude20 In reply to argodaemon [2020-10-18 06:59:44 +0000 UTC]

👍: 0 ⏩: 0

Th3M4nW1thN0N4m3 [2020-01-25 19:57:47 +0000 UTC]

Is it the same process to download a map for GMod as it is for a regular model? Or does it need to go in another file?

👍: 0 ⏩: 0

105caution [2019-12-28 04:01:18 +0000 UTC]

👍: 0 ⏩: 1

argodaemon In reply to 105caution [2019-12-29 21:30:56 +0000 UTC]

It is a download direct from DeviantArt. There should be a button on the right sidebar for it (on the old UI anyways).

👍: 0 ⏩: 1

105caution In reply to argodaemon [2020-06-26 04:53:20 +0000 UTC]

👍: 0 ⏩: 0

Riuyoshi [2019-11-03 18:08:49 +0000 UTC]

How I add the stain glass windows in the correct place? I tried loading them in add model but they are too small and don't go to the correct place. thanks for sharing btw.

👍: 0 ⏩: 1

argodaemon In reply to Riuyoshi [2019-11-05 02:07:57 +0000 UTC]

There is a file that comes with the download that has all the models already loaded where they need to be. It is called mlp_elementhall_template.dmx.

👍: 0 ⏩: 1

Riuyoshi In reply to argodaemon [2019-11-09 00:43:54 +0000 UTC]

Thanks.

👍: 0 ⏩: 0

R-3399 [2019-05-01 11:37:31 +0000 UTC]

Where can I find the map? I installed the files in the usermod files and when I launch SFM and try load the map, I can't find it. Is there a name for this map or did I didn't install it correctly?

👍: 0 ⏩: 1

argodaemon In reply to R-3399 [2019-05-02 23:24:58 +0000 UTC]

The filenames are in the description. Under the "File Includes" section, the text in brackets are the file names.

👍: 0 ⏩: 1

R-3399 In reply to argodaemon [2019-05-03 01:01:38 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

lil-flowie-wolfi [2019-02-24 21:57:54 +0000 UTC]

How do you find the "usermod" file..? I can't find it anywhere...

👍: 0 ⏩: 1

argodaemon In reply to lil-flowie-wolfi [2019-02-24 23:37:23 +0000 UTC]

Usermod is the "game" folder for anything you really want in SFM. It can be found at the below directory, dependent on where Steam is installed.
"...Steam\steamapps\common\SourceFilmmaker\game\usermod"

👍: 0 ⏩: 2

lil-flowie-wolfi In reply to argodaemon [2019-02-25 01:07:52 +0000 UTC]

Did It! Thank you!

👍: 0 ⏩: 0

lil-flowie-wolfi In reply to argodaemon [2019-02-25 00:19:22 +0000 UTC]

Oh okay Thank you

👍: 0 ⏩: 0

ilvbrownies [2019-02-02 05:36:37 +0000 UTC]

I absolutely loved your work on Remembrance, and several other videos you've made, and I was wondering if you ever have or ever thought of doing a video on how you made these videos or a tutorial for doing SFM with ponies, I looked on the Sourcemaker site, but all they had was for regular video game stuff. Best wishes for the new year, and I hope you keep on creating.

👍: 0 ⏩: 1

argodaemon In reply to ilvbrownies [2019-02-02 17:26:27 +0000 UTC]

Oh, I have done a few already lol
www.youtube.com/playlist?list=…
www.youtube.com/playlist?list=…

I haven't made a breakdown in a while. Those are pretty time intensive.

👍: 0 ⏩: 1

ilvbrownies In reply to argodaemon [2019-02-03 04:16:08 +0000 UTC]

wouldn't you know it, I found your tutorials and things right after posting the original comment XD, I blame it on the fact that it was around midnight when I posted that so my observational skills were not exactly at the peak of performance. I don't think I have the patience to self-teach myself all the ins and outs of SFM animation, as I struggle with even completing simple animation.

👍: 0 ⏩: 0

ArcFireFox [2018-05-13 04:30:05 +0000 UTC]

oooh these are pretty cool. XD

👍: 0 ⏩: 0

CaterhamSeven620R [2018-05-10 22:52:48 +0000 UTC]

Its good to see you are stilalive

👍: 0 ⏩: 0

CaterhamSeven620R [2018-05-10 22:51:13 +0000 UTC]

Its good to see you are stil alive😀

👍: 0 ⏩: 0

anonymous14z [2018-05-04 11:37:30 +0000 UTC]

Neat

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BoneSatellite [2018-05-04 00:40:03 +0000 UTC]

Oh yeah, I remember that video! It was one of many Spikeless Mane Six celebrations.

👍: 0 ⏩: 0

EqDBot [2018-05-04 00:20:02 +0000 UTC]

This Deviation was featured in the following Equestria Daily Post www.equestriadaily.com/2018/05… Thank you for providing pony material for all of us to enjoy
(This bot is unofficial, it is NOT affiliated with Equestria Daily. If you do not wish to get these notifications anymore, please just block this account.)

👍: 0 ⏩: 0

Th3BlueRose [2018-05-03 23:12:57 +0000 UTC]

Oh my god, I've been waiting for this

Do you know how well Gmod handles it? I was going to do some scenebuilding on a map and create a fight scene with Twilight for Doors 3 but with this map's release I have a new idea. I cannot for the life of me do SFM however ^^'' I've tried and there's just too many steps for me hehe

👍: 0 ⏩: 1

argodaemon In reply to Th3BlueRose [2018-05-03 23:25:24 +0000 UTC]

From what I have heard, it does not work in Gmod.

