Comments: 39
LightBend [2024-01-25 03:37:26 +0000 UTC]
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MarkArandjus [2015-09-05 14:48:12 +0000 UTC]
Fantastic pose and angle!
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kartinka75 [2012-09-30 00:12:58 +0000 UTC]
Love angle,details and move!amazing!!!
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MARINEMANTIS3YE [2010-09-26 04:13:00 +0000 UTC]
How did you originally figure the perspectives? All from your head?
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Jerome-K-Moore In reply to MARINEMANTIS3YE [2010-09-26 06:56:06 +0000 UTC]
For the most part, yes. My art director originally made a sketch of the angle he wanted, and submitted this to Feature Animation for some assistance. But what we got back was terribly unsatisfactory, even though it was digitally composed. So, I took it and fixed it up by hand, and from what I imagined to be most accurate for The Giant, and for purposes of dynamic interest. Whatever cheats are there help the drawing, I believe.
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Psyartista9 [2010-06-25 13:22:54 +0000 UTC]
Brillient perspective - emphasizes his colossal stature!
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iddi [2007-12-10 21:48:00 +0000 UTC]
I'm a big fan of the iron giant. Gotta love him.
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Figaro-8 [2007-05-20 18:58:17 +0000 UTC]
Amazing job. That's certainly an interesting angle!
You've probably picked up on this by now, seeing as how I think I've +fav'd all of your IRON GIANT pics, but it truly is one of my favorite films. I'm always in awe when I watch it, especially because they managed to breathe so much personality into an all-CGI character.
By thy side,
Figaro
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Jerome-K-Moore In reply to Figaro-8 [2007-05-21 02:19:04 +0000 UTC]
Thank you.
I agree completely about the personality they imbued the Giant with.
Of course, Pixar Studios has accomplished this feat better than anyone, and now director Brad Bird resides there, where once he was within the Warner Bros fold. How foolish they were to let him go.
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nemalki [2007-04-09 02:47:56 +0000 UTC]
Loved The Iron Giant. Love this piece. Outstanding!
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dalailama2006 [2007-02-07 22:16:45 +0000 UTC]
Would you like to teach me doing that?
I mean how do u make up that lines?
I could draw such a picture but it wouldnt have such clarity... Must be done with paths or so o.O
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Jerome-K-Moore In reply to dalailama2006 [2007-02-07 23:02:08 +0000 UTC]
This illustration, along with most of the other final clean-ups in my gallery, is just an ordinary blue-pencil rendering.
The reason it appears so clean is because I used a light-box to trace over the rougher drawing of my previous "pass." Drawings of this nature often required a few passes or versions, from preliminary positioning sketch, to the detailed final. As I refined things with each progressive overlay, I finally distilled the image to this ultimate stage. The objective was to get a line that most closely simulated machine-like precision (much like that of a schematic), achieving a crisp, tight drawing befitting the digitally-animated Iron Giant.
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deaddays [2006-12-20 15:49:44 +0000 UTC]
NO WAY. I will NEVER create a piece this perfect and precise in my life. And that saddens me. But it also creates overwhelming respect for you! Great job!
-John
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GONZZO [2006-11-16 03:21:44 +0000 UTC]
hello, good work!!, how you ink that?
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JenniferTehArt [2006-10-30 05:39:55 +0000 UTC]
That is one amazing-looking sketch, very neat perspective applied on the Giant btw, great job on this!
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Jerome-K-Moore In reply to NickMockoviak [2006-10-23 23:56:37 +0000 UTC]
Appreciation and praise, especially from peers, can be more rewarding in the long run than a paycheck. The money runs out eventually, unless you're an investing whiz. But praise can be an investment, too, encouraging us to go on learning, and challenging ourselves to be even better. Complacency is the enemy.
Thanks, Nick.
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RedLina [2006-10-23 16:43:59 +0000 UTC]
Amaaaazing! The perspective's just...whoa!
