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E1ectricShad0w β€” Sulky Swordsman

#blackandwhite #loz #mastersword #ventart #vent_artwork #breathofthewild #botwlink #lozbreathofthewild #botwfanart
Published: 2019-05-13 06:05:30 +0000 UTC; Views: 284; Favourites: 36; Downloads: 0
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Description

Another pen and pencil imitation~ :3 The water's texture feels just a bit too uniform for my taste, but most blur tools don't quite match up to a regular ol blending stick lol.


I did use digital techniques (straight line tool, overusing ctrl+z, etc) to get the base sketch done, but beyond that, all was done with a pencil-like brush or two and eraser tool.


I figured this was set in the Spring of Power, sometime after Zelda's failure there, but I didn't want to go into so detailed a background for this one. Still...funny how drawing someone else sulking can make you less sulky, yourself, huh?



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Comments: 23

Arc-Tangent [2019-08-21 11:30:57 +0000 UTC]

I like the way you rendered his hair! It's a lovely natural pose as well.

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E1ectricShad0w In reply to Arc-Tangent [2019-08-30 20:56:16 +0000 UTC]

Thank you! I've been considering going back to this sketchy style, or at least grayscale, so I can play around with poses and stuff like wind or rain and not spend 60 hours on it flailing trying to understand color. XD

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Arc-Tangent In reply to E1ectricShad0w [2019-09-02 02:11:04 +0000 UTC]

Yeah, color is harder than most people think.

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E1ectricShad0w In reply to Arc-Tangent [2019-09-03 00:36:36 +0000 UTC]

It's so true. I didn't actually get through many art classes, so I'm still learning.

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Arc-Tangent In reply to E1ectricShad0w [2019-09-03 01:13:58 +0000 UTC]

We all are, bud!

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MapleTreeXZ [2019-05-21 00:12:11 +0000 UTC]

Hello, hello! I'm another ProjectComment member, and I'm here to critique your deviation.

First off, I love the outlines and shadings you did for Link in this piece. He looks super realistic with all the hard work put into this.
One complaint I have from this is the pony-tail seems to be leaning more to one side than at the center. If you were going for something different than that, I'm OK with it. But, that needs to be clarified here.
Also, the hair from his side seems to be disproportional from each other.
For Link's boots going in the water, I'm curious why you agreed to go with that. I'm not complaining. I'm only asking why you included that because it's not usual for people to do when they're not doing heroic acts.
Also, I love how you captured the Link's depressed mood from his pose, face, and the positioning of his head.
I'm don't have an issue with the lack of details in the water, but the lines on the left don't seem to connect. The water line on the right of Link's left boot also leaves a space, which I don't think that water is supposed to show. Maybe, filling that gap can fix that issue.
I'm also OK with the lack of design in the background because Link was well-drawn, but it does seem like the upper and centered left has blank space.
Another problem is the Triforce, and other sword details look disproportioned.
Some of the lines on Link make sense like with his hair and clothes, but the ones on his boots, sword case, and skin look a little confusing. The lines on his boots look furrier, and the ones from the series look more smooth. The sword case and skin ones make the colors of them look incomplete. I think that more lines or a different tool would be helpful for that.

As a whole, great work on this piece!Β 

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MrRaptor07 [2019-05-16 23:32:16 +0000 UTC]

(from project comment)

alright!, well i myself are not the best at porportains BUT! he has a abnormally large nose (like lois griffin) his ear (judging by official game art) is too long and down a bit much, his sheath strap is positioned in the opposite direction. he should have some surroundings, i feel like the ledge should have some ancient markings on it likeΒ  most things in breath of the wild, this could be in the great plateau?his earring is too small.Β  you also forgot the little triangles on his sleeve...

but of course time for the GOOD, his left arm! wow that is some really good foreshortening. i also really love that ripple in the water, but were is he? is he on a tower? i would love to know! you did a really good job on all the details, like the master sword, his boots, and definitely the water, now when i draw hands i make them small but you did a good job on... well all of it! i really like that the shading is smooth in the water! oh and speaking of the shading you are really good at it! im really glad you remembered the wrinkles in the clothes!

i cant think of anything else to say...
well i hope you have a good day fellow deviant!


