Comments: 14
Laspe [2016-11-18 17:18:45 +0000 UTC]
Very expressive and powerful... Top class!
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Laspe In reply to JS-Kjaer [2016-11-18 22:33:31 +0000 UTC]
You are most welcome!!!
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amyaimei [2016-11-18 13:02:30 +0000 UTC]
Very good! Nice expression!
If I have to pick an area to improve, the only thing I've found is the hair movement/flow. The hair in "The Chill b/w " is better than this. Overall, this is awesome!
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amyaimei In reply to JS-Kjaer [2016-11-19 15:56:28 +0000 UTC]
I'm surprised it is the same hair!
The hair I used are much simpler than most of the hair in the market today. In addition, they are more anime or toon-like. Sometime I just make a morph out from Blender to correct some issues I encountered. I'm not sure how you thicken the bangs. If you can share your steps, I may find a way to improve that.
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amyaimei In reply to JS-Kjaer [2016-11-20 20:13:07 +0000 UTC]
if the hair has multiple layers, you can try to make a prop out from it by removing the polygons you don't need. For example, just keep the outer layer. If you do that within Daz Studio, you can maintain the original morphs and textures. After that, save it as a new figure/prop. Then use it as a child of the original hair.
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JS-Kjaer In reply to amyaimei [2016-11-22 23:37:18 +0000 UTC]
it is interesting I just noticed that I have more problems with this hair on V4, which this model is. When I use the same hair on G2 it "poses" much easier.
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amyaimei In reply to JS-Kjaer [2016-11-23 02:02:00 +0000 UTC]
The hair I used are converted from V4 or older version. I have found G2 and G3 are easier to work with than V4. I guess not just the clothes, it applies to hair too. Maybe, I can try to make hair.
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sissyroberta [2016-11-18 00:38:18 +0000 UTC]
Absolutely Gorgeous !
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JS-Kjaer In reply to sissyroberta [2016-11-18 01:05:25 +0000 UTC]
I'm so glad you enjoyed this one Roberta, many thanks!
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