Comments: 39
Tiberius47 [2024-02-26 07:45:06 +0000 UTC]
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BaronNeutron [2016-02-28 09:41:24 +0000 UTC]
I really like that the XO has a separate station
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thaumh [2015-06-26 09:58:19 +0000 UTC]
BEAUTIFUL!!! Β Ganking, not to copy cat or reprint. I have my own design. I want to copy/paste the chairs (and maybe doors) and use this as a guide for making mine look good. When it's finished, I'll totally link you up.
Yeesh this is gorgeous!
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Tattvalis [2015-03-14 11:44:43 +0000 UTC]
Very nice design!
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evanesces [2014-05-20 02:18:49 +0000 UTC]
still one of my fabvourite bridge designs on this site
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boldwolf89 [2013-11-20 03:25:54 +0000 UTC]
Love it, would love to see a 3D view of this
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ventrueprince2 [2013-06-27 09:32:07 +0000 UTC]
Great work!! I am a fan of the USS Typhon from the old Play station game: Star Trek Invasion. Today, I play the Star Trek Online game now and currently writing some fan-fiction with my friends based on our toons in the game. I fly the Armitage Class, Heavy Escort Carrier, honestly I wish STO would consider using a carrier more like the USS Typhon from ST: Invasion. I really think your work here would really make a great bridge layout for it.
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mitman [2012-12-16 21:48:44 +0000 UTC]
my bad was looking at it front to back O.o
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AdmiralThornton [2012-12-11 17:45:46 +0000 UTC]
Um, ... more deck plans please?! Have you also thought of doing some non-Federation ship designs/interiors?
Everything in Trek ship design seems (to me) to be focused on the "symmetrical", and it works (mostly); but, large designs like this are one of a few interior designs that I think would benefit from lesser symmetry, or possibly even outright asymmetry, like intentionally skewing the placement of things not on the center-line....
Nice work; I hope to see more....
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mitman [2012-09-30 09:51:54 +0000 UTC]
awesome man, dont mean to be picky but where is the view screen?
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LillithsBernard [2012-08-31 07:21:15 +0000 UTC]
wwoww cool design.. i like your chair shape!!
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Perionterix [2011-07-20 01:18:08 +0000 UTC]
Not bad, Never saw the Bridge for the USS Typhon, might be an interesting Interpretation.
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Stdhm [2011-06-04 06:48:47 +0000 UTC]
i love it
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Rhubaton [2010-10-27 15:28:29 +0000 UTC]
Man this seems like a huge ass bridge!
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Tiberius47 [2010-06-13 03:46:57 +0000 UTC]
great work!
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evanesces [2010-02-17 23:59:38 +0000 UTC]
very very cool!
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dantrekfan48 [2010-01-10 08:23:32 +0000 UTC]
Hornet-class. In honor of the WW2 Enterprise's sister ship.
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nahikian14 [2009-12-27 23:54:05 +0000 UTC]
I love it, but why would you put the escape pods be in front of the bridge? I love the rest.
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Skarpskyter [2009-01-22 17:53:36 +0000 UTC]
I like it, very interesting!
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stargate525 [2008-12-05 23:00:36 +0000 UTC]
Looks beautiful, but the one nitpick I have is that the conference room and the captain's ready-room might be a little too far apart.
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Travor-Vadar [2008-11-18 20:43:06 +0000 UTC]
The bridge looks huger than a Galaxy Bridge, but it looks very nteresting too. Every console is good placed and the whole Deck is very good painted!
so far,
Travor Vadar
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Cymraige [2008-10-21 08:11:25 +0000 UTC]
I think that a ship on this scale is probably CO'd by someone with a fair bit of rank, like a Commodore. If we look at this based on scale of bridge to scale of ship, this bridge is almost as large as DS9's, making me curious as to how large you plan to have this vessel. In the case of a Commodore commanding a ship that appears to be larger than a Romulan D'Deridex, then it wouldn't be unlikely for there to be Flight Captains controlling Flights comprising of several Wings, in turn ruled by Commanders or Lieutenants. Thus the Commodore directs overall command strategy, Captains control Flight strategy and Lieutenants control Wing tactics, classic field command structure.
I've often entertained the idea of large-scale carriers or Sector Command Ships, but lack the computer design skills to make much sense of them.
I can hardly wait to see more of this.
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atomik99 In reply to Cymraige [2008-11-15 15:07:07 +0000 UTC]
Thanks for the comments (and sorry for not responding sooner).
My expertise in the chain of command of such ships is lacking.
Just now I found this: [link] (page 11) which basically says that a Captain commands the actual ship, while an Admiral commands the battle group. If this is correct, I will probably edit my design at some point to match this system.
