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Harry-the-Fox — RAZ- Allied Barrakcs

Published: 2012-02-07 08:03:28 +0000 UTC; Views: 6823; Favourites: 90; Downloads: 114
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Description For my Red Alert Zero mod.

Following the typical 'twin hut' design, and consisting of a dog kennel (small shed in front of 'right side hut') and medical supplies (under the green tarp), it distinguishes itself from the Soviet Barracks in
-it lacks the ability to garrison infantry like the Soviet counterpart (and thus cannot shoot from inside).
-As such, friendly infantry need only stand in proximity to the Allied Barracks to get automatic medical treatment (healing)
-When Allied units reach Heroic level- they can re-enter the Barracks (getting removed from play)- resulting in all future units of the same type being trained at the next level of veteracy. (not a new idea in the CNC world- but a perfect counterpart to the Soviet Barracks- which doubles as a defensive fort and later benefits from Cloning).
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Comments: 16

Thomas150 [2020-02-25 01:06:36 +0000 UTC]

Nice work.

👍: 0 ⏩: 0

Revanchist [2012-02-18 20:46:29 +0000 UTC]

I REALLY like your new Allied insignia.

Though, I prefer the tent barracks the Allies used in RA1.

I do, however, like your additions to the barracks, ie, the kennel and med tent.

👍: 0 ⏩: 1

Harry-the-Fox In reply to Revanchist [2012-02-19 08:16:25 +0000 UTC]

Thanks again!

I was actually torn between a tent-barracks and a more 'engineered' barracks- so I ultimately decided to try to do both- go for the metallic/concrete design, with the med-tent added in the forecourt

👍: 0 ⏩: 0

thegreekweegee [2012-02-07 10:24:00 +0000 UTC]

Is Red Alert Zero under construction?

👍: 0 ⏩: 2

Harry-the-Fox In reply to thegreekweegee [2012-02-07 11:22:54 +0000 UTC]

Yep- its still in the conceptual stage.

👍: 0 ⏩: 1

thegreekweegee In reply to Harry-the-Fox [2012-02-07 11:23:59 +0000 UTC]

You got me hooked on this - can't wait hot it turns out.

👍: 0 ⏩: 1

Harry-the-Fox In reply to thegreekweegee [2012-02-07 12:53:24 +0000 UTC]

Thanks again! So far I've still got about something like 40 concepts to dish out (though development will take a while to start up)

👍: 0 ⏩: 1

thegreekweegee In reply to Harry-the-Fox [2012-02-07 12:55:11 +0000 UTC]

Nice. You have my full support.

Let me guess - it's a Red Alert 2 mod.

👍: 0 ⏩: 1

Harry-the-Fox In reply to thegreekweegee [2012-02-07 13:42:29 +0000 UTC]

Very good guess! it is a Red Alert 3 engine mod based on Red Alert 2!

👍: 0 ⏩: 1

thegreekweegee In reply to Harry-the-Fox [2012-02-07 13:43:41 +0000 UTC]

Oh, Red Alert 3 - that's nice.

And I'd like to warn you about something:

WARNING!

Attention all deviants - these deviants got hacked by ~ViperCommando :
~CloneCaptainCacnea12
~EvilconCacnea17
~orhanismail

PROOF: [link] [link]

👍: 0 ⏩: 0

VMetalic In reply to thegreekweegee [2012-02-07 10:59:38 +0000 UTC]

Depends on We are discussing, and prepared most of the things, but actual making has briefly started.

👍: 0 ⏩: 1

thegreekweegee In reply to VMetalic [2012-02-07 11:00:18 +0000 UTC]

You're the one working on it too?

👍: 0 ⏩: 1

VMetalic In reply to thegreekweegee [2012-02-07 11:12:23 +0000 UTC]

Yes

👍: 0 ⏩: 1

thegreekweegee In reply to VMetalic [2012-02-07 11:13:00 +0000 UTC]

Awesomesauce. So, you do the coding while he does the illustrations, I guess.

👍: 0 ⏩: 1

VMetalic In reply to thegreekweegee [2012-02-07 11:23:47 +0000 UTC]

No, I am modeler Coding is beyond me, and that is one of the major problems, thought Hazza counts on that some Coder will join when we will present some finished models.

👍: 0 ⏩: 1

thegreekweegee In reply to VMetalic [2012-02-07 11:24:27 +0000 UTC]

Awesome.

👍: 0 ⏩: 0