Comments: 58
LilTheFreak [2013-09-07 20:54:37 +0000 UTC]
Wah! This looks so nice! I have been looking for parkour animations for quite a while now, but it never occurred to me to look here at deviant, haha β₯
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GhostWolfHybrid [2013-01-30 03:33:19 +0000 UTC]
looks like he could get tired pretty fast doing that :3
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Tiges7 [2012-11-24 21:30:01 +0000 UTC]
its my dream to do something like this in rl e-e
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Supajames1 [2012-11-01 15:27:47 +0000 UTC]
I've been trying to figure out HOW to make these kind of things. The drawing part is easy enough for me. It's the part where you put it on the computer is where I'm stumped.
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Edeneue [2012-05-13 06:03:15 +0000 UTC]
I love this so much.
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Lokanathan [2011-11-10 00:54:38 +0000 UTC]
Woah!.. get dizzy much,
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Zeek7196 [2011-01-10 21:39:10 +0000 UTC]
Looks great, i think a bit more variety with the vaults would be good though
p.s. what program did you use?
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Nuclearbones [2010-09-09 02:18:01 +0000 UTC]
That is an awaome animation! I wanna try parkour so badly!
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Twi-Tiger In reply to Nuclearbones [2010-09-11 14:37:05 +0000 UTC]
really awesome...lol love it got any more?
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Vampire-Bat365 [2010-07-11 13:17:01 +0000 UTC]
That's really nice!
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IIXBLACKLIONXII [2010-06-19 03:17:39 +0000 UTC]
What program did you use to make this. You did an AMAZING JOB BY THE WAY!!!!!!
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rt1artic [2010-01-17 03:27:55 +0000 UTC]
This reminds me so much of Mirror's Edge. XD
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Killinov [2010-01-03 21:47:42 +0000 UTC]
Animation, the greatest and most difficult thing one can do I think. Honestly... I think that this is extremely good, it isn't jumpy and jumpy motions in an animation is not good. I'm no animation expert, so i'll jusy say keep doing what yah are doing and maybe you can blow us away with your epic animations in the near future!
P.S. I'm faving this; too look back on to see how far you progressed throughout the years.
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nemisis47 [2009-12-31 04:22:49 +0000 UTC]
Great pic.
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guardianofire [2009-12-31 00:44:25 +0000 UTC]
That is really well done, I love it so far. You have a good eye for movement.
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Cynder47 [2009-12-30 00:34:10 +0000 UTC]
AMAZING
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proxy007 [2009-12-28 15:08:57 +0000 UTC]
Awesome Parkour!!
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Trustthapo [2009-12-28 06:59:28 +0000 UTC]
I can't wait to see this finished! :'D
Hmm.. needs to be a squidge more... elastic? Like, more bounce in the movement, especially when he lands on something or makes a hard contact with another object. Otherwise, this will be flippin' sweet! It must be really, REALLY hard to animate these rough sketches- moreover, an anthro tiger running and leaping all over the screen!
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Nakoo-The-Tauren [2009-12-28 05:31:47 +0000 UTC]
>.> So like I cant right a crit the right way so here you go:
So very interesting idea you are going with! Liking it.
But if it was me, I would personal ruff the animations out in 3d first so that you may get the camera perspective as well as the animation down pat.
Though you may not have the means for this and I understand so as another option, keep ruffing out many camera angles, then you can mix them together with ease for the final.
I think the ruining with the volt at the start would work best for an icon. It will flow a lot easier to.
Good work so far though this will be interesting to watch develop.
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CanineHybrid In reply to Nakoo-The-Tauren [2009-12-28 07:46:41 +0000 UTC]
lawl, any crit is better than nothing XD
Thank you for your suggestions! Unfortunately my computer is out of commission therefore I'm unable to have access to 3DsMax for awhile. Hmmm, roughing it out in 3d is peculiar to me because traditionally you have some sort of a drawn concept for your base/reference, even as simple as a storyboard. But I'm liking this 2d experimenting for the movement and timing before transferring it to 3d... at least, that's how I'm currently planning to develop my workflow.
However I see your confusion: I'm not planning to take this animated icon into a 3D camera environment. What I mean by camera tracking is simply that I crop the area of the existing canvas to be only a square (the character would fill the frame) and then I follow him. It would simply be a tighter shot vs this overall view presented in the test. It'll be stuck as a boring side-view for now for the traditional animation version.
However! I do plan to take Rey to 3D someday and he would be the prime candidate for the coolio character animation and movement I've been wanting to experiment with. I have a long way to go still as I want to make sure I master the technique of creating a good mesh in order for the model to be animated correctly. I plan to start learning Maya on my own soon as I hear that's the program of choice for advanced character animation :3
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corbynprower [2009-12-28 05:17:08 +0000 UTC]
this is very good =3
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corbynprower In reply to CanineHybrid [2009-12-29 02:38:52 +0000 UTC]
np reily i been watching u on youtube lately XD
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TehWolfgang [2009-12-28 04:28:10 +0000 UTC]
Parkour FTW! I know some friends who are really into parkour. But yea, that is so awesome, I can stare at that all day. Everything is in such a realistic fluid monition.
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TehWolfgang In reply to CanineHybrid [2009-12-28 05:03:51 +0000 UTC]
Yea, I know what you mean. It's fun watching people run around and jumping over everything they come across. :3 And no problem, its very awesome.
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calico-feathers [2009-12-28 04:27:16 +0000 UTC]
Curse you and your growing animation skillz! -fistshake-
No but really, this is looking good even for a rough draft. Your animation is getting really good, really fast. XD
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calico-feathers In reply to CanineHybrid [2009-12-28 05:04:38 +0000 UTC]
Yeah well... Who cares about those things you SHOULD do? XD They're obviously not important! At least you're actually DOING animations. Unlike the big ol' lazy me. XD
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Hallwardo [2009-12-28 04:23:17 +0000 UTC]
Very smooth. Looking forward to seeing the finished tiny icon version.
Misreading traceur as tracer led to some confusion xD
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CanineHybrid In reply to Hallwardo [2009-12-28 04:51:55 +0000 UTC]
Thank you! I hope the icon version works. I did an icon/camera tracking test though and I think it'll be fine :3
Oh yeah, that would definitely not be the same thing XD Easy to misread
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Hallwardo In reply to CanineHybrid [2009-12-28 05:28:55 +0000 UTC]
Also damn you for making me want to get back into doing animation xD
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Hallwardo In reply to CanineHybrid [2009-12-28 07:43:06 +0000 UTC]
Wicked temptress!
So much work animating though blaaagh.
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KaidaTheDragon [2009-12-28 04:07:24 +0000 UTC]
Ahh! I love the flips! It looks really cool!
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CanineHybrid In reply to KaidaTheDragon [2009-12-28 04:32:49 +0000 UTC]
Thank you! The flips were interesting to animate. I wish I could do flips myself XD
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