Comments: 13
pipefittermike [2013-04-18 03:23:48 +0000 UTC]
WOW, SORRY... I JUST SENT YOU A COMMENT AND JOINED AT THE SAME TIME, APPARENTLY US OLD GUYS SHOULD LEARN HOW TO READ FIRST.... OH WELL THERE IS A BUNCH OF STUFF ON THE TASK BAR THAT SAYS SHOP CART ETC. ILL READ IT AND GET BACK TO YOU... THIS IS ANOTHER SCENE I WOULD LOVE TO USE IN PIPE TREK, THANKS, MIKE MASON
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Hummakavuula [2011-02-18 00:38:02 +0000 UTC]
very cool.
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3Dapple [2010-01-04 17:34:32 +0000 UTC]
Very detailed, and good work with the materials!
Just one suggestion:
Shouldn't the yellow controls on the chair be faced towards the person sitting in the chair?
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ILJackson In reply to 3Dapple [2010-01-04 18:05:08 +0000 UTC]
If you look close you'll see they're laid out in a pattern similar to where your fingers fall. It's like a keyboard....you're not really supposed to be looking at the keys while you type.
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3Dapple In reply to ILJackson [2010-01-05 10:35:09 +0000 UTC]
Ah, I see. I just think it would be more logic if the person could see what he was clicking on. But that just my opinion.
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Affet-kak [2010-01-02 21:39:01 +0000 UTC]
i like the details and overall composition of the scene
but i wouldnt mind seeing some chamfer on the controls on the right of the screen
good texture work. looks almost like something you would see in a game
i wouldnt mind seeing some displacement though (considering this is only a still image)
nice work
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ILJackson In reply to Affet-kak [2010-01-02 23:06:22 +0000 UTC]
Well, this was kind of a balancing act. I'm trying to use it as a set in a rendered graphic novel project, and I'm trying to strike a balance between quality and rendering time so I can render panels quickly. The question is whether the quality improvement from some displacement maps would be worth the reduced render time..and if they'd be noticeable enough in comic panels to be worth the effort. This is probably the best look people would get at the set in its entirety.
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Affet-kak In reply to ILJackson [2010-01-03 03:03:34 +0000 UTC]
yeah true
and if you are concerned with render times, probably dont worry about displacment then, because it really slows render times
oh what software are you using?
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ILJackson In reply to Affet-kak [2010-01-03 12:31:02 +0000 UTC]
Daz Studio Advanced for interior shots, Hexagon and DOGA for modeling, Carrara for space and large outdoor settings and GIMP 2.6 for postwork and I'm using Comic Life to put it all together.
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Affet-kak In reply to ILJackson [2010-01-03 21:51:32 +0000 UTC]
ok ive hardly heard of any of that software
ive heard of Daz Studio and GIMP but thats it lol
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Blades-123 [2010-01-01 21:50:21 +0000 UTC]
Wonderful detail.
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Raindropthelf [2010-01-01 16:49:32 +0000 UTC]
my that is AWESOME
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Misfit-KotLD [2010-01-01 15:03:59 +0000 UTC]
Cool in a dim, gritty way. I can see why she'd complain about being away from everyone.
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