Description
The Oreneta Class (swallow bird) it’s a light ship. It was designed as a patrol/ scout ship. When the Voyager was launched it was already 10 years in service.
It is quite common to found it doing police service, especially smuggling control where is very successful thanks its relation effectivity/cost.
But its main function and why it was designed is as scout ship. The Oreneta class it’s the ship that precede any federation army. Thanks to his small size it’s very complicated to detect (It hasn’t cloaking device but it has some technologies that reduce significantly his signature).
The Oreneta class it’s not thought to face the enemy. It hasn’t almost any chance to survive confronting directly almost any big battle ship. It’s not heavily armed (but it has enough fire power to scare away the majority of pirate and smuggler ships of the quadrant).
The best defense of the Orenata is not his firepower, neither his speed…. The biggest trick of the Oreneta class it’s his deceleration power from warp speed: Thanks to his excellent relation between power and weight the Oreneta can accelerate faster than almost any ship of the quadrant. But the Oreneta class is not the faster ship, so at the end it would be possible to catch it after some pursuit. But where it has notrival is in deceleration power. At warp speed the Oreneta can stop suddenly hundreds of thousand kilometers before any other more powerful (and heavier) ship. That way is easy to him to stop and change direction in a second jump. That way it would outmaneuver almost any ship and get rid of his enemy. But it’s very dangerous maneuver and some ships were lost trying it.
This ship was not designed with the explorer role in mind, mainly because the tiny size could make uncomfortable the travels for the crew. But, after, they realize that if an Oreneta ship share the exploration travel with a bigger explorer ship this could increase a lot the profits of the travel without to increase so much the expenses. The Oreneta could be looking for secondary objectives meanwhile the bigger ship is concentrated in the main objective. At the same time the Oreneta could advise sooner of any danger to the explorer ship (increasing the survival rate of this travels). In chance the bigger ship provide supplies to the Oreneta and, maybe, what it’s more important: space to the Oreneta’s crew that has leave.
It’s said that there are some Oreneta class Ships heavenly transformed with cloaking device and special sensor in a secret spy squadron… but this was officially deny by the authorities
Comments: 22
realpity [2018-01-02 19:42:41 +0000 UTC]
Really like the design ! Trying to fit things into small ships isn't easy & you've done a great job
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dionisiy300 [2017-11-30 15:35:02 +0000 UTC]
it's really good and right but the two single cabins in the circle shared bathroom with a shower gives personal space to more long flights short privacy and a positive psychological atmosphere.... by the way those mythical ships with cloaking and sensors and can be equipped and we have the main patrol and modification of intelligence and security services
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dionisiy300 In reply to Chavito34 [2017-12-12 16:10:47 +0000 UTC]
want to see such a modification of the three cabins separated by shower and entrance from two sides...... there is a proposal - given the small size and lower requirement for the body to have a modification of the foldable warp nacelles for landing on carriers ..... thank you
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dionisiy300 [2017-11-26 09:30:38 +0000 UTC]
the plan is good but is not good with crew quarter!!!! in one of five places and one WC at all better to do three for two with wc between the bedrooms img00.deviantart.net/ddf1/i/20…
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axeman3d [2017-08-20 16:03:06 +0000 UTC]
Nice artwork. I think it suffers from the same problem as most fan designs in that it tries to do everything in too small a package. If it's a short range patrol ship why does it need labs and a green house? Why cram a shuttle craft in such a small ship? If it is meant to have longer range as a fast scout for the fleet then those labs would be fuel and stores. Why wheels instead of simple skids? It is meant to roll around once it lands? Big ships can be more multi-role but usually you find small ships have to be very focused on what they do as they lack space, range and habitability.
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Chavito34 In reply to axeman3d [2017-08-20 20:11:36 +0000 UTC]
Yes, probably you are right... and i must admit that during the process I had similar doubts... and also I must admit that i'm very far to be any Star Trek expert... so it's probably that I made lot of mistakes in my design... but I would like to explain you why i made the things I made in this design. I think our biggest disagreement is about the range of this ship. I never thought that the USS Oreneta would be a short Range ship. It's true that (in my explanation) I said that it would be uncomfortable as long range explorer... but this doesn't mean that it would be short range. In the explanation I wrote that this ship would go as scout with a fleet or with another bigger Explorer ship in longer trips.... it's true that bigger ships could provide supplies to the USS Oreneta during the travel... but the space is huge and dangerous and there is the possibility that the big ship is lost ...or they lost contact ...or... whatever... .This means that if the Oreneta lost his companion it would be lost itself too? I think this would be suicide decision. I think that a ship that goes to the deep space should be able to return by itself alone. (It would not be a pleasent trip, I admit it). I was thinking that USS Oreneta should have at least, around 1 year of energy (in emergency mode).
