Comments: 40
Master-of-the-Boot [2017-02-19 17:19:03 +0000 UTC]
hey, what does a depressed Archon sound like?
Power . . . underwhelming.
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PrimalY [2016-10-25 08:43:01 +0000 UTC]
Archons energy sphere should be blue, red, or purple, based on their original mix, it's stats would be the same regardless, and the DT's version wouldn't be a caster, just warrior archon with the deep crimson of the Dark Archon, anyways, blue = 2 High Templars, red = 2 dark templars, purple = High + Dark.
This was old Blizzards original idea, as seen in this screenshot from Broodwar beta, showcasing Regular blue Archon, Red Dark Archons, and mysterious purple archons at the top right:
home.planet.nl/~aggel005/alpha…
Plus, It would be great to know what kind of Archon is decimating my Zerg forces by the color of it's psi-sphere fluff thing.
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Boarguts In reply to Vapolord [2016-01-04 04:21:13 +0000 UTC]
I'm sad those legs were clipped!
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DawnKni [2014-12-14 03:52:41 +0000 UTC]
Got any Twilight Archons?
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Boarguts In reply to DawnKni [2014-12-14 06:03:07 +0000 UTC]
I guess this is technically the Twilight Archons. The names change often and I didn't keep track.
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kleash [2013-11-11 05:39:57 +0000 UTC]
How come when I look at the alpha version of starcraft 2, the archon's(or twilight) energy effect looks much brighter and vivid? I wish you kept that effect!
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Boarguts In reply to kleash [2013-12-03 18:58:00 +0000 UTC]
I don't know why the effect artists changed it, but I'm assuming it had to be for clarity reasons.
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vanmire [2013-09-13 22:55:40 +0000 UTC]
I really wanted an Archon with legs though, :C
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Boarguts In reply to vanmire [2013-10-03 18:39:25 +0000 UTC]
Me tooooo!
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vanmire In reply to Boarguts [2013-10-15 10:25:45 +0000 UTC]
Is it possible to find him in the files? I can't seem to find in the galaxy editor :<
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Boarguts In reply to vanmire [2013-10-16 16:54:54 +0000 UTC]
He is not in the galaxy editor, the legs never made it.
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Boarguts In reply to vanmire [2013-10-20 05:28:09 +0000 UTC]
There are many models that are boiled back down into raw material for other ideas. I don't get permission to post most of them.
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EvilCleric [2013-03-22 05:40:52 +0000 UTC]
Nothing sucked more in SC1 than having a several of these guys spearhead an attack on a Terran base only to have an EMP wipe out all their shields and to hear a single artillery mode siege tank fire once.
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Boarguts In reply to EvilCleric [2013-03-22 06:44:04 +0000 UTC]
10 health for the loose!
Although it's funny to me that EMP doesn't completely wipe energy in SC2. Pffft.
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EvilCleric In reply to Boarguts [2013-03-27 01:26:44 +0000 UTC]
Yeah. Also by sheer luck I found out that I could troll people that love to spam Hallucination in SC1 with the Zerg Queen. Wasn't until I fired Ensnare at a crap ton of Archons only to have over half disappear in a puff of smoke that I figured out that cancels it out. So get rid of the distract and slow the other bastards. useful
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HBrandr [2013-03-16 18:04:05 +0000 UTC]
The ultimate Protoss character in my opinion - can you get any more kick-ass?!
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DZkribblerLuiz [2012-07-07 11:17:36 +0000 UTC]
In SC1, the archon was originally a floating unit--who put the legs?
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DZkribblerLuiz In reply to XconceptartX [2012-11-14 16:11:02 +0000 UTC]
Yes, I know. We're talking about alpha and early beta version archons--when they had legs and feet. Did you see the sc2 archons before?
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Boarguts In reply to DZkribblerLuiz [2012-07-07 15:37:49 +0000 UTC]
I don't know why they changed that to be honest!
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Boarguts In reply to Veratai [2012-05-22 17:33:14 +0000 UTC]
We'd pulled the Dark Archon early on in the development of SC2. The Brood War Dark Archon had alot of style to it since it was wearing a cloak, so we intentionally armored up the Archon to get away from the "Naked Protoss in the blue popcorn cloud" and make a more interesting visual. I do wish it still had legs.
Hopefully the Dark Archon will return as a legacy unit in the Protoss expansion, we'll see!
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BossJacoby [2012-01-19 03:42:33 +0000 UTC]
any way you can send me the png please? aim: bossjacoby skype: bossjacoby
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BossJacoby [2012-01-19 03:42:12 +0000 UTC]
hey man, any way you can send me the png? aim: BossJacoby skype: bossjacoby
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Boarguts In reply to BossJacoby [2012-01-19 18:08:27 +0000 UTC]
Send me a note, I don't use Skype or Aim.
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BluDrgn426 [2011-11-01 06:35:09 +0000 UTC]
Power overwhelming!
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Shrunkard [2011-10-05 23:48:15 +0000 UTC]
I've always wondered what was wrong with the naked Archon. It gave the impression of a being that had transcended the physical world, and Archons have the lowest HP of any regular unit in the game. They rely entirely on their shields for protection, so a huge suit of armor makes no sense.
Pretty awesome work regardless though.
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Boarguts In reply to Shrunkard [2011-10-06 00:26:14 +0000 UTC]
Design changes to the Archon had changed the role of the unit significantly enough to prompt a revision of the artwork. Factors like High and Dark Templar combining to create an Archon, as well as experimentation with new abilities seemed like enough justification to present a new visual. It was new enough that updating the art might help people realize that it wasn't the same kind of Archon as the one seen in SC1.
I agree that there was a presence to the old Archon... I always liked how the visual conveyed a epitomized Protoss, so empowered that the presence alone was impressive.
So that's the scoop!
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mystrdat [2011-08-04 21:17:05 +0000 UTC]
Perfection.
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Boarguts In reply to mystrdat [2011-08-04 21:25:39 +0000 UTC]
ALMOST! I wish the distortion didn't warp his limbs so much, but I suppose some heat distortion is to be expected when you're a compressed energy-being.
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Boarguts In reply to alesha678 [2011-02-20 03:21:13 +0000 UTC]
I have some more final art to post and then I'm hoping to get some work in progress images approved so I can post those as well. The Archon + legs will be in there for sure.
Most of the portrait models were done by Robb Shoberg or Jesse Brophy. I was only responsible for the Ultralisk portrait.
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