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JS-Kjaer — Magda

Published: 2016-11-17 20:48:18 +0000 UTC; Views: 208; Favourites: 10; Downloads: 0
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Comments: 14

Laspe [2016-11-18 17:18:45 +0000 UTC]

Very expressive and powerful... Top class!

👍: 0 ⏩: 1

JS-Kjaer In reply to Laspe [2016-11-18 19:23:43 +0000 UTC]

thanks a lot and I am really happy with this one. It made it to "Popular" on 500px with double-digit "likes"

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Laspe In reply to JS-Kjaer [2016-11-18 22:33:31 +0000 UTC]

You are most welcome!!!

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amyaimei [2016-11-18 13:02:30 +0000 UTC]

Very good!  Nice expression!
If I have to pick an area to improve, the only thing I've found is the hair movement/flow.  The hair in "The Chill b/w " is better than this.  Overall, this is awesome!

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JS-Kjaer In reply to amyaimei [2016-11-18 13:25:57 +0000 UTC]

thanks Amy. it is actually the same hair as the one in The Chill. I have a love/hate relationship with it. Mostly with the bangs and there doesn't seem to be good ways to thicken them so her forehead is covered, And moving them out of the way is not ideal either

Here is an example: sta.sh/02em4fmtq4sc

Ideally I would like to thicken her bangs and improve the hairline

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amyaimei In reply to JS-Kjaer [2016-11-19 15:56:28 +0000 UTC]

I'm surprised it is the same hair!

The hair I used are much simpler than most of the hair in the market today.  In addition, they are more anime or toon-like.  Sometime I just make a morph out from Blender to correct some issues I encountered.  I'm not sure how you thicken the bangs.  If you can share your steps, I may find a way to improve that.  

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JS-Kjaer In reply to amyaimei [2016-11-20 13:25:35 +0000 UTC]

thanks maybe I will try to add thickness in Blender or ZBrush but I am not sure how I could re-texture. Or another trick I should try is to duplicate the hair

👍: 0 ⏩: 1

amyaimei In reply to JS-Kjaer [2016-11-20 20:13:07 +0000 UTC]

if the hair has multiple layers, you can try to make a prop out from it by removing the polygons you don't need. For example, just keep the outer layer. If you do that within Daz Studio, you can maintain the original morphs and textures. After that, save it as a new figure/prop. Then use it as a child of the original hair.

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JS-Kjaer In reply to amyaimei [2016-11-22 23:37:18 +0000 UTC]

it is interesting I just noticed that I have more problems with this hair on V4, which this model is. When I use the same hair on G2 it "poses" much easier.

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amyaimei In reply to JS-Kjaer [2016-11-23 02:02:00 +0000 UTC]

The hair I used are converted from V4 or older version.  I have found G2 and G3 are easier to work with than V4.  I guess not just the clothes, it applies to hair too.  Maybe, I can try to make hair. 

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sissyroberta [2016-11-18 00:38:18 +0000 UTC]

Absolutely Gorgeous !

👍: 0 ⏩: 1

JS-Kjaer In reply to sissyroberta [2016-11-18 01:05:25 +0000 UTC]

I'm so glad you enjoyed this one Roberta, many thanks!

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sissyroberta In reply to JS-Kjaer [2016-11-18 01:21:19 +0000 UTC]

You're Welcome !

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JS-Kjaer In reply to sissyroberta [2016-11-18 02:38:37 +0000 UTC]

*hugs*

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