Comments: 72
Th3M4nW1thN0N4m3 [2020-01-25 19:57:47 +0000 UTC]
Is it the same process to download a map for GMod as it is for a regular model? Or does it need to go in another file?
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105caution [2019-12-28 04:01:18 +0000 UTC]
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argodaemon In reply to 105caution [2019-12-29 21:30:56 +0000 UTC]
It is a download direct from DeviantArt. There should be a button on the right sidebar for it (on the old UI anyways).
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Riuyoshi [2019-11-03 18:08:49 +0000 UTC]
How I add the stain glass windows in the correct place? I tried loading them in add model but they are too small and don't go to the correct place. thanks for sharing btw.
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argodaemon In reply to Riuyoshi [2019-11-05 02:07:57 +0000 UTC]
There is a file that comes with the download that has all the models already loaded where they need to be. It is called mlp_elementhall_template.dmx.
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R-3399 [2019-05-01 11:37:31 +0000 UTC]
Where can I find the map? I installed the files in the usermod files and when I launch SFM and try load the map, I can't find it. Is there a name for this map or did I didn't install it correctly?
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argodaemon In reply to R-3399 [2019-05-02 23:24:58 +0000 UTC]
The filenames are in the description. Under the "File Includes" section, the text in brackets are the file names.
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lil-flowie-wolfi [2019-02-24 21:57:54 +0000 UTC]
How do you find the "usermod" file..? I can't find it anywhere...
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argodaemon In reply to lil-flowie-wolfi [2019-02-24 23:37:23 +0000 UTC]
Usermod is the "game" folder for anything you really want in SFM. It can be found at the below directory, dependent on where Steam is installed.
"...Steam\steamapps\common\SourceFilmmaker\game\usermod"
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ilvbrownies [2019-02-02 05:36:37 +0000 UTC]
I absolutely loved your work on Remembrance, and several other videos you've made, and I was wondering if you ever have or ever thought of doing a video on how you made these videos or a tutorial for doing SFM with ponies, I looked on the Sourcemaker site, but all they had was for regular video game stuff. Best wishes for the new year, and I hope you keep on creating.
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ilvbrownies In reply to argodaemon [2019-02-03 04:16:08 +0000 UTC]
wouldn't you know it, I found your tutorials and things right after posting the original comment XD, I blame it on the fact that it was around midnight when I posted that so my observational skills were not exactly at the peak of performance. I don't think I have the patience to self-teach myself all the ins and outs of SFM animation, as I struggle with even completing simple animation.
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ArcFireFox [2018-05-13 04:30:05 +0000 UTC]
oooh these are pretty cool. XD
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CaterhamSeven620R [2018-05-10 22:52:48 +0000 UTC]
Its good to see you are stilalive
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CaterhamSeven620R [2018-05-10 22:51:13 +0000 UTC]
Its good to see you are stil alive😀
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BoneSatellite [2018-05-04 00:40:03 +0000 UTC]
Oh yeah, I remember that video! It was one of many Spikeless Mane Six celebrations.
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Th3BlueRose In reply to argodaemon [2018-05-07 18:58:25 +0000 UTC]
Ooh yikes. Well I'll see what I can do, maybe I can figure something out with SFM then. Thanks Argo!
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Flareheart8 [2018-05-01 23:42:17 +0000 UTC]
I love your models. I watch most of your videos and it really good and funny. Good job.
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LittleDashiee [2018-04-30 23:04:17 +0000 UTC]
O MY GOSH O MY GOSH O MY GOSH!!!!
Thank you for this wonderful gift.
I know how much time you have dedicated to making this map; It will be a great honor for me to be able to use it.
Infinitely grateful, by one of your great admirers.
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LittleDashiee In reply to LittleDashiee [2018-04-30 23:42:28 +0000 UTC]
I have a question :
Why are the columns very white, and they emit a particularly strong light? They appear after loading the template file.
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argodaemon In reply to LittleDashiee [2018-05-01 01:09:24 +0000 UTC]
That is a lighting error with SFM. Correcting requires restarting the software. I can't remember the exact cause, but it is a general issue with SFM and certain models. Causes them to go full-bright for some reason.
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GeminiRenegade [2018-04-30 22:13:53 +0000 UTC]
Ohhh my god. And here I thought this was too tricky to get to work for others. Nice work Argo!
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argodaemon In reply to GeminiRenegade [2018-05-01 03:13:55 +0000 UTC]
The main delay has been laziness lol. The only difficulty was getting all the resources into a shareable format. The files were everywhere on my computer lol. I found some software that compiled most of them into the map file.
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VividOrange [2018-04-30 21:52:02 +0000 UTC]
I don't like MLP anymore but this is beautiful
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DarkEarthDragon [2018-04-30 21:05:06 +0000 UTC]
Damn this is too awesome. Thanks for A:Creating Remembrance in the first place and B: making this available. Keep up the amazing work! You rock!
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lollol695 [2018-04-30 19:22:35 +0000 UTC]
Undertale vibes - Judgement Hall
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argodaemon In reply to d0ntst0pme [2018-04-30 17:31:31 +0000 UTC]
Most the models are built into the BSP. I am unsure if Gmod is okay with that or not, though. The only models not built-in are those that allow manipulation. I don't plan to make it fully Gmod-compatible myself. Anyone that wants to take on that task is free to do so. 😎
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d0ntst0pme In reply to argodaemon [2018-04-30 18:14:27 +0000 UTC]
Okay, so it actually does load up in GMod, and some of the props (i.e. the hanging flags and stained windows) are also in the spawnlist. That's neat!
However most of the map is essentially not usable, for the most part the hallway s themselves. Apparently they behave as if they were one gigantic model or something. The Physgun beam cannot pass and selecting anything with any tool in there is not possible. Anything you place in there is essentially stuck and immovable. The rotund room with the stained glass windows is usable though, but then again, the hallway leading up to it isn't. Plus the lighting cannot be changed in GMod (aside from making it even brighter).
All in all, someone who knows maps really needs to have a crack at porting this.
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DragonBlitz85 [2018-04-30 16:42:21 +0000 UTC]
THEY'RE ALL DEAD.
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night-fire123 [2018-04-30 15:16:13 +0000 UTC]
wow you mad the set for Remembrance, thats cool!
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