HOME | DD

Icesturm β€” Struck

#3d #cg #fantasy #night #ocean #pirate #potc #ship #storm #blender3d #piratesofthecaribbean #blendercycles
Published: 2016-11-19 17:09:51 +0000 UTC; Views: 1202; Favourites: 54; Downloads: 15
Redirect to original
Description I worked on this image a bit longer than I usually do. It took me about 25 hours to make. Everything was modeled and textured by me. The ship's design was very much influenced by the Black Pearl xD Made in Blender, rendered in Cycles with 400 samples. Post processing was done in Gimp.
Related content
Comments: 29

CapnDeek373 [2017-07-15 16:52:45 +0000 UTC]

Featured...Β at sea Β 

πŸ‘: 0 ⏩: 0

Arthur-Ramsey [2017-02-19 00:47:34 +0000 UTC]

πŸ‘: 0 ⏩: 1

Icesturm In reply to Arthur-Ramsey [2017-02-19 09:44:29 +0000 UTC]

Thank you

πŸ‘: 0 ⏩: 0

Eisschweif [2017-02-03 22:42:38 +0000 UTC]

ist das da hinten das Collusseum ?
Man soll da ja wirklich ma wasser rein gefΓΌllt haben und eine See schlacht Nachgestellt haben...natΓΌrlich zur Zeit der RΓΆmer
Naja egal XDΒ 
cool

πŸ‘: 0 ⏩: 1

Icesturm In reply to Eisschweif [2017-02-03 22:53:06 +0000 UTC]

Jup, die hatten da aber andere Boote, wie mir auch gerade auffΓ€llt xD

πŸ‘: 0 ⏩: 1

Eisschweif In reply to Icesturm [2017-02-03 22:53:49 +0000 UTC]

aaa jaaa passt scho Β 

πŸ‘: 0 ⏩: 0

Mrgreen36 [2016-12-27 20:42:09 +0000 UTC]

I like the whole gothic look to this image especially the colours which are perfect for the mood you're trying to create.

πŸ‘: 0 ⏩: 0

Maleiva [2016-12-10 02:04:13 +0000 UTC]

Whoa! Amazing! It's so beautiful!Β 

πŸ‘: 0 ⏩: 0

suki42deathlake [2016-12-05 22:18:16 +0000 UTC]

lovely piece, loving the toneΒ  you put in the piece^^

πŸ‘: 0 ⏩: 0

Yuseiran [2016-11-29 13:51:21 +0000 UTC]

Wow..I just love this piece !Β 
the wood textures on the ship looks really cool and the water looks amazing
really amazing piece, great job

πŸ‘: 0 ⏩: 0

TheTigerMaster [2016-11-25 15:30:27 +0000 UTC]

I like how intense this picture is. Will the ship make it or will it be overtaken by the sea! Haha, you did a really nice job at conveying the sense of danger.
Well done!

πŸ‘: 0 ⏩: 0

CrystalEnceladus [2016-11-25 05:55:51 +0000 UTC]

Great piece, from the texture of the wood to the rigging to the patterns and shape of the water.Β  There's a bit of mystery; what is that stadium-like building in the middle of nowhere.

πŸ‘: 0 ⏩: 0

Saywinter [2016-11-25 05:31:20 +0000 UTC]

Nice one ! just keep it up ^^

πŸ‘: 0 ⏩: 0

Jettrainfan [2016-11-25 04:24:01 +0000 UTC]

Great work! The shading of the colors is absolutely wonderful, and the lights in the cabin are probably my favorite detail in this piece. This picture tells a story, and I would love to know more about it. I can't help but wonder what the purpose of the roman colosseum is and why the ship is traveling towards it. Perhaps an opening for a sequel?

πŸ‘: 0 ⏩: 0

Shadowtails-Derol [2016-11-25 03:40:12 +0000 UTC]

This looks amazing! I don't often see people do water effect so greatly! Amazing!

πŸ‘: 0 ⏩: 0

AikaWolfsoul [2016-11-24 20:22:42 +0000 UTC]

I know nothing about 3D and such stuff so I must say you did a wonderful job specially with every details of the ship, it looks very cool
the water texture looks great too <3

awesome work, keep it up

πŸ‘: 0 ⏩: 1

Icesturm In reply to AikaWolfsoul [2016-11-24 20:23:48 +0000 UTC]

Thank you

πŸ‘: 0 ⏩: 1

AikaWolfsoul In reply to Icesturm [2016-11-24 20:27:13 +0000 UTC]

you are welcome

πŸ‘: 0 ⏩: 0

Zigholtul88 [2016-11-24 20:12:34 +0000 UTC]

Honestly I can't quite critique this one, seeing how everyone else beat me to the punch and if anything from what I'm seeing, this turned up rather good in my opinion, especially since it only took around 25 hours. Though to be fair I'm just now starting to experiment with adding backgrounds to some of my artwork, which is one of things I'm kicking myself for not practicing with them during my earlier years.

Upon further inspection, I'm actually getting more of a Dark Souls 2 vibe from this pic in regards to the ship and Colosseum in the background, both of which are featured within the game (along with some rather easy bosses).

