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Domaex β€” The Goddess Tiamat by-nc-sa

Published: 2017-06-17 00:12:47 +0000 UTC; Views: 791; Favourites: 17; Downloads: 0
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Description Commission for the Goddess Tiamat.

Would you like an original illustration from me? Check out my commissions journal (Β  Commissions Open!Hello! Over the summer, I will be taking both art and literature commissions. Here's an overview of what's offered and prices:

-Full Illustration: 20/25$
-Short Story/Poem [Fixed Form/Free Verse]: 15/[10/15]$
-Lineart/Sketch: 10/15$
Full Illustrations
A full illustration consists of one (1) drawing that is completely colored with polished lineart.
-A digital piece is twenty (20) dollars USD. A watermarked screenshot will be sent at the end of the sketching phase along with a rough idea of the color scheme.
-A traditional work will be twenty-five (25) dollars USD. Since the piece is traditional, the increase in price includes mail fare. Pieces will only be mailed inside the United States. A picture will be sent at the end of the sketching phase. Disclaimer: I don't have the best camera (this includes phone) so pictures will be the best I can achieve. Apologies in advance.
Size LiΒ )
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Comments: 17

VenomQuill [2017-06-24 01:14:16 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


I want to start out saying that this is gorgeous. The lights, the color, the positions- it makes this picture feel so real. Also, that don't-you-wish-you-were-me smirk is so well done. So, because this is in a lovely critique box, I'll break this down more. Please excuse the length, I am verbose by nature and very nit-picky- especially on the better pieces! I'm also extremely tough concerning ratings.

SHADING/COLOR
So, light and shadow are the of the most vital pieces of a work. In the world around us, light and shadow gives us the ability to see the world. Due to this, I'm putting shading and color into one piece as they go hand-in-hand. The same is said of a picture. There is no dominant light source in this picture- only weaker or stronger light sources. Although this can be a good effect, it's very difficult to pull off. The weakest light seems to be coming from their eyes while the brightest comes from the red dragons' saliva? Lava? Still, everything in the "room" seems to have a semi-uniform shading with the dragons being added light.
-If there is an outside light source, try making it more distinct and the shading and coloring more uniform. It already has some semblance of being the same, but there's some kinks. For example, the silver dragon getting a pat on the snout looks like he has a purple light below him and maybe a light far away from the left. However, the blackish dragon next to him and the red dragon above that has a vibrant light source on the left. The green dragon's sole light source is his breath. The dark blue dragon's sole light source is his breath. The woman in the center has light from the red dragon's saliva, though in some parts it's pale enough to make me think it's from the same thing that's lighting up the red and blackish dragons.
-Now, concerning the light's sole sources coming from the dragons, you'd need to adjust where and what color the light is. The eyes seem to have a small glow. You've done well on that account. However, that's the only light the silver dragon has. The hardest light looks like its coming from the red dragon's lava. As it's filling up the wine glass, it seems to be the primary light source meant to grab attention. This can throw lights and shadows in interesting ways. The easiest way to see this in action is looking at volcanoes. For example, This fountain of lava is flowing down with no interruption. It's extremely hot and bright. This is the same picture zoomed out. This is slow-moving lava at night . Slow-moving lava is light in parts and dark in others where it's already begun to cool. This makes for some very interesting lighting. Now, for casting the glow, direction is important, but intensity is almost as important. For example, this bright computer in a dark room has wild contrast to everything else. It makes whatever is immediately in front of it practically glow while shunning everything else in a unique contrast. That is a direction-driven intensity- like a flashlight. This dull computer in a dark room follows the same format as the first, but it's incredibly dull in comparison and thus has more equal lighting. Then there are lights intense enough only to make themselves known (such as these fungi or this this
majestic creature.)
-The colors of the picture change depending on light as well. The intensities of not only that glow, but the glows around it (such as at the top) can drastically change the picture. These bio-luminescent critters in Mosquito Bay clash with the sunrise. But since the sun is a greater source of light, the blue is ignored for the sake of the gold. But these balls of chaos throw lighting of every color in every direction and fight constantly as they are of equal light. The only thing that makes one dominant over the other would be the distance from the object.

TEXTURE
Now, I'm going to start by saying I'm impressed by how you managed to show the differences in texture without going over the top! Nicely done! Though, it wouldn't hurt to tweak it a bit.
-For the red dragon, it looks to be drooling. What's important is the flow and consistency of the saliva or lava. Now, you could go for saliva (like this komodo dragon or this dog ), water (slow drip , from hand , steady stream ), or even molasses (dripping or pouring ). Either way you do it, be consistent. That and, in the picture, its more rough looking. Try using a slightly softer brush with a radius as large as the liquid's radius to make it smoother. A soft eraser and blur can come in handy here, too.
-In reference to the dragons' skin, they seem to differ. The red looks smooth, the gray looks wrinkly, the maroon looks broken/sectioned, and the green looks molded. If wrinkled was the look you were going for the silver dragon, great job! Or even for the green dragon. However, the gray one's direction seems a bit wonky. The lower spikes on the head- where are they going? When you're looking at the muzzle, they look like they're going down one jaw. But when you reach the end, they look like they should be morphed into the skin. This gives the dragon a weird sense of depth, especially since the shadows around it aren't playing nice. If you wanted the spikes to ring the jaw, pull the spikes up in a "J" and leave them sooner. Different critters have different jaws. The gray dragon looks like he had more hanging flesh on him like an alligator. So the jaw can either be extended for a while with little skin in the way (like this , this , and this ) or it could be thicker and shorter (like this , this , and this ). Keep in mind, critters like alligators grow "plumper" with age. So depending on the age of your dragon, this information could be taken very differently.
-The green dragon's frill/fins is a whole new ballpark. Lizard frills are rough (like these dude here and here ) while fish fins can be smoother (like this spiked one , afro-shaped fin and this Oriental Flying Gurnard ), and bat wings are rougher (like this fuzz , lines , and veins ). For the rugged look aged dragons have, the animal kingdom will be more difficult so it's easier just to look at boat sails (this , this , and this ) or even a torn parachute . Really, the possibilities are endless.