I get what you mean about the contrast between the background and the foreground. Come to think of it, almost the same thing happened in Titan A.E., maybe even more prominent.
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Jerome-K-Moore In reply to RedLina [2006-10-27 21:46:10 +0000 UTC]
Right you are, Red.
Maybe things will get better, and a balance will be struck between 2D and 3D animation so we can effectively have both, blended, if not seamlessly, more smoothly. Contrast is still a GOOD thing, but only when it works to support the story, and enhance the visual splendor.
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ArtistNeedham [2006-10-23 04:52:40 +0000 UTC]
I love the Iron Giant, So the Giant was actually traditionally animated in the movie?
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Jerome-K-Moore In reply to ArtistNeedham [2006-10-23 10:38:32 +0000 UTC]
Negative. Iron Giant was totally animated digitally. Only the human characters were hand-drawn. Now, though I liked the attempt to blend the two animation forms, and I greatly admire Brad Byrd, I wish the final result were more seamless. For instance, the digitally animated ocean in the film's opening, though stirring in its realistic illusion, tended to be a bit jarring, and overshadowed the more flatly rendered characters.
Also, the shortcomings of the still-nascent digital art form were exposed by a lack of necessary fluidity throughout the film. The vehicles animated in the film's climax, and even the Giant himself, moved almost TOO mechanically. I realize that sounds strange, and may be considered sacrilege. lol But in the world of animation, the illusion of fluid movement, extreme or otherwise, benefits from the technique of Squash-and-Stretch... regardless of whether it's a living character or an inanimate object. Therein lies the magic. Ignoring this leads to an undesirable stiffness, and stiff digital animation side-by-side with well-drawn traditional animation clashes like bad wardrobe choices. It can confuse the eye, rather than please it. The same observation can be made of SPIRIT: STALLION OF THE CIMARRON, and TREASURE PLANET, where objects and backgrounds seem to be rendered too obviously on a different plane. Ironically, I think this further elevates the well-deserved esteem of the animators responsible for creating the objects, plants and forces of Nature in films like BAMBI, PETER PAN, FANTASIA, and the wonderful shorts from the Fleischer Studios. Check out the robots in the SUPERMAN animated shorts. Hayao Miyasaki certainly did for his film, CASTLE IN THE SKY.
I think the greatest blending of traditional animation with digital, or "tradigital," was the Magic Carpet in Disney's ALADDIN.
This is just nitpicking, of course, because IRON GIANT is still a fine, fine film that successfully dared to veer from the hackneyed Disney formula. And Byrd went on to team with Pixar to create an incredible digital masterpiece. The greatest failure regarding THE IRON GIANT was that Warner Bros had little faith in it. Instead, the studio blew most of its marketing budget supporting a "sure thing," Will Smith's WILD WILD WEST.
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NinjaBits [2006-10-23 04:35:31 +0000 UTC]
I know this movie so well and yet the moment I say this I was thinking of the whistle theme from Austin Powers and this is a freeze frame of him doing his dance-walk
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Gryphman [2006-10-23 04:07:17 +0000 UTC]
Love your Iron Giant stuff.
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ZEBES [2006-10-23 02:09:01 +0000 UTC]
superb... you do those angles with instruments or is it all from head??
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Jerome-K-Moore In reply to ZEBES [2006-10-23 09:31:20 +0000 UTC]
Thanks, Z.
No, I just see it in my head, then rough-sketch it out. Only tools used are straight edges, circle/ellipse templates, and the occasional flexi-curve. The perspective itself is eyeballed, without a formal vanishing point. It just felt right.
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theCHAMBA [2006-10-23 02:05:58 +0000 UTC]
lovin it,
forced perspective's fun to look at, and to draw i think
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Jerome-K-Moore In reply to theCHAMBA [2006-10-27 21:39:04 +0000 UTC]
I agree with you. It's just not always easy to achieve the illusion successfully.
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