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BlankEye — Children of the Smith

Published: 2021-10-12 11:45:08 +0000 UTC; Views: 95; Favourites: 1; Downloads: 0
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Description Another doodle I had lying around, figured I'd spruce it up some, add some notes for future-me.

Been working through real life, one day at a time. Hopefully things will get resolved soon, allowing me to become more active. We'll see.


Notes for future-me:
The Sengril is a species of giants, divided into multiple diverse races, some of which I have featured before.

The eldest race of the Senrgil is the Thursir. Standing around ten metres tall, they make their homes in the unforgiving mountain range of the Northern Spines. Very few Thursir still remain, but that is scant comfort for those unlucky enough to come across one. 
Among those still known to exist, the near-mythical one-eyed Lord Balor is the most infamous.

Further southwest of the Spines is the Ushitora mountain range. This is the ancestral home of the Onizen, but they can be found wherever their vicious warlords take them in search for slaves, loot and general mayhem.

In stark contrast to the Thursir and the Onizen, the brass-skinned Berenji are fairly peaceful. Living close to the equator of Graia, the Berenji are seekers of knowledge and enlightenment rather than conquest for its own sake. This does not stem as much from a veneration for the sanctity of life as much as a disdain for such barbarism as physical combat. 
While neither cruel nor vicious, they tend to look on outsiders as amusingly primitive at best, or disgustingly savage at worst. Their isolated kingdom of Ak is ruled by Sarrukin Minos, and apart from knowledge and the esoteric arts, the civilisation as a whole has a thing for labyrinths.

Dwelling largely underground, the Kallimakians are a statuesque and slender race of cyclopes. They project a telepathic glamour around themselves that make other species perceive them as either more or less savage than they naturally appear. Making eye contact with a Kallimakian may also render someone more susceptible to suggestion. 
The enigmatic "Never-Seen King" of the underground capital of Kallimakos is named Otiz, and supposedly resides in the citadel of Polyphaemia. He(?) never leaves his castle, and never makes any decrees. Some suspect that he doesn't exist at all, and that a king that doesn't exist is the only thing that could possibly hold the Slave Guilds and War-Cults of Kallimakos together. 
After all, how do you depose a king that was never there?

Lastly, the Karkadians of...well, Karkadia. Karkadia, "The Land of Fire", is a massive crater surrounded by mountains, and is heavily fortified. Industrious and robust, the Karkadians are a people defined by hardship and perseverance. Not beholden to any one ruler, the Karkadians instead democratically elect representatives of the four Arms of Karkadia: The Custodian Archives, the Traders Guild, the Workshops and the House of War.
Together with the High Priest and the Pale Warden, these representatives debate among each other in the capital of Karkadann to further the interests of Karkadia as a whole.

The religion of Karkadia is called "Karkazum", meaning "Breath of Fire". It is the veneration of the Salakh Strasz, the one-hundred gods of fire governed by the Father of Flame, Nikassor. "Salakh Strasz" translates roughly to "dragon/serpent from the stars", and their worship is heavily tied not only to fire, but to astronomy and astrology, with the most important celestial body being the Red Star of Lyra, known to Karkadians as "Sussalakh Straszum", the Dragon Star.
It's a good omen to have the Dragon Star watch over the Chosen Ones of the Land of Fire, the Children of the Smith.
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