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nekonotaishou — WIP quadruped walk

#walk #cycles #leopard
Published: 2019-01-06 18:26:25 +0000 UTC; Views: 2838; Favourites: 144; Downloads: 0
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Description First assignment for my 3D creature locomotion class with Animation Mentor, taught by Alvise Avati   

Still WIP, waiting on instructor feedback to see what I can do to fix this and plus it.

Rig is by Truong

Edit Peeps my reference was a leopard, ok. It doesn't walk like a big heavy 300lbs+ lion/tiger because my ref wasn't a big heavy 300lbs+ lion/tiger.
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Comments: 26

DevilAntRat [2019-02-20 22:43:48 +0000 UTC]

It feels a bit stiff, maybe it's too realist, I dunno something feels off..

in animation you need to deal with what is between frames..in real life the eyes doesn't work 24 FPS, it never miss any part of the movement however fast, however small..

that's why, it's usually not very good to be too realist..

Ew sorry just noticed there is a V2, gonna check that instead

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AmaranthineRain [2019-01-09 03:52:32 +0000 UTC]

Oh good job! It does actually look like a leopard or panther build, not a heavy cat so the weight it walks with looks fine to me. ^^

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asambasim [2019-01-07 13:55:37 +0000 UTC]

Hey Nekno,

nice WIP of yours. Reminds me of my first animal animtion while studying.
Let me give you some points to think about..

-As someone mentioned it before.. your cat is to fast. Cats, especially big ones, move much slower while walking. When you change that you'll also automaticly get more "weight" in their steps.
-The back legs tent to do the walkcycle a little more time delayed then the front ones. You already did that, but try to shift a little more.
-The "shoulder" bones do have much more dynamic watch some real footage, you'll see.
-While watchign it for a while.. your front legs and bodymovment is realy good. I think the back needs more attention.
-Overall the body up and down movement is yet a little small.. 
-In generall. Most of the time you need to "overact" in 3D. Don't know why. But most of the time it just seems unrealistic without, even if it is. I had a hard time learning this myself..

Have fun and keep the work up! .. and btw yours looks far better than mine back the days.

Here is a video .. and a lovely channel.. about Lions and other cats. Lean back and watch some videos. Thats the best practice..
(Maybe other ones of the channel are more suitable, i just picked one..)

www.youtube.com/watch?v=DtXs2q…

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nekonotaishou In reply to asambasim [2019-01-07 18:27:36 +0000 UTC]

Thank you for the critique

I actually used a leopard as a reference, so it's not nearly as slow or heavy as a lion.

I already received feedback from my teacher, but I will look over my work again and see where I can apply some of your suggestions, thank you!

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Sugarseme [2019-01-07 08:40:44 +0000 UTC]

Holy shit this is AMAZING! What program do you use? I'm super mesmerised by this <3 

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nekonotaishou In reply to Sugarseme [2019-01-07 19:03:37 +0000 UTC]

Maya 2018

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Cambion-Hunter [2019-01-06 22:55:41 +0000 UTC]

This is off to a good start. Keep hammering away, Neko. ^^

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Hige22 [2019-01-06 21:30:38 +0000 UTC]

Looks not bad, but a bit stative i think. Like a roboter. But much better as many other animations i see. So i can't wait see if you make it done.

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AidenHighope [2019-01-06 20:25:29 +0000 UTC]

thanks for sharing this, that's a good reminder I need to work more on animation myself ahaha


this is a very promissing wip ! when you say wip I'm curious though at which step you stopped in the process ? (to me it looked nearly polished x'D but well, my eyes aren't trained enough yet to be the a great advisor) though I was wondering, is it maya viewport doing that, the rig, or is it intentional that the claws seem "out" (don't know the correct word) '-' ?


keep doing great work ! and I'm super happy you're having class with such a monster animator :'D omg wow enjoy your class !

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nekonotaishou In reply to AidenHighope [2019-01-06 20:47:00 +0000 UTC]

It was supposed to be a blocking pass but I got carried away XD what's missing now is polish and cleanup, mostly. Maybe some more accents here and there.

No it's because I haven't figured out where the claw controls are

Heck yeah I will! Already having so much fun with it!

