Comments: 8
Bezbrwiowiec [2018-07-18 20:47:28 +0000 UTC]
Omg, this is so smart
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kitvor [2017-10-23 21:35:04 +0000 UTC]
this is brilliant! and the results look so seamlessly smooth!
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17mndrake [2017-10-23 20:27:46 +0000 UTC]
That's actually really smart. I don't think I would have ever thought of that.
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DikkeBobby In reply to 17mndrake [2017-10-23 20:44:48 +0000 UTC]
Thank you. For a long time I was trying to find a easier way to animate difficult markings. Everytime I drew the markings frame by frame the markings were jumping all over the place, it didn't look too good.
Here I still drew the markings without sketch as you can see:
This:
was the first time I tried to come up with a better idea, so I did this method in the neck area. I was still trying to figure it all out and thinking of a better way to do it. It's far from perfect.
this is the first time I really used it like I did here:
, but the tiger is more complicated.
But you really need to devide the body into parts, otherwise it won't work, I think just like I did on the tiger works best for me now. Same goes for Commission Winzer by DikkeBobby : neck, shoulders, ribs/belly (horse is more stiff than the tiger, so I didn't need to devide the belly into 2 parts), bottom, upper leg, lower leg
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17mndrake In reply to DikkeBobby [2017-10-23 20:51:55 +0000 UTC]
Thanks for the advice! I've always wanted to animate, and now I'm sure that I'll have a head start when I do decide to try it out.
I actually have something that you might find helpful too. I noticed that some of your animations are still a bit choppy. Well, there are programs out there that will take two frames and put them side by side, calculateS what a middle frame would look like and then puts it in there to make a smoother animation, with little to no work on your part. I know of a few of them; TrimensionDNM, Motion Plus, and Motionflow. Maybe you would want to give them a try? It would save you a lot of time and I think it would help you with your work.
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DikkeBobby In reply to 17mndrake [2017-10-24 12:33:53 +0000 UTC]
Thank you Some of my runcycles are a bit choppy, I can't deny that. I think most of the time it's because I did't have enough frames or some of the frames were slightly off. I think my newer animations are much better, the older commissions were also a lot cheaper (6€ or something, so it's more fair.) The most difficult thing for me to animate is the tail, for some reason I think that has always been te most difficult.
I really don't like trying new programs, because every program has 100000000000000000 buttons and I get quickly irritated if I don't understant somethiing, ''because this program doesn't work.'' However, you made me curious about the programs, I will have a look and watch some of the tutorials for it. I never heard of the programs before and I didn't even know it was possible (enless you are some pro with a hightec computer.) So, thanks for that
And if you want to animate, just do it. In the worst case it goes wrong, but you will always learn from
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