Overall, you'd done a beautiful job! Keep creating and keep practicing! Oh, and you've done a good job on making me jealous of her. I want those dragons!

πŸ‘: 0 ⏩: 1

Domaex In reply to VenomQuill [2017-06-25 00:42:16 +0000 UTC]

Thank you very much for the in-depth critique! Tiamat was particularly difficult because each dragon had a set of characteristics set by DnD lore, so it presented quite a few challenges.Β 

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VenomQuill In reply to Domaex [2017-06-25 01:18:18 +0000 UTC]

I love helping people out- and in-depth critiques those are fun!
Ah, okay. Unless otherwise specified, I go in assuming the characters were all made up by the artist. Kind of the pot calling the kettle black, though. Haha

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Domaex In reply to VenomQuill [2017-06-25 01:51:51 +0000 UTC]

I think I mentioned that the Goddess was from mythology but the dragons are from DnD xD But seriously, I appreciate the time and energy that went into your critique, and I'll definitely be references different animals as I draw other aspects of creatures (although I don't usually draw monsters).

πŸ‘: 0 ⏩: 0

MintyDoodleArt [2017-06-17 14:40:42 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Pretty solid artwork. The shading and lighting are very skillfully drawn and it is very clear you have plenty of artistic experience, however, there are a few things I would change. For example, the color choices aren't very complimenting and it's somewhat hard on the eyes. The skin tone of the center character is a tad bit bright for skin and it is rather distracting. However, the use of color to represent the elements for each dragon, while overused, is well depicted here. One issue I have is how much is going on in the drawing. The dim lighting in combination with such a full canvas can be a bit a bit hard on the eyes. I suggest in the future to have the characters a bit more spread out so it's not as much to take in all at once. Overall I rate 8/10 good concept and peice but not executed in the best way.

πŸ‘: 0 ⏩: 0

HeardDdragon [2017-08-10 17:03:17 +0000 UTC]

Yes dragons!
This is really cool
she really looks like a very powerful person
sitting among all of those dragons
the hand holding then goblet or glass that's filling up with lava
Is a bit weird looking
but that's really cool
espesally the different dragon desigens
thanks for sharing

πŸ‘: 0 ⏩: 1

Domaex In reply to HeardDdragon [2017-08-11 01:10:22 +0000 UTC]

Thanks!

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HeardDdragon In reply to Domaex [2017-08-11 21:19:04 +0000 UTC]

Your welcome.

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MaryLoomwell [2017-07-03 10:04:24 +0000 UTC]

Wow, this picture is so beautiful and interesting!

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Domaex In reply to MaryLoomwell [2017-07-03 21:29:42 +0000 UTC]

Thanks!

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Ladydragoncat [2017-06-19 21:17:32 +0000 UTC]

Impressive. I haven't seen any images of Tiamat since Dungeons and Dragons last aired on CBS. That was so many years ago.

Keep on Drawing!

πŸ‘: 0 ⏩: 1

Domaex In reply to Ladydragoncat [2017-06-19 21:19:49 +0000 UTC]

Thank you!

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NanaTheAsh [2017-06-18 05:22:13 +0000 UTC]

Hi, I'm from Project comment and I came to give critique on your piece >v0.

First of all I would like to say the piece is very well drawn and shaded. The main character is portrayed very well as powerful and also intimidating with the presence of her dragons over and around her which makes this very interesting to look at. The dragon heads are drawn on point along with the main character's anatomy.

The only thing I find off about your main character is how she holds her wine glass. Her fingers around the glass looks odd and anatomically incorrect to me. I suggest using a reference or going for a different hand pose with how she holds the glass if you ever redraw this. The lighting for this is also a bit to dim on some parts , making it hard to see certain areas of the piece but it's not too bad.

Other than a few minor problems I've mentioned , this is overall a Β great piece that I enjoy ^^!

πŸ‘: 0 ⏩: 1

Domaex In reply to NanaTheAsh [2017-06-18 20:52:02 +0000 UTC]

Thanks for the critique! The hand gave me a lot of problems so I actually used a reference of myself holding a glass. I think it still didn't come out as great; probably the angle is what's throwing it off.

πŸ‘: 0 ⏩: 1

NanaTheAsh In reply to Domaex [2017-06-19 23:58:58 +0000 UTC]

No problem and yeah I agree. I believe the angle is definetely what's throwing the hand pose off. The fingers look unnaturally far apart and you can't really tell if she has a thumb or not with how the fingers are placed.

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Jess--Art [2017-06-17 14:32:51 +0000 UTC]

Β Really love the dragon heads very nicely drawn

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Domaex In reply to Jess--Art [2017-06-17 15:10:21 +0000 UTC]

Thanks!

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