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IMAGINeye — Nazi Zombies: 'Patch It Up'

Published: 2009-08-06 02:39:21 +0000 UTC; Views: 5269; Favourites: 25; Downloads: 0
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Description So this is one of the scenes I did for the new Premium Theme; "Zombie Factory" for Treyarch's Call of Duty - World at War


*"Patch It Up" showcases the Hammer that will help you get out of a bind. It's a Power Up that once obtained will board up all the openings for the Zombies to enter the level. Beware though, this will only buy a couple of seconds worth of breathing room!




"Patch It Up" is one of the scenes from the DLC 3 XBL Premium Theme which is owned by Treyarch*
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Comments: 21

Talfox [2012-08-25 03:36:22 +0000 UTC]

I own this theme! The only one I ever bought of live, very impressive!

👍: 0 ⏩: 1

IMAGINeye In reply to Talfox [2012-08-25 04:25:42 +0000 UTC]

Wow, thank you! It's always nice to hear that people enjoy my theme.

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Talfox In reply to IMAGINeye [2012-08-25 12:44:33 +0000 UTC]

:highfives: Indeed dude, pretty damn kickarse!

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clone7645 [2011-03-29 07:47:25 +0000 UTC]

What does the Group 935 power up do?

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hla67 [2010-08-05 16:45:47 +0000 UTC]

very nice and i like when you grab the hammer and carpenter says

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Evil-niltiaK [2010-06-16 08:44:39 +0000 UTC]

Wait a minute, what's this about Nazi....OH! Nazi ZOMBIES! Oh that's all right then. I almost thought I misread something but nevermind hehehe For a minute I nearly thought I read something that would have implied you were allies to the Nazis and that just wouldn't have been cool....

Awww, now I wish I had this game! Blowing up Nazi Zombies? And it just looks like fun...

👍: 0 ⏩: 1

IMAGINeye In reply to Evil-niltiaK [2010-06-16 09:51:06 +0000 UTC]

hehe...no no no. I would rather kill the Nazi undead scum than become one myself!

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Evil-niltiaK In reply to IMAGINeye [2010-06-21 07:37:04 +0000 UTC]

Good man, good man

Being German, I've been, er, stupidly accused of being a Nazi myself (stupid since it's illegal in Germany and stupid because I was 7 at the time and stupid because just because I'm German doesn't mean I'm Nazi) So it's really weird to see the word Nazi being casually dropped around. But whatever, I know my family fought against the Nazis in WWII and I'm sure they would love to fight undead Nazis as well...er, if they played video games, that is heheh

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IvanOfSiberia [2009-08-18 17:24:51 +0000 UTC]

Nice, it's real usefull, but in later rounds where a group of zombies rip off the boards in seconds, it'll only give you a moment of freedom before they come bellowing down toward you in a horrific wave of dead flesh and hungry screams...

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IMAGINeye In reply to IvanOfSiberia [2009-08-27 20:52:15 +0000 UTC]

Hey, sometimes that moment is what you need to get to the teleports!...or at the very least revive a downed friend. Thanks for checking it out and your support!!!

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IvanOfSiberia In reply to IMAGINeye [2009-08-29 17:48:57 +0000 UTC]

True, true, although when it gets down to it, you know you can't win... they will always overwelm you... their unlimited number against your limited ammunition... you will never escape them... X.X

👍: 0 ⏩: 1

IMAGINeye In reply to IvanOfSiberia [2009-08-29 19:10:35 +0000 UTC]

If you had a chance to give 3 suggestions on how Nazi Zombies could be improved; what would they be and why?

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MetaKaios In reply to IMAGINeye [2010-07-13 12:40:21 +0000 UTC]

1. I also had the closing-doors idea.
2. Giving each character specific traits, such as:
Dempsey starts off with Double Tap, and makes good on the promise in his bio to use his enemies' guts as a bandolier, giving him an extra clip for every gun
Nikolai starts off with Juggernog, and being constantly drunk, takes much more hits to down (even when the other players have Juggernog) but is also less accurate.
Takeo starts off with Quick Revive, and uses his katana instead of a knife, which is even stronger than the Bowie Knife
Richtofen starts with Sleight of Hand, gets double the ammo capacity for Monkey Bombs, and can teleport for a lower cost
3. MAKE ANOTHER MAP

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IvanOfSiberia In reply to IMAGINeye [2009-09-08 01:25:52 +0000 UTC]

Hmm... the ability to pay to close and open doors (perhaps the cost doubling each time), the ability to buy the Ray Gun (heard that if possible that it'd cost 10,000), and make weapons that were originaly 'deployable' actually deployable at the end of some hallways or possibly on windows IF all the boards are gone (trading defence for offence).

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hikarihikalight [2009-08-16 22:13:48 +0000 UTC]

lol XDDD that looks fuun XDDD carpenterrr

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hellhound120 [2009-08-13 15:58:37 +0000 UTC]

Only problem with that being that it takes those couple of seconds to kill the remaining zombies that have already gotten inside. Otherwise, it's a pretty useful powerup, and I love the premium theme.

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IMAGINeye In reply to hellhound120 [2009-08-13 17:27:45 +0000 UTC]

Hehe...yeah true, it isn't an "Instant Fix" as it were when it comes to the remaining Zombies. But it does help to break up the "waves." And thank you so much! I truly appreciate you checking the PT out!!!

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athas [2009-08-07 01:42:02 +0000 UTC]

Pretty cool!

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Phoneix-Faerie [2009-08-06 22:14:05 +0000 UTC]

it looks great!

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blackened-feather [2009-08-06 12:41:40 +0000 UTC]

WOW taht's great XDD! I love the zombies XDD

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IMAGINeye In reply to blackened-feather [2009-08-06 17:27:15 +0000 UTC]

Thank you!

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