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Harry-the-Fox — RAZ Allied Conyard

Published: 2012-08-23 08:39:36 +0000 UTC; Views: 6275; Favourites: 92; Downloads: 122
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Description For my Red Alert Zero Mod.

The Allied Conyard functions identically to the Soviet counterpart; construction materials are manufactured inside this structure and placed on a designated receptacle via crane (the materials exit the structure via conveyerbelt on the right side of the structure).

Base structures are manufactured inside the the structure, and sent to the designated building spot on the back of a construction vehicle (exits via the large middle gate).

Armory structures are manufactured internally and built up instantly within the construction radius (via moving platform on the left of the structure going below ground).

Visually I wanted this structure to follow the same general shape as the Soviet version, yet still be uniquely appealing.
Tell me what you think!
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Comments: 17

Thomas150 [2022-06-07 18:40:28 +0000 UTC]

👍: 1 ⏩: 1

Harry-the-Fox In reply to Thomas150 [2022-07-04 02:22:06 +0000 UTC]

👍: 0 ⏩: 0

landro117 [2013-10-16 08:35:00 +0000 UTC]

luv the game and luv the allied army (^_^) awesome!

👍: 0 ⏩: 1

Harry-the-Fox In reply to landro117 [2013-11-26 10:24:12 +0000 UTC]

Cheers man!

👍: 0 ⏩: 1

landro117 In reply to Harry-the-Fox [2013-11-26 13:40:16 +0000 UTC]

do you play generals too?

👍: 0 ⏩: 1

Harry-the-Fox In reply to landro117 [2013-11-27 22:15:18 +0000 UTC]

Yep!

👍: 0 ⏩: 1

landro117 In reply to Harry-the-Fox [2013-11-28 10:59:04 +0000 UTC]

me 2

👍: 0 ⏩: 0

Phillipzu [2012-08-26 20:51:56 +0000 UTC]

Awesome!

👍: 0 ⏩: 1

Harry-the-Fox In reply to Phillipzu [2012-08-29 12:19:11 +0000 UTC]

Thanks!

👍: 0 ⏩: 1

Phillipzu In reply to Harry-the-Fox [2012-08-29 13:56:10 +0000 UTC]

you're welcome!

👍: 0 ⏩: 0

KajiTetsushi [2012-08-25 04:46:29 +0000 UTC]

Recommended Allied engineering color set
- plastic blue
- industrial metallic gray
- hard hat yellow

Oh, wait, that sounds just like Team Fortress 2!

👍: 0 ⏩: 1

Harry-the-Fox In reply to KajiTetsushi [2012-08-29 12:21:09 +0000 UTC]

HEhe- pretty much. But let's face it, when you have color-team factions with multiple classes including engineers, that's pretty much the way to depict them (and strongly set them apart from the other soldiers).

Team Fortress 2 actually does this perfectly. I learned from them things like silhuettes and broader shapes and color combinations are important elements of differentiation!

👍: 0 ⏩: 1

KajiTetsushi In reply to Harry-the-Fox [2012-08-29 15:43:38 +0000 UTC]

Oh, no, I don't hate Team Fortress 2 color sets. In fact, Valve's color choice is indeed a good example, as you say, for element recognition.

👍: 0 ⏩: 1

Harry-the-Fox In reply to KajiTetsushi [2012-08-31 07:04:09 +0000 UTC]

Definitely! Another thing I picked up from them is to even apply different hues to similarly-colored stuff. So colors like Grey, green and Yellow will be for the Allies- blue-grey, leaf-green and lemon-yellow; and for the Soviets, earthy-grey, lime green, and sunset yellow.
Best of all, this potentially allows me to take corresponding units, apply 'similar' or 'comparable' colors for either unit- but sticking to their hues instantly subdivides them by both unit-type AND Allied/Soviet.

👍: 0 ⏩: 1

KajiTetsushi In reply to Harry-the-Fox [2012-08-31 16:46:01 +0000 UTC]

Agreed.

👍: 0 ⏩: 0

VMetalic [2012-08-23 12:28:13 +0000 UTC]

Perfect!

👍: 0 ⏩: 1

Harry-the-Fox In reply to VMetalic [2012-08-23 14:15:06 +0000 UTC]

Cheers!

👍: 0 ⏩: 0