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AidenHighope In reply to nekonotaishou [2019-01-06 21:08:57 +0000 UTC]

that's what I thought, it looked already pretty clean for a blocking XD but again, I don't how your teacher works, mine wants us to stay as long as possible in clamp/stepped curves cause students tends to rely too much on the graph editor x'D, I hope you'll have constructive feedback from your teacher on this !


oh x'D hum, if I had to rig it I would put it either on a custom attribute (like the one you create with driven keys or with the node editor if you want to simply hide something) on one of the paws controllers or maybe on the root but the latest seems a weird place to put a custom attribute for the claws though '-' but I cannot think of anywhere else, not having the rig myself it's hard to tell with only the pictures provided by the website, but I guess it's not a big deal, it's more a detail, what matter most is the movement after all


glad to hear

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nekonotaishou In reply to AidenHighope [2019-01-06 21:11:13 +0000 UTC]

This teacher told us to build the cycle however we wanted, stepped or splined was fine, and I prefer to build cycles in layers, so I straight into curves from the start. Especially for the Z translate on the feet, it's best for me to not have too many keys.

I'll find the claws eventually, but it's a good idea to pull them in now before I forget about them, thanks!

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Sabi-Arts [2019-01-06 20:18:08 +0000 UTC]

Wow how amazing to have a mentor who have worked on so many huge projects! It must be amazing to learn from him. 
I hope you learn a lot of great things in that class. This one looks very great so far, only a few small details that look a bit off that I think are connected to some of the things Skittlesthehusky mentioned. But I hope you post more, it'd be great to see how you improve along the way

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J-Harper [2019-01-06 18:48:05 +0000 UTC]

Holy shit that's a hell of a portfolio your teacher has

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nekonotaishou In reply to J-Harper [2019-01-06 19:00:56 +0000 UTC]

I know, right???

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Skittlesthehusky [2019-01-06 18:33:25 +0000 UTC]

i don't know if you're asking for some criticism or not, but i'm gonna give a bit of a kind comment as well as some things you can see through with your WIP!
from how i see this animation, you got the posture down! i like the little detail you added with the mouth and the tail movements.
however, your cycle needs a tiny bit of work!
big cats tend to have a slower type of stride, and they carry a lot more weight in their steps.
and from what i remember, sometimes their heads have a bit of a sway to them, while as yours is a bit stiff by neck movements.
add a bit more life to your big cat!

also, your front legs seem a bit jerky and jittery, so you might wanna check your inbetweens! <3

P.S: i admire your work, and i hope to see more from you. cheers!

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nekonotaishou In reply to Skittlesthehusky [2019-01-06 18:58:24 +0000 UTC]

Thanks for the crit! I used a leopard as a ref, so it didn't have the stride weight or length of a lion or a tiger. The front wrists were a huuge pain to pose so it doesn't surprise me that they're iffy.

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Skittlesthehusky In reply to nekonotaishou [2019-01-06 19:01:38 +0000 UTC]

you're welcome! and it's perfectly understandable, don't worry. leopards do have a different weight and length to them, you're correct on that.
and it's alright dude! i know the troubles of that. haha.

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hairyskeleton In reply to Skittlesthehusky [2019-01-06 18:53:57 +0000 UTC]

You have attempted animal animation? I don't see any in your gallery..............?

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nekonotaishou In reply to hairyskeleton [2019-01-06 18:59:29 +0000 UTC]

I appreciate it, dude, but I can take a critique. 

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hairyskeleton In reply to nekonotaishou [2019-01-06 19:01:26 +0000 UTC]

I love the animation, Neko...........you don't know how long I have waited for you to animate an animal......

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nekonotaishou In reply to hairyskeleton [2019-01-06 20:47:58 +0000 UTC]

Thanks!

I have been animating animals the entire time

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hairyskeleton In reply to nekonotaishou [2019-01-07 03:56:25 +0000 UTC]

In 3D I meant, not 2D.

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Skittlesthehusky In reply to hairyskeleton [2019-01-06 18:57:20 +0000 UTC]

ahh, you're a little mistaken! just because i don't post my stuff online doesn't mean i haven't done it.
i practice animal animation privately, but i use real footage of animals and personal studies as references. i'm just giving nekonotaishou a bit of advice!

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hairyskeleton In reply to Skittlesthehusky [2019-01-06 18:59:45 +0000 UTC]

Why don't you post it? I'd like to see it.

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Skittlesthehusky In reply to hairyskeleton [2019-01-06 19:02:17 +0000 UTC]

because i'm not comfortable with sharing my animations yet until i feel good enough about it, you see!

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