πŸ‘: 0 ⏩: 1

Icesturm In reply to Zigholtul88 [2016-11-24 20:25:11 +0000 UTC]

Thank you I don't know Dark Souls 2, my idea was more that the ship maybe traveled back in time to the Romans.

πŸ‘: 0 ⏩: 1

Zigholtul88 In reply to Icesturm [2016-11-24 20:31:37 +0000 UTC]

Dark Souls 2 is one of those games that you either love or hate. For me its a mixed bag of awesomeness and neat ideas, while at the same time presents its fair share of inane bullshit and what in the hell were the developers smoking. Which I've yet to beat due to complete boredom and most of the boss fights can be completed by simply poking them in the butt about several dozen times. Rinse and repeat, with the occasional "That One Boss" encounter.

πŸ‘: 0 ⏩: 0

midnightgravedigger [2016-11-24 18:16:47 +0000 UTC]

Wow, the composition of this picture is really quite interesting. Although I think I would have liked it an awful lot more if its' appearance looked a little more traditional. To me digital art still seems to have that plastic look about it; and I'm never going to like that. But like I said, it's a really good composition; and would make a really good picture if the digital appearance of it wasn't quite so obvious.Β 

πŸ‘: 0 ⏩: 1

Icesturm In reply to midnightgravedigger [2016-11-24 18:55:24 +0000 UTC]

Thanks a lot! Making 3D art look traditional is very difficult, if not impossible actually, because the computer calculates every shadow and reflection perfectly. I do see what you mean, but sadly don't think that I could pull that off.

πŸ‘: 0 ⏩: 1

midnightgravedigger In reply to Icesturm [2016-11-25 16:31:12 +0000 UTC]

Well I have seen quite a few digital pictures that look pretty close to appearing as if they were done traditionally, you probably just need a little more practice before you start producing pictures of that quality.Β 

πŸ‘: 0 ⏩: 0

Will-Erwin [2016-11-24 17:58:02 +0000 UTC]

Hi there! This is a great piece. Here are some thoughts I have on it:

I'll start with what I like, and there's a lot to like here. The water, as mentioned by another comment, is fantastic. The wave shape is fantastic, and its glossy surface, while not realistic, lends a great deal to the other-worldliness of the image. The ship is just fantastic. I love the lights around the stern, the rough wood texture, and the details in the wake. The closed gun-ports are another great touch. The weather is superb, with just enough detail to be interesting without being distracting in the cloud texture and rain effects. I quite like the lightning, too.

I do have some suggestions for improvement based on some unrealistic aspects of the image. My first is to make your wind direction consistent. IfΒ  the wind is pushing the sails, then the flag at the top of the ship should be billowing in the same direction that the sails are being pushed. Likewise, the tilt of the rain should be in the same direction. Similarly, there's an issue with the edges of the sails themselves. I like that you've given them a jagged character, but if you have a flap of unsupported sail, it should be billowing forward, not staying rigidly with the rest of the sail. You're missing some ropes as well. Multi-masted sailing ships had ropes running from the tip of the bow up to near the tops of each mast in order to hold those masts in place. These masts are unsupported, which knock them over and tear big holes in your ship, especially in bad weather. Additionally, in the windy conditions of rough seas, sailing ships tend to reduce the amount of sail they have spread to limit the stress on the masts, but you have all sails set. Also, there are no sailors on your ship, which is a little odd.

My last suggestion concerns the water itself. As I said earlier, I like the water, and if you're satisfied, then by all means keep it as is. If you're looking for realism, however, then I suggest the following. First, consider reducing the glossiness of your water. In the rain, the surface texture of the water won't be smooth and shiny; it'll be bumpy from millions of raindrops hitting it, cavitation from the wind blowing over it, et cetera. Second, consider adding white caps to the tops of the waves, and consider making waves without white caps have fairly sharp edges; it's just what waves look like at sea. As for the falling water, it has a tendency to reduce visibility; I'd consider dulling parts of the image that are more distant.

Really, though, these suggestions are nitpicks. The overall image conveys a strong sense of mystery, adventure, and braving the elements. This is a great piece as is, and I congratulate you on its quality.

πŸ‘: 0 ⏩: 1

Icesturm In reply to Will-Erwin [2016-11-24 19:03:04 +0000 UTC]

Thank you. I'm not an expert on ships at all as I have to admit. I see what you mean though. I think I may actually add those ripples to the water and reduce the glossiness a bit. These ships have so many ropes, but I would probably also add in that rope between the masts. The sailors won't be added, because making them would take forever and I don't think that they would add that much more visual interest. Thank you for taking so much time to write that helpful comment

πŸ‘: 0 ⏩: 0

TheeArtist85 [2016-11-21 01:01:58 +0000 UTC]

wonderful job on the water

πŸ‘: 0 ⏩: 1

Icesturm In reply to TheeArtist85 [2016-11-21 12:43:12 +0000 UTC]

Thanks, maybe I'll add more foam to it

πŸ‘: 0 ⏩: 0

DreamPigment [2016-11-20 16:21:23 +0000 UTC]

Cool!Β 

πŸ‘: 0 ⏩: 0