(224 words)

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defo18 [2019-05-16 09:24:50 +0000 UTC]

Yo from Project Comment.Β 

What drew me to this picture was its simple yet detailed pose. It's simple to pose as humans but when transferring that to art can be challenging but I think you nailed. Your idea of where the lighting is seems okay. I do enjoy the soft pencil lines creating the seem of his pants as it contrasts to more deeper lines. The same applies to the hair too. The highlights look even and where they're supposed to be. he shadows make since with the direction of the lighting. Your values are also good though the pencil marks are a bit messy but not so much so to where it becomes a bit messy towards his hand but that's just a personal nitpick as I also suffer with everything revolving around hand anatomy. I didn't notice his feet where in water until I actually clicked on the thumbnail. As mentions before I love your lighter use of your penciling as it makes a very smooth ripple effect.Β  Though you could have tried darkening the value of the part of his foot that's in the water. I can see how it begins to get darker near the water line but don't stop there!Β 

As another commenter stated the features like the lips and nose seem a bit too long but given his design I don't think it deviates too much as everybody stylizes. I like this one, I love sketchy detailed work. You are talented my friend.

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E1ectricShad0w In reply to defo18 [2019-05-17 20:12:20 +0000 UTC]

Thank you! Lol yeah I'm normally a *bit* better with hands, but the sketchier effect I was going for, small size, and dark gloves were a muddy combination.


Regarding his face, I was mostly going off his in-game model, but I do agree that maybe the angle of the nose and lips compared to the forehead is a tad off.

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defo18 In reply to E1ectricShad0w [2019-05-18 04:00:39 +0000 UTC]

Dont worry about it. Dont get me wrong you are SUPER talented. You have a great understanding of anatomy and depth , which is something i struggle with very badly. You drew the hand "correctly" Its just one of those nitpicks that I noticed.Β 

Do you indulge in comic making? Or just drawings?

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E1ectricShad0w In reply to defo18 [2019-05-18 08:18:26 +0000 UTC]

Hey, noticing nitpicks is a lot more helpful than I think a lot of people give it credit for. Plus you know you're doing well when all anyone ever seems to have is nitpicks. XD


Actually, I'm working on one right now (started yesterday, actually, and I'm already 9 hours in ). Real short, only 3 pages and no dialogue. How come, just curious?

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defo18 In reply to E1ectricShad0w [2019-05-19 03:23:29 +0000 UTC]

I also draw comics. if you check out my page you'll see that...I can't stick to one project

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E1ectricShad0w In reply to defo18 [2019-05-20 01:27:32 +0000 UTC]

Oh lol yeah i see. I used to be like that with pretty much everything.

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CelineRobin [2019-05-15 12:00:26 +0000 UTC]

My only real nitpick is that the facial features are overly prominent. The nose and lips point and push out a little too far, and the nose even seems to bend upward slightly.

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E1ectricShad0w In reply to CelineRobin [2019-05-15 19:12:54 +0000 UTC]

Thank you for pointing that out! Something about the face was bothering me the entire time I was working on it.

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SEVANS73 [2019-05-15 04:16:14 +0000 UTC]

Looks like pencil to me.
A few stronger whites on the water ripples on his boots would make that alot more obvious.
Water is very reflective, so the highlights can be stronger.
Plus the water would get darker as it gets deeper (no matter how clear it is), because it has to have a base/container around it.

VERY VERY convincing 'pencil' technique. Nicely done.

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E1ectricShad0w In reply to SEVANS73 [2019-05-15 19:15:34 +0000 UTC]

Thank you for those specifics. I will definitely keep it in mind for next time.

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zelda-Freak91 [2019-05-14 15:15:37 +0000 UTC]

okay, you got me there XD I could have sworn this was a traditional piece
The textures and strokes look amazing! I also love the pose in this

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E1ectricShad0w In reply to zelda-Freak91 [2019-05-14 16:34:03 +0000 UTC]

ah-ha, success! XD

Thanks. :3 It definitely would not have looked this good irl, before I did the pencil texuring there was a LOT of editing.

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RealEnough [2019-05-13 19:07:03 +0000 UTC]

Your line work is so good~~

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E1ectricShad0w In reply to RealEnough [2019-05-13 19:23:13 +0000 UTC]

x3 Thanks! I try.

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TenSenses [2019-05-13 07:31:53 +0000 UTC]

This is convincing as hell. I honestly thought it was a scan at first 0.o

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E1ectricShad0w In reply to TenSenses [2019-05-13 18:26:12 +0000 UTC]

Thanks. I'm glad! :3 It means I did my job right. XD

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