Description
Basically, this is what I wanted Sharpedo to be: a big fish with teeth for days. However, this one is more based on the hammerhead since Sharpedo already covered the typical shark look, and naturally, Water/Steel works excellently as a result. Took me a while to fit an anchor onto its face, with its base stage getting a hook instead, thus making for a vague but still noticeable second element. But anyone knowing their fakemons knows that this idea has been done before , but I figured I’d toss my own contribution into the ring.
I like giving underused abilities a second chance, and Water Veil is rarely something you see mentioned even though a burn immunity it’s immensely useful for physical attackers, particularly with all the scald users around. Granted, the other ability I gave it has its merits too, but both should be pretty even in viability. Names comes from Hook+Kid and Shark+Warcraft. I did consider Shanchor at some point, so do leave a comment if that name is more to your liking.
Notable moves: Waterfall, Aqua Tail, Iron Head, Iron Tail, Heavy Slam, Crunch, Ice Fang, Wild Charge, Earthquake, Swords Dance.
Comments: 17
Shuckster1 [2015-11-14 23:07:32 +0000 UTC]
You seem pretty aware of the metagame and incorporate that into both the design ideas and stats. I like that a lot.
Water Veil is only rarely seen because all the Pokemon who have it are weak. But in the event that a good Pokemon get it, especially a physical attacker, watch everyone suddenly appreciate how good it is. This Pokemon is immune to poison, AND burns? That's amazing, and that even doesn't ever deter Intimidate's usefulness. Strong Jaws or Sheer Force would be coolio hidden abilities as well.
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BummerForShort In reply to Shuckster1 [2015-11-15 09:26:27 +0000 UTC]
When your main enemies are Ground, Fighting and Electric types, Strong Jaw only goes so far since none of the moves boosted by it has an upper edge against the types giving you trouble (STAB Waterfall does the same job Ice Fang does), but if I ever devise a Steel typed biting attack, I may revisit this decision. Sheer Force could be nice for an all out offensive role though with no setup.
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Shuckster1 In reply to BummerForShort [2015-11-15 18:16:39 +0000 UTC]
Even though I agree with Strong Jaws being situational, it just makes sense, so that's why I considered it. Sheer Force would be great regardless to what set to boost it's coverage moves and STAB (Waterfall, Iron Head, Wild Charge in particular) and even avoids Life Orb recoil, or on a Choice Scarf beefs up it's moves where it would probably run Jolly, which this Pokemon could be pretty great at doing. With power creep, 103 Speed isn't what it used to be, so having extra power on a Scarf set is great.
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0rychu0 [2015-11-14 19:36:26 +0000 UTC]
I like these guys! I think the name Shanchor looks a bit silly, so I would go with Sharcraft.
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Nidokingfan [2015-11-14 17:09:03 +0000 UTC]
Awww, they're kinda cute!
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Wanderer619 [2015-11-14 17:06:38 +0000 UTC]
Awsome c:
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BummerForShort In reply to PokemonTrainerNaira [2015-11-14 15:51:17 +0000 UTC]
That, and it also makes Will-O-Wisp pointless, so while it doesn't directly boost its sweep, it certainly helps ensuring it.
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TehStraw [2015-11-14 15:44:55 +0000 UTC]
I really dig how your abilities sort of naturally progress into each other, like the unnerve into intimidate. Maybe I just don't pay close enough attention, but I'm not sure if I see the actual Pokemon games do that much or at all. It's a nice touch.
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BummerForShort In reply to TehStraw [2015-11-14 15:51:46 +0000 UTC]
Plenty of abilities are related in both function and theme, so thanks for noticing!
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Shirakei [2015-11-14 15:37:45 +0000 UTC]
Sharcraft: Fins of Liberty?
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KnebulaNight In reply to Shirakei [2015-11-14 16:16:54 +0000 UTC]
I was trying to think of something like that, but you beat me to it! D'oh!
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Shirakei In reply to BummerForShort [2015-11-14 16:03:51 +0000 UTC]
New gym owner
Rim Jaynor (and his Raiders).
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