Comments: 31
Starfirechelle [2012-02-04 16:19:58 +0000 UTC]
WOW!! Breath taking!!!
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Regulus36 In reply to bloknayrb [2011-05-13 17:49:14 +0000 UTC]
If you're interested, Blender and Sketchup are free and not too hard to figure out
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tadp0l3 [2011-05-05 21:06:17 +0000 UTC]
Keep this version. Really love the realism and the texture of the gas giant. What parts where made using the 3d function btw? Have yet to try it out...
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thomcomstock [2011-03-29 06:16:09 +0000 UTC]
Great image Bryan!
This version is far more realistic as regards the light and the response of the human eye.
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bloknayrb In reply to thomcomstock [2011-03-29 13:09:03 +0000 UTC]
More so than the linked lighter version, or more so than my work in general?
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thomcomstock In reply to bloknayrb [2011-04-01 19:26:35 +0000 UTC]
More so than the lighted version is what I meant.
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bloknayrb In reply to thomcomstock [2011-04-01 20:12:58 +0000 UTC]
Right, that's what I thought, thanks!
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arisechicken117 [2011-03-29 02:01:03 +0000 UTC]
awesome. Love the rings and lighting. I think the lightsource could use some rays or a slight hex flare for some detail. The background stars need some more OOMpH, if you catch my drift.
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arisechicken117 In reply to bloknayrb [2011-03-30 05:31:27 +0000 UTC]
Ahh well now that you mention its a higher resolution, it is NEAR impossible to get good looking stars with a noise filter effect.
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arisechicken117 In reply to bloknayrb [2011-03-31 07:16:17 +0000 UTC]
yyeah i know, I was just saying. Have you ever tried doing the noise filter with hi res? its SUCKS
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bloknayrb In reply to arisechicken117 [2011-03-31 13:52:42 +0000 UTC]
Well it's basically useless, no? I mean, when you scale it down they just become invisible unless you use nearest neighbor, but that messes up all the curved edges.
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arisechicken117 In reply to bloknayrb [2011-03-31 16:16:02 +0000 UTC]
Indeed it does. Scaling them up to just pixelates them also. Splotchy patches of crappy stars
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bloknayrb In reply to Ninjastar13 [2011-03-28 16:36:08 +0000 UTC]
Probably a combination of the resizing and the fact that photoshop's 3D spheres are pretty low-poly.
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bloknayrb In reply to Chromattix [2011-03-28 13:35:05 +0000 UTC]
Oh, that's fine then. Hm, this looks way too dark on this monitor, I can't see any details at all (at work)... This image is way boring like this.
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TJUArt [2011-03-27 19:07:36 +0000 UTC]
Looking good, but the rings should be get bigger when they are closer, rather than smaller
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bloknayrb In reply to TJUArt [2011-03-27 19:12:59 +0000 UTC]
Actually, they don't change at all. From this distance (based on photos I've seen of Saturn) there is no practical difference in perspective, so the rings don't appear to get farther.
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bloknayrb In reply to Chromattix [2011-03-28 03:20:41 +0000 UTC]
Hm, I kinda figured that at this distance and scale it would still look the same and only take on more perspective closer. Now I want to find out approximately how close you'd have to get to see a difference...
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