Other thing: In my explanation I was suggesting that there are different variants of the Oreneta (The scout, the Police, the explorer,... the spy) I admit that I was not very clear in this... but in my head every variant will have different configurations (probably the police version would change the greenhouse for a cell, for example) ... the configuration that I represent in the picture was more the explorer/scout variation. Probably i should explain this better, so in this point you are right. Probably the police will be quite different from the scout, and the scout from the spy, etc. etc. etc.
other thing: How long could take a scout mission in the space?. I'm not talking a scout mission in the earth... it's the space and it's HUGE... so it can be days or weeks or even months. They should be prepared for everything.
And in this case, a laboratory makes lot of sense to me because they don't know what they can find out there. They should look for the "bad guys", that's right... but "bad guys" are not always the problem
Big Shuttlecraft: As I told, Oreneta it's prepared for long travels. It's equipped with 2 escape pods that could made the job if the things got critic very fast; but the escape pods doesn't have warp speed. In case of problems far from home the best chance for the crew is a shuttlecraft with warp speed. The shuttle craft is able to admit all the Oreneta crew inside (also it's able to catch both escape pods under and over his fuselage).
Wheels: Oreneta it's shorter than a Boing 747. so it's not strange to think in bases in the surface of the earth(or other planet) where Oreneta can land. And probably people of this base will want to move the Oreneta here and there like they made in airports actually. I admit that thinking to move a ship with the size of the Voyager with wheels is hard to imagine.... but thinking to move a ship shorter than a Boing 747 is not so strange... Yes, the Oreneta could go floating... but i think it would be waste of energy unnecessary.
I admit that i was not sure that all the technical stuff will fit in my ship... and probably it will not pass the critic of a truly trekkie that knows everything about the Star Trek universe... but some time I had the sensation that the official designs will not pass it too
Thanks for comment
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axeman3d In reply to Chavito34 [2017-08-21 21:49:26 +0000 UTC]
This is not a Trek problem, this is thinking about design. I love that you are designing small Trek ships and have spent a lot of time thinking about it. They are more fun because they are harder to get right and because you can go into great detail. We still should think like any current designer of things and make it the best at that job and avoid compromise.
In Trek ships range and speed are not really factors that are governed by size. Big and small ships can go very fast for great distances because of how they are powered in this universe, so there is little difference between large and small vessels. One might be more agile or accelerate a bit faster but there will not be a big difference. Think of nuclear submarines or ships as an example of range being defined by habitability. They have almost unlimited range for years and high top speed, but would you rather go exploring for years in a nuclear powered submarine or a nuclear powered aircraft carrier? The Enterprise-D was part aircraft carrier (huge hangar decks) and part cruise liner because it was designed to be lived in for long periods.
In older ships it was called 'sea keeping' and if your ships could keep at sea for long periods without your crew becoming sick or running out of supplies you had an advantage. Some navies tried lots of small ships armed with torpedoes or a single big gun as a cheap way of swarming much larger battle ships and cruisers. Problem was that they could not travel far or at speed in bad weather, were difficult to coordinate and easily damaged by the enemy or wear & tear from their job. Fewer crew meant more work for the crew you had and fighting with a small crew was difficult and repairs even more so. You could fill them full of coal or stick sails on them to travel far but no one wanted to go any distance in them.
That is why I say the ship is short range. It is physically capable of great travel but it would be risky and difficult. The big ship does not need smaller ships, it carries many of its own anyway and has larger, more powerful sensors. Design the interior for the jobs you want it to do and not the work of big ships. Look at modern small, multi-mission ships and see what they do. They have space for different mission modules so they can quickly adapt to a new task. Lose the huge shuttle and give it a mission bay instead maybe? Why give a star ship wheels? Why would it be landing often enough to need wheels? Or at all? Planetary landings would put a lot of stress on the hull and can easily be done by transporter or shuttle anyway. Most facilities are available in space for Trek ships anyway. A ship this size would be based at a Starbase or some similar facility with repairs available anyway.
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WideFoot [2017-08-20 15:01:28 +0000 UTC]
I am impressed with the thought and skill that went into this ship!
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WideFoot In reply to Chavito34 [2017-08-20 15:35:15 +0000 UTC]
Well, my girlfriend thinks I'm crazy. We'll start a club.
I especially like the holographic bridge! I've always wondered why they don't do that in the canon-trek. (Budget, I expect). But, it is incredibly impressive how you've managed to pack it all in there. I imagine you had lists of rooms and spaces and opjects the ship required.
I wonder if you would consider doing a few more exterior views. I know that the beauty of this ship is it's interior, but I'd be interested in seeing the bow, stern, and ventral Orthographics.
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HandofManos [2017-08-20 13:15:58 +0000 UTC]
Nice little ship also like how you integrated the decklayouts in the image.
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HandofManos In reply to Chavito34 [2017-08-20 15:00:57 +0000 UTC]
Have to agree with you about smaller ships being fun to design and it is sad that they are not seen a lot in Star Trek. And glad you took your time since it turned out well!
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