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Cymraige In reply to atomik99 [2008-12-06 21:01:06 +0000 UTC]
Yes and No. In the presence of an Admiral, the Captain is required to at least make the gesture to turn over command. I don't believe this is the case with the lower rank of Commodore, but I'm not sure. If an Admiral, or a Commodore working within their mission profile, accepts the ritual offer (rarely done in my understanding) or otherwise asserts his/her greater authority, then the Captain takes the place of the 1st Officer and the 1st Officer limits his command to in-ship operations.
You are correct in that an Admiral is in charge of battle-group/fleet operations, but there seems to be little evidence of continuous battle-group operations in Star Fleet, unlike our modern Navy. Our Aircraft Carriers and Super Carriers have little chance of defending themselves due to the utter lack of any ship-based weapons. Perhaps a couple of small-bore turrets on the command tower, but almost everything is on the planes. A Star Fleet carrier of any size would likely be equipped with at least a few weapon emplacements. There is evidence of Admirals having their own personal ship if they are field/operational Admirals instead of desk-jockeys and rule-makers. Depending on the missions scope, it wouldn't be surprising to find one of these commanded by any upper-ranked officer, Captain and up.
Honestly, the command structure is pretty flexible as long as it follows rank. After all, many star bases are commanded by Admirals, but DS9 is under the command of 'Captain' Sisko. No one could call DS9 inconsequential, so as long as he's the highest ranked officer there is no problem. Put who you like in charge of this thing, it's your design. We're just here to fill your comments with chatter.
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jalu3 [2008-10-05 08:58:38 +0000 UTC]
Interesting layout, however, in modern carriers flight operations are usually on a seperate lecel due to the additional attention that an entire air wing requires. I like the idea of tactical working closely with flight operations, however, would a holographic table be better for directing flight operations?
Is one head sufficient for the rest of the bridge crew?
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atomik99 In reply to jalu3 [2008-10-06 22:55:44 +0000 UTC]
Thanks for the comment. Consider this Flight Deck bridge station to serve a similar role as the Engineering bridge station that we see on all (or most) Star Fleet ships. Main Engineering is a significant portion of any ship, with many crew members working there, but there is still an Engineering station on the bridge so that command can have a quick direct access to what is going on. Similarly, The Main Flight Deck(s) have their own dedicated stations (within or adjacent to the hangar bays) manned by many crew members, but there is still a single Flight Deck Ops station on the bridge to facilitate optimal tactical moves, give the captain fast answers to what is going on, and relay commands efficiently through one person who supervises that process from a tactical standpoint.
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jalu3 In reply to atomik99 [2008-10-07 18:13:55 +0000 UTC]
This is true, and I guess it really depends on how you view the relationship of the ship's CO and the Air Wing. If you believe that the air wing is an independent entity you really don't need the CO to have the full situational awareness of the air wing. However, if you believe that the air wing is integral part of this offensive/defensive capability than the ship's CO would need to know how best to use this mobile force.
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scifibug [2008-08-31 06:36:36 +0000 UTC]
You do very good detailed work. You have a very nice design.
I do have a couple of thoughts on Fed bridges in general and yours in particular. Non cannon of course but something to consider.
It has been theorized that the bridges are module that can be changed as needed. Upgrades, due to damage, admiral's preference, etc.
What about if we extend this concept and give the bridge module a (small) propulsion unit. This way since the senior crew would be the last to leave anyway, they don't have to run to escape capsules and the module can be used to collect the other lifeboats increasing chances of survival.
I like that your bridge has its own armory, but I think for security reasons the armory should be accessible from the main bridge and the turbolifts exit into the vestibule.
I look forward to you next deviation.
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Hoawrd In reply to scifibug [2019-08-02 00:24:55 +0000 UTC]
Let me first say this is some very nice work and I'm certainly going to check your gallery to see what's been done in the time since.
I don't know if it had been revealed when the comment above was originally posted, but according to notes on Andrew Probert's web site (itself last updated in 2010 according to the front page) the Galaxy class' battle bridge was explicitly designed to be able to eject and included its own impulse propulsion to function as a lifeboat, so the crew there could stay at their stations until the last moment. One of those things never seen on screen, though apparently the separation line was included in the detailing of the model used for shooting the separated engineering hull. I was just reading that, let me see if I can find a link...
Ah, here it is - from an interview, not his own web site. It's dated 2005, but considering I only found it today I can't throw any stones about not knowing its contents in 2008
www.trekplace.com/ap2005int01.β¦
The battle bridge and "cobra head" design elements are at the bottom of the page.
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scifibug In reply to atomik99 [2008-09-02 05:48:49 +0000 UTC]
I understand completely.
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onceelysian [2008-08-29 19:57:03 +0000 UTC]
I love your use of circular portions in this image. I have been considering redesigning the Discovery-Class Bridge and your images have a lot of merit to them. I too have done similar concept studies with circular designs.
Kudos on the fantastic work.
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