Description
Power suit combat armor
Batman needs to be prepared to go against any kind of foe, even metahumans. But sometimes he needs a little extra physical strength. The knight armor was originally created to go to toe with superman, able to withstand and dish out powerful punches. Through the years Batman has used it to go against other super strong enemies and if it comes to it, his super powered teammates. This suit is locked in the vault, hidden in the Batcave and can only be accessed by Batman and Aflred through a DNA, facial, blood, retinal and voice scan.
Standing at about 8 feet tall the suit grants Batman increased strength, speed and agility almost to Superman's level thanks to servo motors in the suit. Additionally the suit is built to withstand punches from the strongest of metahumans and can take multiple hits from any kind of high speed projectile. However the suit is not invulnerable and can get damaged.
The visor and suit’s main computer are heavily encrypted and immediately link up to Batman's cowl, allowing him to access features he has in the Batsuit. Additionally the HUD also has a targeting system for faster targets and a loudspeaker.
The knight armor also functions as a hazmat suit for missions that are in hazardous environments. The suit is completely sealed against all kinds of pathogens and has extremely efficient air filters as well as a rebreather to supply oxygen in oxygen deficient areas. Lead lining surrounding the suit protects batman from any kind of radiation from seeping in. The suit is completely temperature regulated and can survive extreme cold or hot temperatures. The suit is however not EMP proof and will shut down until it can be rebooted.
Specifically for Superman or any other member of the super family, the knight armor also has various attachment points for gadgets as well as built in tools that are all designed specifically for superman. For example, pieces of kryptonite can be welded to the knee caps, chest piece and knuckles to weaken Superman. Additionally the knuckles can also be modded with red sun energy emitters. The blades one the gauntlets can also be lined with kryptonite. Directly above the hands are a series of spray nozzles that can shoot out different powders such as kryptonite powder laced with fear toxin (injustice 2 #38), kryptonite laced pepper spray and also hydrochloric acid. Beneath the arm is a powerful grappling claw launcher that is mainly used to pull down a flying opponent if they ever went airborne. This grappling hook can deliver a powerful electric shock to incapacitate whoever it is connected to. Several attachable gadgets include lead smoke grenades (smoke grenades with lead particles in smoke screen), mobile UV projector (artificial sun lamp able to heal Superman if badly injured), omni grenades (for disorientation) High explosive charges, and a kryptonite bola (strand in middle is a nearly unbreakable cable laced with kryptonite)
To assist in jumping and landing, a small jump assist jetpack is attached to the back that allows short bursts of flight. The legs have shock absorbers for taking extremely high falls or to do a superhero landing.
I essentially combined the thrasher suit from the new 52 Batman series with the Dark Knight returns exo-suit and a linebacker in a football game.
Based on comic books, movies and video games made by DC comics
This design is entirely mine.