👍: 0 ⏩: 2

InflationAddict1995 In reply to argodaemon [2018-06-05 10:42:06 +0000 UTC]

Any chance of working on that sometime in the future or...?

👍: 0 ⏩: 1

argodaemon In reply to InflationAddict1995 [2018-06-07 23:38:11 +0000 UTC]

I am not planning to do anymore work on it myself.

👍: 0 ⏩: 0

Th3BlueRose In reply to argodaemon [2018-05-07 18:58:25 +0000 UTC]

Ooh yikes. Well I'll see what I can do, maybe I can figure something out with SFM then. Thanks Argo!

👍: 0 ⏩: 0

Flareheart8 [2018-05-01 23:42:17 +0000 UTC]

I love your models. I watch most of your videos and it really good and funny. Good job.

👍: 0 ⏩: 0

LittleDashiee [2018-04-30 23:04:17 +0000 UTC]

O MY GOSH O MY GOSH O MY GOSH!!!!

Thank you for this wonderful gift.

I know how much time you have dedicated to making this map; It will be a great honor for me to be able to use it.

Infinitely grateful, by one of your great admirers.

👍: 0 ⏩: 1

LittleDashiee In reply to LittleDashiee [2018-04-30 23:42:28 +0000 UTC]

I have a question :
Why are the columns very white, and they emit a particularly strong light? They appear after loading the template file.

👍: 0 ⏩: 1

argodaemon In reply to LittleDashiee [2018-05-01 01:09:24 +0000 UTC]

That is a lighting error with SFM. Correcting requires restarting the software. I can't remember the exact cause, but it is a general issue with SFM and certain models. Causes them to go full-bright for some reason.

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LittleDashiee In reply to argodaemon [2018-05-01 01:21:42 +0000 UTC]

Ok. Thank you.

👍: 0 ⏩: 0

TheReveiwerOfHouston [2018-04-30 22:23:48 +0000 UTC]

Sodium's my favorite.

👍: 0 ⏩: 0

GeminiRenegade [2018-04-30 22:13:53 +0000 UTC]

Ohhh my god. And here I thought this was too tricky to get to work for others. Nice work Argo!

👍: 0 ⏩: 1

argodaemon In reply to GeminiRenegade [2018-05-01 03:13:55 +0000 UTC]

The main delay has been laziness lol. The only difficulty was getting all the resources into a shareable format. The files were everywhere on my computer lol. I found some software that compiled most of them into the map file.

👍: 0 ⏩: 1

GeminiRenegade In reply to argodaemon [2018-05-06 18:16:35 +0000 UTC]

oh I see. Nice

👍: 0 ⏩: 0

VividOrange [2018-04-30 21:52:02 +0000 UTC]

I don't like MLP anymore but this is beautiful 

👍: 0 ⏩: 0

TheNorthRemembers3 [2018-04-30 21:36:50 +0000 UTC]

YES!!! FINALLY Love it Argo. 

👍: 0 ⏩: 0

DarkEarthDragon [2018-04-30 21:05:06 +0000 UTC]

Damn this is too awesome. Thanks for A:Creating Remembrance in the first place and B: making this available. Keep up the amazing work! You rock!

👍: 0 ⏩: 0

lollol695 [2018-04-30 19:22:35 +0000 UTC]

Undertale vibes - Judgement Hall

👍: 0 ⏩: 0

d0ntst0pme [2018-04-30 17:20:39 +0000 UTC]

I'll load it up in GMod the next chance I get. However, even if it does work, is there any way to get a prop pack (i.e. the carpet, pillars, maybe even floors walls and ceilings, etc.)?
I feel you when you say you very much prefer scenebuilding, since I got the same condition

👍: 0 ⏩: 1

argodaemon In reply to d0ntst0pme [2018-04-30 17:31:31 +0000 UTC]

Most the models are built into the BSP. I am unsure if Gmod is okay with that or not, though. The only models not built-in are those that allow manipulation. I don't plan to make it fully Gmod-compatible myself. Anyone that wants to take on that task is free to do so. 😎

👍: 0 ⏩: 1

d0ntst0pme In reply to argodaemon [2018-04-30 18:14:27 +0000 UTC]

Okay, so it actually does load up in GMod, and some of the props (i.e. the hanging flags and stained windows) are also in the spawnlist. That's neat!
However most of the map is essentially not usable, for the most part the hallway s themselves. Apparently they behave as if they were one gigantic model or something. The Physgun beam cannot pass and selecting anything with any tool in there is not possible. Anything you place in there is essentially stuck and immovable. The rotund room with the stained glass windows is usable though, but then again, the hallway leading up to it isn't. Plus the lighting cannot be changed in GMod (aside from making it even brighter).
All in all, someone who knows maps really needs to have a crack at porting this.

👍: 0 ⏩: 0

DragonBlitz85 [2018-04-30 16:42:21 +0000 UTC]

THEY'RE ALL DEAD.

👍: 0 ⏩: 0

night-fire123 [2018-04-30 15:16:13 +0000 UTC]

wow you mad the set for Remembrance, thats cool!

👍: 0 ⏩: 0

Treasures-Of-Wisdom [2018-04-30 15:03:06 +0000 UTC]

This is really gorgeous.

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